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STE and games, overview


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#1 ParanoidLittleMan OFFLINE  

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Posted Fri Jul 6, 2012 6:27 AM

I'm trying here to make as possible complete list of games using STE enhanced features, STE only games and ST games not working on STE machines. Please add what you know about this, if possible with complete infos - what 'E.F.' is used, and similar.



Games using STE enhancements :

Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)

****************


Another World - ADMA
Beastlord - EPAL

Carlos - ADMA
Chaos Engine - HWS
Creatures - ADMA


Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL


Elvira the Arcade Game - BLIT

First Samurai - EPAL, intro only


Magic Boy - ADMA

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL


Lethal Xcess ?






Space Ace - EPAL
Space Ace II - EPAL

Starball - ADMA

Stardust ?

Stone Age ?

Substation ?

Zool - HWS, BLIT

There is for sure much more, especially those using EPAL .

****************

STE only :

Obsession
Pacman OE
Sleepwalker



*********

Not working on STE:
This includes not TOS version caused problems, only
games writing to bad locations.
Note: some games may fail on 4MB machines because lame code.
Many of cracks fail on higher TOS versions, so please test with
original or Pasti images if possible.

Hyperforce - overshot in palette writing loop
Grand Monster Slam - overshot in palette writing loop
Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

*************************

#2 rdemming OFFLINE  

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Posted Fri Jul 6, 2012 7:26 AM

Here a list of "STE enhanced" games on Atari Mania. However I doubt that many of them do more than just use the enhanced color palette.

From head:
WoD & Lethal Access: ADMA, BLIT, (EPAL?,HWS?)
Stone Age: ADMA, (EPAL?)
Stardust and Substation is STE only.

Robert

#3 macgoo OFFLINE  

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Posted Fri Jul 6, 2012 9:02 AM

Stardust is probably the only STE only game worth the price of a blank disk really. Unfortunately Super Stardust (Amiga 1200/4000) and Stardust 96 (PC) are superior games to the original Amiga 500/STE release of Stardust so I don't really play them.

Some guy wrote a monochrome (not in hires mode, just greyscale graphics) demo of Street Fighter 2 though didn't they? Project is abandoned but it is interesting.

#4 rdemming OFFLINE  

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Posted Fri Jul 6, 2012 2:49 PM

Stardust is probably the only STE only game worth the price of a blank disk really.


In my opinion, Obsession is also worth its (3) disk space. Also Zero-5 is an STE only game I would recommend to check out.

Robert

#5 DarkLord OFFLINE  

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Posted Fri Jul 6, 2012 2:53 PM

Wow. I just have to strongly disagree with this. While underutilized, there are
still far more than -1- single game that is worth the price of a floppy disk!!

Alien Blast STe Only
Alien Thing STe Enhanced
Alien Thing - Expert Edition STe Enhanced
Alien Thing - The Directors Cut (Demo) STe Enhanced
Ancient Art of War in the Skies, The STe Enhanced
Asteroidia STe Enhanced
Battletris STe Enhanced
Battletris+ STe Enhanced
Cannon Fodder 2 STe Enhanced
Captive STe Enhanced
Chambers of Shaolin STe Enhanced
Chaos Engine STe Enhanced
Chronicles of Omega, The STe Enhanced
Chu Chu Rocket STe Only
Destruction Imminent STe Enhanced
Dynabusters+ STe Only
Esprit STe Enhanced
Frantick STe Enhanced
Goal! STe Enhanced
GodPey STe Enhanced
Gods STe Enhanced
H Mec 2 STe Only
Italy 1990 STe Enhanced
James Pond STe Enhanced
James Pond II (Robocod) STe Enhanced
Leavin' Teramis STe Enhanced
Lethal Xcess STe Enhanced
Magic Boy STe Enhanced
Magic Fly STe Enhanced
Manga Puzzle STe Only
Moonwalker STe Only
Obsession STe Only
Oh No! Not More Radioactive Mineshafts STe Only
Operation Garfield STe Enhanced
Pacman on E's STe Enhanced
Pacmen STe Enhanced
Penta STe Enhanced
Power Up plus STe Enhanced
Revenge of the Mutant Camels STe Enhanced
Robocop 3 STe Enhanced
Rock 'n' Roll Clams STe Enhanced
Roger STe Enhanced
Sheer Agony STe Enhanced
Sleepwalker STe Only
Square Off STe Only
Starball STe Only
Stardust STe Enhanced
Stone Age STe Enhanced
Street Fighter II (Demo) STe Only
Substation STe Only
Suspicious Cargo STe Only
Team STe Only
Ultimate Arena, The STe Enhanced
Utopos STe Only
Vaxine STe Enhanced
Venus The Flytrap STe Enhanced
Wings of Death STe Enhanced
Wrath of the Demon STe Enhanced
Zero 5 STe Only
Zool STe Enhanced
Zool (Demo) STe Enhanced

If a person couldn't find more than -1- game (other than Stardust) to like from that
list, then they just don't like games, in my humble opinion. Just sayin'.... :)

#6 OldSchoolRetroGamer OFFLINE  

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Posted Fri Jul 6, 2012 3:10 PM

Good to know ! I have an STe so I definitely want any and all games that take advantage of it ! :thumbsup:

#7 macgoo OFFLINE  

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Posted Sat Jul 7, 2012 8:54 AM

I wonder what Shadow of the Beast would be like if it was written from scratch for an STE only.

Wow. I just have to strongly disagree with this. While underutilized, there are
still far more than -1- single game that is worth the price of a floppy disk!!

If a person couldn't find more than -1- game (other than Stardust) to like from that
list, then they just don't like games, in my humble opinion. Just sayin'.... :)


Well it was all IMO and based on games written exclusively for the STE (ST enhanced games will never utilise the full power of the STE for the same reason most Amiga games were rubbish because they shared ST 68k source code)

Of the 3 I knew of (SD, Obsession, Zero 5) I can't stand polygon game prior to Playstation 1/66mhz 486PC because they don't look nice. The only exception for me I guess is Zarch on an Archimedes computer (especially the 12mhz A3010/3020 etc) I'm not a big fan of pinball games or real pinball at all to be honest.

I kind of expect 1985/86 arcade game levels of graphics and sound from both the STE and Amiga, anything below that means people were not making the effort. Just look at R-Type 2 on a plain STFM and see what Arc Developments managed with no blitter/scrolling hardware in just 8mhz.

Like I said it was just my personal view of the handful of games which were STE only, other people may judge games less harshly sure :D

#8 ParanoidLittleMan OFFLINE  

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Posted Mon Jul 9, 2012 5:45 AM

Stardust is probably the only STE only game worth the price of a blank disk really. ...


Hmmm... This is year 2012. I bought 4GB CF card for 10 Euros. There is still 'some' space for even not top-notch games. (+ some other disks lay around by me, more-less filled).

But even if you don't have some hard disk with your Atari, you can keep game base on some PC, MAC in image formats, and when want to play something outwrite it onto floppi(es). This is even more reliable than storage on floppies. Finally, you can DL 98% of quality stuff anytime .

Edited by ParanoidLittleMan, Mon Jul 9, 2012 5:46 AM.


#9 ParanoidLittleMan OFFLINE  

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Posted Thu Jul 26, 2012 6:04 AM

Thanx for contrbution. I did carefully checkings, and found many errors (perhaps origining from Gamebase ST).


Games using STE enhancements :


Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)
AJ - analogue joysticks
****************

Alien Thing - ADMA, EPAL
Alien Thing - Expert Edition - ADMA, EPAL
Alien Thing - The Directors Cut (Demo) - ADMA, EPAL
Ancient Art of War in the Skies, The - EPAL
Another World - ADMA
Asteroidia - Should use blitter but I don't see it, and scrolling is pathetic.

Battletris - ADMA
Battletris+ - ADMA
Beastlord - EPAL

Cannon Fodder II (preview) - EPAL-only title pic. Pih.
Captive - EPAL
Carlos - ADMA
Chambers of Shaolin - ADMA
Chaos Engine - HWS
Chronicles of Omega, The - HWS, ADMA
Chu Chu Rocket - ADMA, BLIT, AJ
Creatures - ADMA

Destruction Imminent - ADMA, BLIT, EPAL
Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL


Elvira the Arcade Game - BLIT
Esprit - ADMA (Strange that later games - Oxyd are not STE enhanced)
First Samurai - EPAL, intro only
Frantick - EPAL - only title

Ghost Battle - BLIT
GodPey - BLIT

James Pond - EPAL
James Pond II (Robocod) - EPAL (1c only)

Leavin' Teramis - EPAL, intro only
Lethal Xcess - ADMA, BLIT

Magic Boy - ADMA
Magic Fly - EPAL - only title pic.

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL


Oh No! Not More Radioactive Mineshafts - BLIT, EPAL


Operation Garfield - EPAL, ADMA, BLIT

Power Up plus - ADMA, BLIT - despite it, scrolling is awful

Robocop 3 - ADMA, EPAL
Rock 'n' Roll Clams - ADMA, EPAL, BLIT
Roger - ADMA, EPAL, BLIT

Sheer Agony - EPAL
Space Ace - EPAL
Space Ace II - EPAL
Starball - ADMA

Ultimate Arena, The - ADMA, EPAL, BLIT

Vaxine - ADMA, EPAL
Wings of Death - ADMA, BLIT
Wrath of the Demon - EPAL


Zool - HWS, BLIT




****************


STE only :

Alien Blast
Dynabusters+ - I guess that + means for STE
H Mec
H Mec 2
Manga Puzzle

Obsession
Pacman OE - OE= On STE
Revenge of Mutant Camels STE v. - surprise !
Sleepwalker
Square Off (1995) + TT, Falcon
Stardust + Falcon
Street Fighter II (Monochrome, Demo)
Stone Age + Falcon
Substation
Team
Utopos
Zero 5


Some others can work on Falcon beside where is marked.


*********

Not working on STE:
This includes not TOS version caused problems, only
games writing to bad locations.

Note: some games may fail on 4MB machines because lame code.

Many of cracks fail on higher TOS versions, so please test with
original or Pasti images if possible.

Hyperforce - overshot in palette writing loop
Grand Monster Slam - overshot in palette writing loop
Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.


As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.
How to use TOS 1.04 on STE ? With Floppy Image Runner.



*************************

I think that in many cases they did really little - extended palette only in title, intro, but not in game. Such things don't deserve STE enhanced marking, as nothing in gameplay. Scrolling is still really bad in many.
Only few games utilize really full STE potential - Caspian ones for instance.

#10 Sauron OFFLINE  

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Posted Thu Jul 26, 2012 7:48 AM

Not sure why it's always left off of the list, but Fire & Ice was STE enhanced also.

#11 ParanoidLittleMan OFFLINE  

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Posted Thu Jul 26, 2012 8:37 AM

Right, Fire and ice is too. Why left ? It is always very hard to make list from so many titles. I will test it (for what enh. is used - likely EPAL). And please add more items if know something. List is not complete for sure.

#12 Christos OFFLINE  

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Posted Thu Jul 26, 2012 4:14 PM

http://atari-ste.anv...&sort=no&page=0

#13 ParanoidLittleMan OFFLINE  

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Posted Fri Jul 27, 2012 2:53 AM

Thanx Christos. Good to have some other source than Gamebase ST.
Gamebase ST: it is really useful compilaton, project. Unfortunately there is a lot of errors, bad infos. They should listen better to user feedback and update it - and I know that there was a lot of error reports.
It seems that STE compat/enhanc. related infos are the worst part. Over 20% of data is false. There are some really pathetic errors: like game from 1985 marked as STE only :)

#14 Stefan_L OFFLINE  

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Posted Sat Jul 28, 2012 7:36 AM

"Rubicon" uses DMA for music... i only heard the title music but i guess there might be more music when you complete the game?

#15 ParanoidLittleMan OFFLINE  

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Posted Mon Jul 30, 2012 6:24 AM

OK. This one is updated after looking more lists, and checkings.

Games using STE enhancements :


Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)
AJ - analogue joysticks
****************

Alien Busters IV - ADMA
Alien Thing - ADMA, EPAL
Alien Thing - Expert Edition - ADMA, EPAL
Alien Thing - The Directors Cut (Demo) - ADMA, EPAL
Ancient Art of War in the Skies, The - EPAL
Another World - ADMA
Asteroidia - Should use blitter but I don't see it, and scrolling is pathetic.
Astro Panic 94 - ADMA, BLIT, EPAL

B Squad (Demo) - EPAL, BLIT
Battletris - ADMA
Battletris+ - ADMA
Beastlord - EPAL

Cannon Fodder II (preview) - EPAL-only title pic. Pih.
Captive - EPAL
Carlos - ADMA
Chambers of Shaolin - ADMA
Chaos Engine - HWS
Chronicles of Omega, The - HWS, ADMA
Chu Chu Rocket - ADMA, BLIT, AJ
CoCoCoPo -ADMA
Creatures - ADMA

Destruction Imminent - ADMA, BLIT, EPAL
Diamond Ice - ADMA, EPAL
Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL


Elvira the Arcade Game - BLIT
Esprit - ADMA (Strange that later games - Oxyd, are not STE enhanced)

Final Fight - EPAL
Fire and Ice - EPAL
First Samurai - EPAL, intro only
Frantick - EPAL - only title

Ghost Battle - BLIT
GodPey - BLIT

Heartland - ADMA, EPAL

International Rugby Challenge - EPAL

James Pond - EPAL
James Pond II (Robocod) - EPAL (1c only)

Leavin' Teramis - EPAL, intro only
Lethal Xcess - ADMA, BLIT

Magic Boy - ADMA
Magic Fly - EPAL - only title pic.

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL


Oh No! Not More Radioactive Mineshafts - BLIT, EPAL


Operation Garfield - EPAL, ADMA, BLIT

Pooz - ADMA
Pouif Ouf - ADMA, BLIT
Power Up plus - ADMA, BLIT - despite it, scrolling is awful

Robocop 3 - ADMA, EPAL
Rock 'n' Roll Clams - ADMA, EPAL, BLIT


Sheer Agony - EPAL
Space Ace - EPAL
Space Ace II - EPAL
Starball - ADMA
Superfly - ADMA

Ultimate Arena, The - ADMA, EPAL, BLIT

Vaxine - ADMA, EPAL
Winglord - ADMA, EPAL, BLIT
Wings of Death - ADMA, BLIT
Wrath of the Demon - EPAL


Zool - HWS, BLIT




****************


STE only :

Alien Blast
Dynabusters+ - I guess that + means for STE
H Mec
H Mec 2
Manga Puzzle

Obsession
Pacman OE - OE= On STE
Revenge of Mutant Camels STE v. - surprise !
Roger - ADMA, EPAL, BLIT
Sleepwalker
Square Off (1995) + TT, Falcon
Stardust + Falcon
Street Fighter II (Monochrome, Demo)
Stone Age + Falcon
Substation
Team
Tomtar
Utopos
Whitewater Madness
Zero 5


Some others can work on Falcon beside where is marked.


*********

Not working on STE:
This includes not TOS version caused problems, only
games writing to bad locations.

Note: some games may fail on 4MB machines because lame code.

Many of cracks fail on higher TOS versions, so please test with
original or Pasti images if possible.

Hyperforce - overshot in palette writing loop
Grand Monster Slam - overshot in palette writing loop
Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.


As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.
How to use TOS 1.04 on STE ? See on Floppy Image Runner site.



*************************

I need to DL Crackman and Rubicon yet too see them.

Considering what ST games work on STE: making some accurate list would take too much time.
I say that over 90% of originals and well made cracks will work on STE with TOS 1.06/1.62 .
On Mega STE (TOS 2.05/2.06) and STEs with that TOS likely under 80% .
With little help - by installing TOS 1.04 in high RAM ratio will go over 99% in both cases.
And with simple fixing of bugs in few games ratio will be 100% .A
As said already, STE is very compatible with ST.

#16 macgoo OFFLINE  

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Posted Wed Aug 1, 2012 4:33 AM

EPAL = hardly an improvement IMO. So the colours will be more or less identical unless it is a 16 greyscale game and there are still only 16 colours anyway so the graphics would look the same.

I suppose a game that only has EPAL next to it at least is compatible.

#17 ParanoidLittleMan OFFLINE  

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Posted Wed Aug 1, 2012 5:48 AM

EPAL benefit is best visible in gradients - horizon for example. Check some games like Fire and Ice with Hatari set to ST and then to STE.

EPAL self is of course compatible, as all others are too. If no bugs in code and TOS version is not problem. But I gave one case where EPAL combined with TOS version can make problems.

All real incompatibilities (3 cases listed) are because code bugs - writing in HW scroll register because palette writing code having too much cycles. See HW reg adresses, and will understand. Testing on ST indicates not any errors, because overshot writes 'in empty' .

#18 macgoo OFFLINE  

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Posted Thu Aug 2, 2012 2:37 PM

Was STOS ever updated to use DMA samples/scroll registers/4096 colours/hardware blitter at all? I wrote some very nice routines in STOS that just needed a little bit more help (or a 16mhz 68000 CPU) like Konami style shootem up full screen transparent parallax playfields that turned out a lot better than I thought they would at the time.

I have a 1040STE but it's probably the least used machine of all the STs I own, my favourite was my Mega STE with 16mhz CPU but had to sell it as it started to get 'stuck' in mono mode even if you connected an SC1224 monitor.

#19 ParanoidLittleMan OFFLINE  

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Posted Fri Aug 3, 2012 3:02 AM

Not sure about STOS updates for STE. Likely not - it was not updated for later TOS versions, at least not officailly.

I digged yesterday little in compilations at AM. Found some missing STX images (like SWIV) - but they won't include compilation based images in main base, even if they are exaclty same os original release :?

Anyway, meanwhile I saw 2 cases where stays: not STE c. So, I checked it, expecting that it will be not exactly true ...
Kenny Dalglish Soccer Manager (some football compil.): it works on STE under TOS 1.04 .
Total Eclipse (Virtual Worlds by Domark) : actually, that version will crash even on ST with TOS 1.04. With TOS 1.02 works, on STEs too. The reason is very stoopid bug in launcher (what is slightly modded original one, for menu). The real reason is of course lack of careful testing.
This, and some other examples can explain why AM dislikes compilations (other reason may be that sometimes title pic missing, or other cutting. )

#20 ParanoidLittleMan OFFLINE  

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Posted Fri Aug 3, 2012 5:52 AM

Why I can not edit my posts? I mean after more than 1 hour ...

Edited by ParanoidLittleMan, Fri Aug 3, 2012 5:53 AM.


#21 MrMaddog OFFLINE  

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Posted Sat Aug 4, 2012 11:04 AM

Was STOS ever updated to use DMA samples/scroll registers/4096 colours/hardware blitter at all? I wrote some very nice routines in STOS that just needed a little bit more help (or a 16mhz 68000 CPU) like Konami style shootem up full screen transparent parallax playfields that turned out a lot better than I thought they would at the time.


There are extensions that use the extra hardware called STE Extension & Blitter Extension. Should find them on the STOS Time Tunnel. And of course you should use STOS Fixer for all your compiled programs...

#22 Stefan_L OFFLINE  

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Posted Sat Aug 4, 2012 11:28 AM

"Stone Age" is not STE only... it works fine on ST also :-)

#23 ParanoidLittleMan OFFLINE  

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Posted Mon Aug 6, 2012 6:11 AM

"Stone Age" is not STE only... it works fine on ST also :-)


What I tested not. Updated list:


Atari STE and games, overview, game lists


Games using STE enhancements :

Abrevs. :
ADMA - audio DMA
EPAL - extended palette (4096 col.)
HWS - hardware scrolling
BLIT - blitter (not strictly STE feature)
AJ - analogue joysticks
****************

Alien Busters IV - ADMA
Alien Thing - ADMA, EPAL
Alien Thing - Expert Edition - ADMA, EPAL
Alien Thing - The Directors Cut (Demo) - ADMA, EPAL
Ancient Art of War in the Skies, The - EPAL
Another World - ADMA
Asteroidia - ? Should use blitter but I don't see it, and scrolling is pathetic.
Astro Panic 94 - ADMA, BLIT, EPAL

B Squad (Demo) - EPAL, BLIT
Battletris - ADMA
Battletris+ - ADMA
Beastlord - EPAL

Cannon Fodder II (preview) - EPAL-only title pic. Pih.
Captive - EPAL
Carlos - ADMA
Chambers of Shaolin - ADMA
Chaos Engine - HWS
Chronicles of Omega, The - HWS, ADMA
Chu Chu Rocket - ADMA, BLIT, AJ
CoCoCoPo -ADMA
Creatures - ADMA

Destruction Imminent - ADMA, BLIT, EPAL
Diamond Ice - ADMA, EPAL
Dragon's Lair - EPAL
Dragon's Lair II - EPAL
Dragon's Lair III - EPAL
Dragon's Lair Escape from the Singe's Castle - EPAL

Elvira the Arcade Game - BLIT
Esprit - ADMA (Strange that later games - Oxyd, are not STE enhanced)

Final Fight - EPAL
Fire and Ice - EPAL
First Samurai - EPAL, intro only
Frantick - EPAL - only title

Ghost Battle - BLIT
GodPey - BLIT

Heartland - ADMA, EPAL

International Rugby Challenge - EPAL

James Pond - EPAL
James Pond II (Robocod) - EPAL (1c only)

Leavin' Teramis - EPAL, intro only
Lethal Xcess - ADMA, BLIT

Magic Boy - ADMA
Magic Fly - EPAL - only title pic.

Nicky Boom - ADMA
Nicky 2 - ADMA
No Limit 2 - ADMA, EPAL

Oh No! Not More Radioactive Mineshafts - BLIT, EPAL

Operation Garfield - EPAL, ADMA, BLIT

Pooz - ADMA
Pouif Ouf - ADMA, BLIT
Power Up plus - ADMA, BLIT - despite it, scrolling is awful

Robocop 3 - ADMA, EPAL
Rock 'n' Roll Clams - ADMA, EPAL, BLIT
Rubicon - ADMA by intro

Sheer Agony - EPAL
Space Ace - EPAL
Space Ace II - EPAL
Starball - ADMA
Stone Age (rev2.1, 1993) - ADMA
Superfly - ADMA

Ultimate Arena, The - ADMA, EPAL, BLIT
Ultimate 'tris Game, The - ADMA, EPAL, BLIT

Vaxine - ADMA, EPAL
Winglord - ADMA, EPAL, BLIT
Wings of Death - ADMA, BLIT
Wrath of the Demon - EPAL

Zool - HWS, BLIT

****************


STE only :

Alien Blast
Crackman
Dynabusters+ - I guess that + means for STE
H Mec
H Mec 2
Manga Puzzle
Obsession
Pacman OE - OE= On STE
Revenge of Mutant Camels STE v. (for STE v.)
Roger - ADMA, EPAL, BLIT
Sleepwalker
Square Off (1995) + TT, Falcon
Stardust + Falcon
Street Fighter II (B/W, Demo)
Stone Age (rev.2, 1992) + Falcon
Substation
Team
Tomtar
Utopos
Whitewater Madness
Zero 5


Some others can work on Falcon beside where is marked. Talking about unmodded games.


*********

Not working on STE:
This includes not TOS version caused problems, only
games writing to bad locations.

Note: some games may fail on 4MB machines because lame code.

Many of cracks fail on higher TOS versions, so please test with
original or Pasti images if possible.

Really not working:
Hyperforce - overshot in palette writing loop
Grand Monster Slam - overshot in palette writing loop
Nightdown - writing to Screen pointer does nothing on ST, on STE bus error.

Total 3 games found so far - not solveable by changing TOS vers., RAM setting or similar.

I made fixed versions of them, and it means changing only couple bytes. In case of Grand Monster Slam it is done even with STX img.


As TOS version caused problem good example is Defender of the Crown: code is not ready for enhanced palette of STE, handled via XBIOS calls. If run under TOS 1.04 on STE it works fine.
How to use TOS 1.04 on STE ? See on Floppy Image Runner site.

Making complete list of originals not working on regular STE with TOS 1.06/1.62 would take too much time. I guess that over 90% works.
TOS 2.05/2.06 (Mega STE) : I guess that success rate is under 80%.

What helps in case of problem: Try another crack. Try running from AUTO folder. Use specialised SW for setting machine to act as having only 512KB (or 1MB) RAM. Install TOS 1.04 in RAM.

Edited by ParanoidLittleMan, Mon Aug 6, 2012 6:58 AM.


#24 Stefan_L OFFLINE  

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Posted Mon Aug 6, 2012 11:47 AM

ok.. different version of Stone Age.

#25 carmel_andrews OFFLINE  

carmel_andrews

    Quadrunner

  • 13,297 posts
  • Location:from somewhere, anywhere and no where

Posted Thu Aug 9, 2012 6:37 AM

You people missed one out, i think it was done by a french publisher

game was called steel or high steel, if i recall correctly it was the first game released that used the ste's enhanced capabilities




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