LinkoVitch Posted August 10, 2012 Share Posted August 10, 2012 Grab samples of the 8bit effects for full on authentic sound? Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 10, 2012 Share Posted August 10, 2012 Can someone tell my Jag this? it's fighting me every step of the way! Sounds like your jag needs to go to boot camp . It's going to get a boot up its DSP port if it carries on that's for sure! 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 Grab samples of the 8bit effects for full on authentic sound? That'd work for some of the effects. The falling sound changes pitch the greater the height that you fall. So I'll have to think about that one. Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 10, 2012 Share Posted August 10, 2012 Grab samples of the 8bit effects for full on authentic sound? That'd work for some of the effects. The falling sound changes pitch the greater the height that you fall. So I'll have to think about that one. I'd assume it's a simple wave? if so, generate one of same pitch etc or sample the original one at a fixed pitch.. loop it, and then adjust the playback frequency as the fall occurs You can change the pitch with a SE command on a per channel basis. Alas probably perfect thing for synthesized sounds, alas not got around to working on those yet so nothing in my engine for them atm Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 The other problem with the original Chuckie Egg sound effects is that they are really annoying . 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 I could double the annoyance and have a MOD of "The Birdie Song" playing too. That'll have people reaching for the volume control in quick time . 3 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 The latest version of the game has been tested on both NTSC and PAL consoles so I can move on with the rest of the changes now . 4 Quote Link to comment Share on other sites More sharing options...
omf Posted August 10, 2012 Share Posted August 10, 2012 I could double the annoyance and have a MOD of "The Birdie Song" playing too. That'll have people reaching for the volume control in quick time . do it!!! also high score save on eeprom would be nice 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 also high score save on eeprom would be nice I hadn't really thought about that. I'll add it to the list of things to do at the end. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 10, 2012 Share Posted August 10, 2012 And MemoryTrack for CD people 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 And MemoryTrack for CD people Possibly! I haven't really thought about a CD compatible version of the game. I just wanted it to be a "get it done and get it out the door" kinda project. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 10, 2012 Share Posted August 10, 2012 CD versions are easy - hehehe Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 CD versions are easy - hehehe We'll see how enthusiastic I am at the end of the project . 2 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 10, 2012 Share Posted August 10, 2012 also high score save on eeprom would be nice I hadn't really thought about that. I'll add it to the list of things to do at the end. I have been considering having the facility to save on a Skunk, have the game load and save a highscore/save file via the skunkFILEWRITE stuff (or similar), so skunk users can save (and share) their high score tables etc. (with appropriate anti cheating scumbag protection in the file obviously ) 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 I have been considering having the facility to save on a Skunk, have the game load and save a highscore/save file via the skunkFILEWRITE stuff (or similar), so skunk users can save (and share) their high score tables etc. (with appropriate anti cheating scumbag protection in the file obviously ) Maybe just create some sort of "web code" output instead of a name and score. 1 Quote Link to comment Share on other sites More sharing options...
ggn Posted August 10, 2012 Share Posted August 10, 2012 I have been considering having the facility to save on a Skunk, have the game load and save a highscore/save file via the skunkFILEWRITE stuff (or similar), so skunk users can save (and share) their high score tables etc. (with appropriate anti cheating scumbag protection in the file obviously ) Yeah I've thought of that and proposed it to the guys, but with about 300 skunkboards out in the wild and the bit hacky nature of the thing (I know people still having some difficulties with running jcp at all), we never did it. Although codewise it's really easy to implement. I have been considering having the facility to save on a Skunk, have the game load and save a highscore/save file via the skunkFILEWRITE stuff (or similar), so skunk users can save (and share) their high score tables etc. (with appropriate anti cheating scumbag protection in the file obviously ) Maybe just create some sort of "web code" output instead of a name and score. Done and now an internal part of Raptor. And also done a server side script that can decode the web codes and add them to a database. Ask us if you're interested!. (and yes, before anyone beats me to the joke, no, the server side script does NOT run on a Jaguar . That can change if anyone can port a scripting language like PHP and have a means with communicating with the server. Or maybe implementing a TCP/IP stack and ethernet solution (hell, even null modem could work!). Anyone willing to offer $500 for the development of that? ) 5 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 Done and now an internal part of Raptor. If RAPTOR gets any more complex it'll write your game while you sit back and watch. 1 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted August 10, 2012 Share Posted August 10, 2012 Done and now an internal part of Raptor. If RAPTOR gets any more complex it'll write your game while you sit back and watch. No, that's RMotion - Matmook's already got that covered 4 Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted August 10, 2012 Share Posted August 10, 2012 Done and now an internal part of Raptor. If RAPTOR gets any more complex it'll write your game while you sit back and watch. RAPTOR with voice commands? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 The U-235 Sound Engine is now being used in the game so the title page has music and I'll be able to play samples from the original game too (annoying as they are ). 4 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted August 10, 2012 Share Posted August 10, 2012 The U-235 Sound Engine is now being used in the game so the title page has music and I'll be able to play samples from the original game too (annoying as they are ). Ye gads that thing gets everywhere! :D Thanks for using it, hope it serves you well squire! 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 10, 2012 Author Share Posted August 10, 2012 Ye gads that thing gets everywhere! :D Thanks for using it, hope it serves you well squire! The sound engine does a damn fine job and it is also easy to set up and use too. Plus it has saved me a ton of development work which means I get to concentrate on completing the core game code. 1 Quote Link to comment Share on other sites More sharing options...
JagChris Posted August 10, 2012 Share Posted August 10, 2012 I have been considering having the facility to save on a Skunk, have the game load and save a highscore/save file via the skunkFILEWRITE stuff (or similar), so skunk users can save (and share) their high score tables etc. (with appropriate anti cheating scumbag protection in the file obviously ) Yeah I've thought of that and proposed it to the guys, but with about 300 skunkboards out in the wild and the bit hacky nature of the thing (I know people still having some difficulties with running jcp at all), we never did it. Although codewise it's really easy to implement. Have you guys tried ironing whatever problems you were having using jcp with Tursi and Kskunk? Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted August 10, 2012 Share Posted August 10, 2012 Done and now an internal part of Raptor. If RAPTOR gets any more complex it'll write your game while you sit back and watch. RAPTOR will also manage a sorted top 10 score list, and autowrite it to either nothing, EEPROM, or MemoryTrack, depending on what is available. Oh, and of course, generate a Webcode for you 6 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 12, 2012 Author Share Posted August 12, 2012 For the more advanced Chuckie Egg players I've also added the ability to start on different levels using the keypad :- B - starts on level 1 1 - starts on level 9 2 - starts on level 17 3 - starts on level 25 4 - starts on level 33 1 Quote Link to comment Share on other sites More sharing options...
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