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Posted Tue Apr 24, 2012 8:09 PM
Posted Tue Apr 24, 2012 10:34 PM
Posted Tue Apr 24, 2012 10:36 PM
Posted Wed Apr 25, 2012 6:35 AM
These Kickstarter fundraisers just fascinate the heck out of me. It shows that people are willing to pay for games that "push the envelope," typically exactly the kind of games that big-time publishers don't want to do in lieu of chasing down the almighty dollar.
I'm glad there is now something out there for developers with a passion for game design and development to put out pet projects that aren't under the purview of developers, tied to the graces of marketing-minded folks who hold a Sword of Damocles over a project like this one, with the threat of letting it drop most any minute.
The game itself sounds very interesting, and I've always loved Crystal Castles in both arcade and 2600 form. Definitely bookmarking and keeping an eyeball on this one, and wouldn't mind pitching a little money at the project. Thanks for posting about it and getting the word out. I'll spread the work at my workplace as well.
Posted Wed Apr 25, 2012 8:01 AM
Posted Fri Apr 27, 2012 7:09 AM
Posted Fri Apr 27, 2012 2:15 PM
Posted Wed May 2, 2012 11:17 AM
Posted Wed May 9, 2012 2:57 PM
Posted Thu May 10, 2012 4:12 PM
Hello Gubble Backers and Fans
This project is shutting down. The public response to the project has been disappointing. A big Thank You to the few of you who pledged. We really appreciate your support. We will continue to support the existing Gubble products and plan to develop one or more Gubble sequels in the coming years.
Posted Thu May 10, 2012 4:16 PM
Posted Thu May 10, 2012 4:36 PM
Posted Thu May 10, 2012 5:48 PM
Posted Fri May 11, 2012 7:58 AM
Posted Fri May 11, 2012 8:04 AM
Posted Fri May 11, 2012 8:35 AM
Posted Fri May 11, 2012 8:46 AM
Was the time frame used required? I think if it had time to catch on then maybe. It was a very short period.
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