retroillucid Posted April 15, 2013 Share Posted April 15, 2013 (edited) I've just posted a video of the latest version of Steve Begin's Lode Runner Steve has done alot of work on this version, now a mix between the SG-1000 & MSX version Check it out! http://youtu.be/umj4qo7dqaY Edited April 15, 2013 by retroillucid 8 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 15, 2013 Share Posted April 15, 2013 Ts'about darn frakkin' time! Go Steve! Quote Link to comment Share on other sites More sharing options...
Manoau2002 Posted April 15, 2013 Share Posted April 15, 2013 I was looking at your website this morning and was wondering how that was coming along. Your Colecovision looks cool too. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 15, 2013 Author Share Posted April 15, 2013 Ts'about darn frakkin' time! Go Steve! At least, the latest version is alot more fun than his previous version . Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 15, 2013 Author Share Posted April 15, 2013 I was looking at your website this morning and was wondering how that was coming along. Your Colecovision looks cool too. Thanks, its the 30th Aniversary CV BTW: I'm going to sell this unit soon, including a Canadian PS Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 15, 2013 Author Share Posted April 15, 2013 I will upload alot more videos soon! I'm planning to get more active on youtube So GO! Subscribe! Quote Link to comment Share on other sites More sharing options...
Manoau2002 Posted April 15, 2013 Share Posted April 15, 2013 Thanks, its the 30th Aniversary CV BTW: I'm going to sell this unit soon, including a Canadian PS I might be interested if the price is right. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 15, 2013 Author Share Posted April 15, 2013 I might be interested if the price is right. The price is never right for those things. Quote Link to comment Share on other sites More sharing options...
NIAD Posted April 15, 2013 Share Posted April 15, 2013 Thanks, its the 30th Aniversary CV BTW: I'm going to sell this unit soon, including a Canadian PS I thought it was already sold off last year or did you end up making two? Maybe I am mistaken that sale for the Replica Proto CV with the white framed front bezel. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted April 15, 2013 Author Share Posted April 15, 2013 (edited) I thought it was already sold off last year or did you end up making two? Maybe I am mistaken that sale for the Replica Proto CV with the white framed front bezel. Exactly 3 were made, one for Toby, one more me and one was sold last year Edited April 15, 2013 by retroillucid Quote Link to comment Share on other sites More sharing options...
Kiwi Posted April 16, 2013 Share Posted April 16, 2013 Wow, there's so many cool games coming out this year. I love the title screen animation. I really love the small detail of the guy digging a hole into Collectorvision to turn it to Colecovision. Really neat!!! Quote Link to comment Share on other sites More sharing options...
InfraMan Posted April 16, 2013 Share Posted April 16, 2013 Wow, that's a fast-moving Lode Runner Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted April 16, 2013 Share Posted April 16, 2013 Had a look on Youtube and subbed. The version looks pretty good, might need to adjust the speed though, especially on the 1st level (unless there is a difficulty setting of course). Other than that it looks great, count me down for one when it gets to release time. Quote Link to comment Share on other sites More sharing options...
boxpressed Posted April 16, 2013 Share Posted April 16, 2013 My role in the videogame crash was playing Lode Runner on our IBM PC in 1983. Even in four colors, it was better than anything I had on my ColecoVision. Can't remember if Ultima III came before or after, but gaming was all PC after that until I found Atari Age. Looking forward to this release! Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 16, 2013 Share Posted April 16, 2013 Very cool attract screen! Looking forward to this one. Quote Link to comment Share on other sites More sharing options...
scobb Posted April 17, 2013 Share Posted April 17, 2013 Looks awesome! Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted April 17, 2013 Share Posted April 17, 2013 Wow. Between this release and DKA, I am going to flip! Can't wait! Now if only we could create and save our own levels... Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 17, 2013 Share Posted April 17, 2013 (edited) Wow. Between this release and DKA, I am going to flip! Can't wait! Now if only we could create and save our own levels... In Lode Runner? I think the editor is included. It was included in the SG-1000 version, which was the starting point of Steve's version, and I would be surprised if Steve removed it. Now will Steve use CollectorVision's Lord of Dungeon PCB to implement editor saving, that's the million-dollar question. EDIT: By the way, DoctorTom, I believe there's a certain Team Pixelboy invoice you need to take care of... Edited April 17, 2013 by Pixelboy Quote Link to comment Share on other sites More sharing options...
DoctorTom Posted April 18, 2013 Share Posted April 18, 2013 (edited) Pixelboy: I took care of it today. Sorry you had to wait a week. And yes, level editor saving is a MUST. What's the point taking the time to make levels you can't save? Edited April 18, 2013 by DoctorTom Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted April 18, 2013 Share Posted April 18, 2013 Pixelboy: I took care of it today. Sorry you had to wait a week. And yes, level editor saving is a MUST. What's the point taking the time to make levels you can't save? Well I always said what was the point drawing pictures you can't save for super sketch but somehow they made that one. Quote Link to comment Share on other sites More sharing options...
NIAD Posted April 18, 2013 Share Posted April 18, 2013 Well I always said what was the point drawing pictures you can't save for super sketch but somehow they made that one. Something tells me they made that one before you said what you said! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 18, 2013 Share Posted April 18, 2013 Something tells me they made that one before you said what you said! Yeah, why didn't they do a version of Super Sketch compatible with the ADAM? Then users could have saved their work on DDPs... Quote Link to comment Share on other sites More sharing options...
NightSprinter Posted April 18, 2013 Share Posted April 18, 2013 I'd get two of these. One at that speed for myself, and one at a somewhat slower pace for my grandmom (as back in the day she always went next door to my place to play this on my Apple //e). Quote Link to comment Share on other sites More sharing options...
youki Posted April 18, 2013 Share Posted April 18, 2013 (edited) I love the intro!!! ... the CollectorVision that becomes Co lec o Vision :thumbsup: Edited April 18, 2013 by youki Quote Link to comment Share on other sites More sharing options...
tabachanker2 Posted May 8, 2013 Share Posted May 8, 2013 Hey everyone! Glad to see some interest in my game! The game itself is finished, I'm currently working on the final touches, like putting a little more sounds/music. I'm glad you people liked the intro! There will be no editor in this version. The reason being that I needed the space for the 150 original levels. The SG-1000 version had only 80 levels and they were 30x10 (300) tiles. My game have all the original 150 levels with 28x16 (448) tiles. Uncompressed, like the original game, it didn't fit at all in 32k ROMs. After I compressed the level data (simple RLE type compression), it didn't fit either, so something had to go. I figured people would enjoy 150 levels more than a level editor that can only keep one level at a time in RAM with no (easy) way to save them. So here I am, game's almost finished, I'm just filling up the 400 bytes I still have left with music and sounds, and maybe some other things. Like someone pointed out in the thread, the game is really fast, it runs at 60fps. I'm really proud of that! So far, I haven't seen any slow downs on the real Colecovision, even with 5 enemies on the screen with their original path finding AI intact. I just optimized the AI coding a lot. But it can be a little difficult to navigate sometimes so I'm planning on adding a difficulty setting. I'll probably just wait a frame or 2 for the slower setting, like they did with Jumpman Junior (the speed you choose in that game decides how many frames the game wait in between each screen drawing). Anyway, back to programming! Steve 14 Quote Link to comment Share on other sites More sharing options...
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