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Duckie Egg


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#1 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 1:46 PM

Who'd have thought a country farmyard could be so stressful? Playing as Hen House Harry you must collect a dozen eggs before the nasties get out and eat all your corn. Watch out for the crazy duck - if she gets out of the cage, you're in real trouble!

title.png GetReady.png

With over forty eggsciting and challenging levels you'll be ducky to get out of the farmyard alive!

modern1.png modern2.png

TIPS :
- Avoid ducks!
- Collect as much corn from each screen as you can (for bonus points).
- Plan your route and be quick.
- Extra life every 10,000 points.

Also includes an original retro look graphics mode (available from the options menu). Yep! You too can take your jag back to 1983!

retro1.png retro2.png

Many thanks to sh3-rg for the brilliant new look graphics, DVD cover and a ton of testing. Thanks also to the game's beta testers: nonner242, CyranoJ, Linkovitch, Gaztee, Sauron, remowilliamsm Shamus and samwise. A special thanks goes out to omf for going beyond the call of duty during testing.

As the title screen says its still in beta. We had hoped to get a fully complete version ready for the Portland Show this weekend, but ran out of time :(. So.... We sent a beta to the show instead :D. Don't worry we'll still be working on it in the coming months (as time permits).

Press fire to start the game at the title page or you can use the number keys to start on the more difficult levels :-

1 - Starts on level 9
2 - Starts on level 17
3 - Starts on level 25
4 - Starts on level 33

Press 0 simultaneously to enable "old git mode" which halves the frame rate :lol:.

From the options menu you can select the look of the game, the level pack and adjust the music and FX volumes.

The game is hard! You'll also need to master the "d-pad roll" to get on/off ladders and walkways. Basically you roll the d-pad around in the direction you want to go in. This is due to the original game being a keyboard based one.

Its been tested on both PAL and NTSC machines, SkunkBoards and also real carts without any problems. The game works fine on VJ but has issues on both Project Tempest (no sound or sprites) and Jagulator (no sound, too fast, crashes on the HSC).

The game's development thread can be found here.

Known bugs
Sometimes sounds are "lost".
Not all backdrops are finished.

Here's the ROM :-
Attached File  DuckieEgg.1.19.rom.zip   239.71KB   499 downloads

The BJL :-
Attached File  DuckieEgg.1.19.bjl.zip   238.04KB   401 downloads

As with pretty much all homebrew game ROMs released on AA you are permitted to make a cart or CD for your own personal use but NOT allowed to make and sell them to others.

The GPL'd source :-
Attached File  DuckieEgg.src.1.19.zip   293.37KB   412 downloads

A "thumb" of the temporary DVD cover (a new one will be produced for the final game) :-
DuckieEggTempDvdCoverSmall.png

The full sized one is in this *.zip so that the forum software doesn't mangle the image :-
Attached File  DuckieEggTempDvdCover.zip   1.28MB   387 downloads

Anyways... Have fun! Any problems let me know.

#2 Gaztee OFFLINE  

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Posted Sun Sep 30, 2012 2:00 PM

Cheers for this Groovy! Can't believe what started out as a bit of a joke has turned into this excellent conversion! Can't see what you wanna joke about next ;)

#3 walter_J64bit OFFLINE  

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Posted Sun Sep 30, 2012 2:05 PM

Ms. Pac-Man started as a hack of Pac-Man.

#4 Darrin9999 OFFLINE  

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Posted Sun Sep 30, 2012 2:10 PM

Thanks! Great work!

#5 wozencl OFFLINE  

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Posted Sun Sep 30, 2012 2:16 PM

Great stuff. 'Old Git Mode' :lolblue:

#6 masematte OFFLINE  

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Posted Sun Sep 30, 2012 2:18 PM

Looks Great cant wait for the final Version, Thx !

#7 CD-i ONLINE  

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Posted Sun Sep 30, 2012 2:44 PM

Great game, congrats. Played it a while, love the music! :-D

#8 JagChris OFFLINE  

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Posted Sun Sep 30, 2012 2:51 PM

I'm downloading it now. Played it at the PRGE. I couldnt get past level 3. That damn elevator drove me nuts.

#9 JagChris OFFLINE  

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Posted Sun Sep 30, 2012 3:00 PM

When I was playing it at the PRGE I did think that I thought the graphics werent as old school looking as I remembered in the pictures. Good job sh3! :)

#10 JagChris OFFLINE  

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Posted Sun Sep 30, 2012 3:15 PM

omg level three still driving me up the friggin wall!

#11 ggn OFFLINE  

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Posted Sun Sep 30, 2012 3:26 PM

Awesome work groovy :)

C'mon, all together now!

http://youtu.be/NemkBVSnUt0


Edit:

edit: I can`t get it to burn to a cd, if somebody could post a cdi image on here for us less computer savy people.

I'm compelled to ask again, is downloading JiFFI and use it to produce a .cdi image, which then you can burn by reading this tutorial really difficult? If so, I should consider re-doing JiFFI's interface.

Edited by ggn, Sun Sep 30, 2012 3:35 PM.


#12 sh3-rg OFFLINE  

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Posted Sun Sep 30, 2012 3:43 PM

Quick video:


#13 T2KFREEKER OFFLINE  

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Posted Sun Sep 30, 2012 3:49 PM

Well, got me to log in for the first time in a very long time. Game looks awesome. I must say I am impressed with what I have seen. I agree with the above question though. What are the chances of an iso for play on a CD?

#14 sh3-rg OFFLINE  

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Posted Sun Sep 30, 2012 4:01 PM

Chances are very good (had to use Jiffi 1.2 as 1.3 has a bug that GB has now exposed with his binary \o/ - GGN will fix this soon). I'm not able to test this here as it'll wake up my sleeping baby (the dvd burner is insanely loud!) so good luck with it & report back either way to prevent anyone burning coasters ;-)

#15 T2KFREEKER OFFLINE  

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Posted Sun Sep 30, 2012 4:05 PM

Burning a disc now. I will let you know in a moment.

You can add the link to the top as a CD image. All works great burnt with Alcohol 120%. Very cool game for the Jaguar. As a "Joke", this is a great punchline! It rocks!

Edited by T2KFREEKER, Sun Sep 30, 2012 4:12 PM.


#16 CrazyChris OFFLINE  

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Posted Sun Sep 30, 2012 4:09 PM

Duckie Egg 2000 Wow! ;)

I'm going to try it right now.

#17 sh3-rg OFFLINE  

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Posted Sun Sep 30, 2012 4:13 PM

Duckie Egg 2000


:lol:

All works great burnt with Alcohol 120%.


Thanks! :thumbsup:

#18 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 4:13 PM

Cheers for this Groovy! Can't believe what started out as a bit of a joke has turned into this excellent conversion! Can't see what you wanna joke about next ;)


You're welcome! If sh3-rg hadn't volunteered for the graphics I doubt I'd have taken it as far as this.

#19 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 4:14 PM

Thanks! Great work!


Thanks for the compliment.

#20 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 4:17 PM

Great stuff. 'Old Git Mode' :lolblue:


Thanks for the compliment. You can thank Gaztee for "old git mode" ;). Its a crude hack at the moment and should be replaced with something that uses the jag's precision timers.

#21 NML32 OFFLINE  

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Posted Sun Sep 30, 2012 4:18 PM

This is fantastic, I really like the new look and the ability to jump back to the retro look in the same game. Thank you everyone involved in this project!!

#22 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 4:19 PM

Looks Great cant wait for the final Version, Thx !

Great game, congrats. Played it a while, love the music! :-D

Awesome work groovy :)


Thanks for the compliments.

#23 CPUWIZ OFFLINE  

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Posted Sun Sep 30, 2012 4:26 PM

So this is why the XM module has not been finished. Interesting. :ponder:

#24 Darrin9999 OFFLINE  

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Posted Sun Sep 30, 2012 4:27 PM

Chances are very good (had to use Jiffi 1.2 as 1.3 has a bug that GB has now exposed with his binary \o/ - GGN will fix this soon). I'm not able to test this here as it'll wake up my sleeping baby (the dvd burner is insanely loud!) so good luck with it & report back either way to prevent anyone burning coasters ;-)


Thank you! its works perfect and great job!

#25 GroovyBee OFFLINE  

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Posted Sun Sep 30, 2012 4:31 PM

So this is why the XM module has not been finished. Interesting. :ponder:


Nope! Guess again! There are plenty of goodies in the pipeline for the XM as well.




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