Rabbit 2600 Posted December 26, 2012 Share Posted December 26, 2012 Working on a hack of Spider-Man. I've changed the colors of Spider-Man. But I can't find the color for the building or the sky. I've looked through 1C too 1F. =/ Anybody know the colours of the building and the sky? Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted December 26, 2012 Share Posted December 26, 2012 Working on a hack of Spider-Man. I've changed the colors of Spider-Man. But I can't find the color for the building or the sky. I've looked through 1C too 1F. =/ Anybody know the colours of the building and the sky? According to Stella (looking at the TIA tab in debug mode), the building (playfield) color is $1C and the sky (background) color is $8A. That's for the first screen; I don't remember, but I think the colors may change. Looking at the code in DIS6502, it looks like the color table for the building starts at $FF8E, and the color table for the sky starts at $FECB, but I'm not certain about that, and the colors are loaded from the tables using ABS,X and/or ABS,Y addressing, and I'm not sure what the ranges for the X and Y registers are when reading the tables. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 26, 2012 Share Posted December 26, 2012 (edited) Did you notice this thread? By rearranging code a little, you can fix errors in the original game (and make the web a different color too). Edited December 26, 2012 by Nukey Shay Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted December 26, 2012 Author Share Posted December 26, 2012 Sweet, thanks:) Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted December 26, 2012 Author Share Posted December 26, 2012 And , where are the colors for the Goblin located? Can't find 'em either =/ Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted December 27, 2012 Share Posted December 27, 2012 And , where are the colors for the Goblin located? Can't find 'em either =/ Again, I'm not sure about this-- but it looks like the color table for the Green Goblin may start at $FE55, loaded using ABS,Y addressing, so the actual colors are offset from $FE55 depending on the value of Y. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 27, 2012 Share Posted December 27, 2012 I'm curious... Are you using the disassembly from the link posted by Nukey, or are you still editing the ROM. If you aren't using the disassembly, I highly recommend switching over to that. It's easier to find things, you can play around with it a lot more to see what does what, and you get to learn a little about asm while you're at it. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 28, 2012 Share Posted December 28, 2012 On the other hand, one can gain valuable insight by going it alone and doing something different without my "infernal meddling" (as Stan put it) But the disassembly posted in the thread reveals the color value locations as labelled by Distella...so those addresses should be used with the original binary. If the hacked disassembly is further used to create a new binary tho, those labelled addresses would not necessarily be correct (because I moved stuff around). 'Course, the advantage is that you do not need to be concerned with Distella-created addresses then, because Dasm would sort it out by itself. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted December 28, 2012 Author Share Posted December 28, 2012 I still haven't tried the dissasembly, I'm still on the rom using Bithacker and Hackomatic. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.