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Posted Fri Feb 1, 2013 11:55 PM
Posted Sat Feb 2, 2013 12:36 AM
Posted Sat Feb 2, 2013 12:46 AM
Pay? Depends. I'm probably one of the biggest VBXE releasers so far and I've not asked for any money.
but for something downloadable or on floppy then the price would need to be pretty low.
Edited by atari8warez, Sat Feb 2, 2013 12:57 AM.
Posted Sat Feb 2, 2013 1:21 AM
Posted Sat Feb 2, 2013 1:40 AM
Besides, it's a hobby - even if 200 VBXE users bought a game at $5 profit margin, it's only $1,000 for the author and when split down to a labour hours proposition might come out to a few bucks an hour.
just because people fork out $200 or so for the hardware doesn't necessarily mean they're more likely than the average A8 owner to want to pay for the games to play on it.
Edited by atari8warez, Sat Feb 2, 2013 1:44 AM.
Posted Sat Feb 2, 2013 1:58 AM
Posted Sat Feb 2, 2013 2:21 AM
Fair enough parallel I guess - although some HW developers barely cover costs. I think the operative thing must be that anyone developing either shouldn't really expect to make any sort of living from their work.
The entire world A8 market might support maybe 1 HW and 1 or 2 software guys as a sole income source. And the software guy would need to be a fairly prolific producer, probably in the order of a new game every 3-5 weeks.
Edited by atari8warez, Sat Feb 2, 2013 2:22 AM.
Posted Sat Feb 2, 2013 3:30 AM
Posted Sat Feb 2, 2013 4:42 AM
Then they most probably won't have any meaningful new software for their hardware
Posted Sat Feb 2, 2013 4:45 AM
Posted Sat Feb 2, 2013 6:42 AM
Posted Sat Feb 2, 2013 7:09 AM
Posted Sat Feb 2, 2013 7:46 AM
I'd pay for GOOD software as I have on the PC (but not always), there's always the donate option if producers feel a bit odd asking for cash.
Edited by TMR, Sat Feb 2, 2013 7:47 AM.
Posted Sat Feb 2, 2013 9:15 AM
Posted Sat Feb 2, 2013 3:04 PM
But do people actually
i'm not sure the donation option actually works as such, but i'd be interested to know how many people clicked on the Paypal link from Matosimi's homepage after playing Ridiculous Reality for example or got in touch with the author of Asteroids Emulator for a Paypal address?
Posted Sat Feb 2, 2013 3:23 PM
Ray, vbxe doesn't have any serial numbers, and won't have in the future
i do software for free
but do i have to something against for people who want to get paid for doing software - no, provided i'm buying something here - i mean i woulnd't pay for a game that comes not on disk, or cartridge, and wouldn't have a box
i would like to have it on shelf right next to other titles i own, and for this i'm willing to pay up to 40$ - as i would for a PC title
Posted Sat Feb 2, 2013 7:01 PM
Posted Sat Feb 2, 2013 10:39 PM
Are you posing this question on behalf of someone with an awesome VBXE project up his sleeve, then? I assume there's some motive here.
Edited by atari8warez, Sat Feb 2, 2013 10:40 PM.
Posted Tue Feb 5, 2013 7:01 PM
Posted Fri Apr 26, 2013 8:03 AM
Hello. Remember me? Tempest Xtreem and Venture programmer.
Well I have a new version of Tempest that probably be released after Venture. This will utilize VBXE and Stereo Music Sounds. However anything you want to sell you want it to be playable on a wide range of systems so I made it possible to work on non-VBXE systems by defaulting to the Tempest Xtreem Player/Missile routines. More levels will also be available. Anything more, you have to wait and see.
Something I thought about that be well suited for VBXE is Gauntlet Arcade / Dark Chambers, port or similar game because doing all those monsters cannot be done with just player / missile graphics. They used screen-character graphics [Antic 4 mode] in Dark Chambers, but the monsters had to use the same colors as the background. With VBXE, you can make something faithful and looking similar to the arcade.
Posted Fri Apr 26, 2013 2:20 PM
Posted Fri Apr 26, 2013 3:37 PM
Posted Fri Apr 26, 2013 4:18 PM
VBXE is Electron's creation, so'll pass the kudos to him
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