Lendorien, I never said that it was piracy. I said that from their perpective, it was tantamount to it. They don't care where you got the game from if you didn't buy it in such a way that they see something from it. And I totally understand what you're saying about books. The issue here is scale. There is WAY more money at stake in the video game market than there is in the book market. Books are a dying medium because people can't be bothered to read. The book industry (as well as the TV, movie, and music industries) is also proactively doing something about it by moving over to digital distribution, which seems to be working well for them. I don't hear anyone complaining that they can't re-sell the MP3 of "Thrift Shop" that they bought on iTunes for 0.99. But it's exactly what's happening to the games industry, and a lot of you guys are pissed. Why? Because games are more expensive. It's all about scale.
AtariBoy, I would have a lot more respect for your argument if you weren't pulling the straw man crap about the libraries. Point me to a source where a book publisher has complained about libraries hurting sales. Do you even go to libraries and see what kind of services they provide for the community? Who exactly DOES view the library as piracy, since apparently I'm weird because I don't?
My main problem with this whole argument is that people get all up in arms about supporting game developers and how we don't have the same great variety of games that we used to, etc., but then no one says peep about what GameStop does. It's hypocritical. And no, used game sales are not piracy and I never said they were. I said that from the perspective of those who make their living creating and publishing games, it is tantamount to piracy. GameStop's entire business model is based around convinvcing you NOT to support game developers by paying them marginally less money for the same game, so that they can pocket around 50% gross profit instead of 5%. I would have no problem with what they are doing, if they had to kick a few bucks back to the publishers when they sold a used game. But they don't so they don't. Do you think game companies give a shit that you sold a game on Craigslist, or that you lent your copy of whateverthefuck to your friend? No. But they care about a huge multinational corporation basing their entire business on stealing customers away from the very people that created the content that they are selling.
So since I am always the one defending this unpopular position, you tell me. How is it different if I go pay $55 for the latest Call of Duty used at GameStop, or if I burn a copy. Who am I hurting? Who is the one losing out in that scenario? Am I stealing from the publisher if I burn the game, but I'm not stealing from the publisher if I buy it used? How does that work? And why should game content creators be happy with the used market? How about instead of just telling me why I'm wrong by comparing GameStop to my local library, you explain to me why your position is right?
I guess this is my bottom line, so if anyone is going to address any of what I have to say, tell me where I am wrong here. Yes, under the distribution model that has been used from the origins of home gaming until now, you have the right and ability to buy and sell used games freely and there is nothing that anyone can or should do about it because it's your right based upon the nature of the current model. But game content creators also have a right to try and protect their property by distributing the games in such a way that anyone who wants a copy should not be able to get one while completely eliminating that content creator from the equation. To me, it comes down to entitlement. You guys seem to think that you are entitiled to buy and sell these games on your own terms, and you think that the content creators/owners should not be entitled to at least try and make sure that they are being compensated when someone wants to acquire a license to use their content.
Again, I have no horse in this race. I just think that some of you really have a hard time looking at this realistically and seeing any point of view but your own. I buy and sell used games all the time. But when it comes to developers/publishers, I see their point and understand why they are motivated to do what they do. Some of you guys just want to say "evil corporate greed" and dismiss them out-of-hand.
Edited by Jibbajaba, Sat Jun 8, 2013 1:34 PM.