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Alien Inbound


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#76 TrekMD OFFLINE  

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Posted Mon Apr 22, 2013 2:10 PM

Lol, dont start queuing up yet lol. I've got no idea on PCB costs yet. I will sort it out once Alien is done.


That's ok. But I think many of us are interested. :) BTW, I hope you've recovered from the virus already.

#77 DarkLord OFFLINE  

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Posted Mon Apr 22, 2013 2:47 PM

I'm in for one! :)

#78 MrBland OFFLINE  

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Posted Mon Apr 22, 2013 4:07 PM

What I might do with Alien is produce a limited run of PCB's. So, I wouldnt sell the ROM with the PCB, I would sell a PCB with a socket for the chip. Then if anyone wants LynxOps or Alien or anything else putting on there I will seperately sell the EEPROM at cost. This isn't as dodgy as its supposed to sound - if I can get PCB's made for like $10, and a socket is $1, it would be like $11 for the board, and however many $ for EPROM. ie. pretty much a profitless run of cards just to be able to get a card out there. In summary, the plan is to produce my own cards and for games like Alien effectively give the game away - only cost being very cheap for the PCB. Likewise, if someone else wants to do that themselves i've got no problem with it.

This sounds like a neat idea but isn't it just a more complicated way of doing what FlashCard does? I would love to see a run of PCBs with a box and manual, but the EEPROM socket switching PCB seems a bit complex when there is already FlashCard. Just my thoughts, either way I would buy in ;)

#79 Guitari OFFLINE  

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Posted Tue Apr 23, 2013 2:24 AM

I think the point is the flashcard costs a lot more to buy.

#80 Der Luchs OFFLINE  

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Posted Tue Apr 23, 2013 2:32 AM

But it's the best Option

#81 GadgetUK OFFLINE  

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Posted Tue Apr 23, 2013 2:41 AM

Basically I don't want to make any money off Alien for obvious reasons. What I might do is a boxed, with manual version, and have full breakdown of costs so its all tranparent. My time will be free, the code free, just cost of PCB, solder, and printed material, chip and obviously postage. My concern if I am honest is one going missing in post. I've never had anything ever lost in the postal system before, but I dont know what other countries postal systems are like, so likely most expensive point will be postage.

Can anyone recommend a company in uk or europe that makes PCBs to order?

Edited by GadgetUK, Tue Apr 23, 2013 2:52 AM.


#82 Guitari OFFLINE  

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Posted Tue Apr 23, 2013 2:56 AM

I like Gadet's idea. Call me old-fashioned but with the flashcard you have to involve a computer and a lead and time to load the game (I assume). I like that with Gadget's solution there's a self-contained lynx product for the end user.

#83 108 Stars OFFLINE  

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Posted Tue Apr 23, 2013 7:49 AM

Can anyone recommend a company in uk or europe that makes PCBs to order?


I strongly recommend you contact Lynxman.
Not only did he create the flashcard, but he also designed various of the homebrew PCBs. If anyone knows where to get cost effective PCBs it should be him.

#84 GadgetUK OFFLINE  

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Posted Tue Apr 23, 2013 11:16 AM

Yeah, i've done that, I don't want someone else to make and distribute them, just want a place I can get to produce boards to my design.

#85 gambler172 OFFLINE  

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Posted Tue Apr 23, 2013 11:52 AM

Basically I don't want to make any money off Alien for obvious reasons. What I might do is a boxed, with manual version, and have full breakdown of costs so its all tranparent. My time will be free, the code free, just cost of PCB, solder, and printed material, chip and obviously postage. My concern if I am honest is one going missing in post. I've never had anything ever lost in the postal system before, but I dont know what other countries postal systems are like, so likely most expensive point will be postage.

Can anyone recommend a company in uk or europe that makes PCBs to order?

Ask Lynxman :)
He is the best......in making boards for the Lynx

#86 gambler172 OFFLINE  

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Posted Tue Apr 23, 2013 11:53 AM

And count me in for a cart :)

#87 108 Stars OFFLINE  

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Posted Tue Apr 23, 2013 3:12 PM

Lynxman would etch the PCB with original alien acid if you wanted.^^

#88 Der Luchs OFFLINE  

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Posted Tue Apr 23, 2013 3:16 PM

:-D

#89 xenomorpher OFFLINE  

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Posted Fri Apr 26, 2013 3:19 PM

If you ever do a physical run, I would seriously buy a Lynx just to play it. I love playing the C64 version but have no idea for the life of me why they never released an updated version with new features or as an Android game even.

#90 Blany OFFLINE  

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Posted Sat Apr 27, 2013 11:06 AM

Count me in for one too.

#91 GadgetUK OFFLINE  

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Posted Mon May 6, 2013 5:42 PM

v0.5. It's almost complete now. Just a few bits of Android code to finish and a little tidying up. Some sound in there now, although I couldn't add sounds from Der Luchs (thanks for trying, I think its because you've changed versions of Chipper since you did the music or something!?!?), so you are stuck with my efforts :P It has been a nightmare regards RAM - seriously, the number of times i've had to tweak segment sizes by a few bytes, and then create new segments and re-map all of the memory in order to squeze more code in... I am amazed it works tbh!!

http://www.c5softwar...ds/Alien0.5.zip

And if anyone wants to read the speccy instructions (I will type some Lynx ones up later with a box etc):-

ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/a/Alien.txt

Edited by GadgetUK, Mon May 6, 2013 5:44 PM.


#92 Atari_afternoon OFFLINE  

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Posted Mon May 6, 2013 6:20 PM

Wow. Just "wow" :)
And thank you!

#93 LordKraken OFFLINE  

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Posted Tue May 7, 2013 2:05 AM

Intro music is awesome - reminds me of amstrad/schneider CPC chips.

Game is great - but what are those numbers when you encounter an alien? Character's life points?

#94 GadgetUK OFFLINE  

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Posted Tue May 7, 2013 4:43 AM

I thought I had disabled that debug code?!? If they are the 2 debug lines I am thinking of they are current char health and alien health.

#95 GadgetUK OFFLINE  

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Posted Tue May 7, 2013 4:44 AM

There are some bugs yet btw, like not refreshing screen properly when alien appears etc.

#96 carmel_andrews OFFLINE  

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Posted Tue May 7, 2013 5:15 AM

Did you say you do 'game requests', if so, hows about a decent FPS for the Lynx....like a port of jagggie's AvP or Doom

Otr failing that something like Star Raiders but with updated lynx gfx...but keeping the same gameplay

#97 GadgetUK OFFLINE  

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Posted Tue May 7, 2013 6:01 AM

I've got a few too many in the pipeline at the moment but I was thinking of doing a 'mech' fps game, much easier because its out doors and 8 directional sprites (ala doom) would work OK. Add in some scenary and your done. Comm lynx would be cool there as well.

#98 rygar OFFLINE  

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Posted Tue May 7, 2013 6:06 AM

Excellent :thumbsup:
Strongly tonight so I can try this!

#99 108 Stars OFFLINE  

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Posted Tue May 7, 2013 7:10 AM

Did you say you do 'game requests', if so, hows about a decent FPS for the Lynx....like a port of jagggie's AvP or Doom

Otr failing that something like Star Raiders but with updated lynx gfx...but keeping the same gameplay


Did you not see the Luchsenstein 3D demo? An FPS is planned already. :)

http://atariage.com/...uchsenstein-3d/

Doom would not be possible due to textured ceilings and floors as well as height differences, but a Wolfenstein-like FPS is very possible and obschan proved it. :)

@GadgetUK
Great to see the progress made! :P

Edited by 108 Stars, Tue May 7, 2013 7:41 AM.


#100 GadgetUK OFFLINE  

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Posted Mon May 13, 2013 3:43 AM

There are some bugs yet btw, like not refreshing screen properly when alien appears etc.


Quoting myself - I know :P

There were a LOT of bugs in that last version. I did a load of changes yesterday and may put a version out tonight if I get chance. I've fixed an aweful lot of bugs, optimized code in places (had no choice, I ran out of RAM weeks ago lol), and added end scoring, improved general play and added android code in. There's just a question of whether I can add room dmg and fires, honestly not sure due to RAM.

Someone is looking at the 'enhanced' graphics as well and let me be first to say they look great compared to the current C64 graphics!!! Once I get those graphics, and I am convinced there are no bugs, I will promote to v1.0. Tell you what makes the Lynx harder to develop for - the number of active users willing to test. Alien is a bit niche so I can understand lack of interest.

Edited by GadgetUK, Mon May 13, 2013 3:44 AM.





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