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Which games would you have pictured on the Jaguar and why?


Gamer888

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Upgraded version of MD Gauntlet 4 would have been fantastic (possibly the best MD music in my humble opinion).

 

See the Strike series mentioned, Soviet Strike started out on 3DO and since it's pulling data (for landscapes etc) off the CD, i assume Jaguar CD could of 'handled' a version just as easily as the 3DO version?

 

Starglider 3 or even just something like Super Star Glider 2 i'd have loved also.I mentioned Midwinter earlier, i know Mike Singleton had Midwinter III planned for 'PS2 and Nintendo Dolphin' (as it was known at the time) as he talked about it in Arcade's Timewarp section, but still feel it'd made an ideal Jaguar CD game......

 

 

Speaking of the JagCD, I would've killed for a LaserDisc conversion of Atari's Firefox for it. Granted, the game's IP probably belonged to Atari Games at that point and they would've also had to have re-licensed the rights from Warner Bros as well but I think it would've been better than Blue Lightning. I might've already posted my thoughts on this...

 

There were plenty of other LaserDisc games that haven't been converted over to CD-ROM. Sure, Dragon's Lair and Space Ace tend to be converted for all platforms but never Cobra Command, M.A.C.H. 3, or some of the other seriously cool LaserDisc arcade games [such as Atari's Firefox]. Heck, they could've asked/hired Owen Rubin to finish up Battlestar Galactica… Of course, Atari Corp wasn't the only guilty party to that. Sega and the others could've done so as well instead of peddling Night Trap and Sewer Shark, but they didn't.

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I would have liked to see Super Sprint on the Jaguar using a rotary controller, as I had a lot of fun with the four player Super Sprint II arcade game in the 1980's. I think or it looks like the Jaguar could handle it too -everythings on one screen. Driving around with friends, hitting drive thru, going to concerts, cruising back then, scoring weed with my group of friends, smoking and then stopping by the arcade to play this game is a fond memory for me. I need to get a MAME setup. ;-) Contra, Virtua Fighter, would have been nice too

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@Lynxpro:I loved Cobra Command on the Mega CD (Sega CD to you USA readers) and was quite taken with Ground Zero Texas at the time, however even on 'limited' technology like Sega's CD add-on, the UK Press were often armed with pitch forks/burning torches etc saying this is'nt what we expect on brand new hardware and whilst i'd of loved to have seen the games you mention appear, i'd wager it'd been open day for the press to yet again pour scorn on the Jaguar, espically since in C+VG Darryl Still had written in saying wait till Jaguar gets the CD drive, then it'll be a level playing field between it and Saturn/PS1/3DO etc.

Laser Disc games were sadly seen as too old hat, yet since the Jaguar era, i struggle to find many modern games that don't inc at least 1 QTE sequence somewhere (Halo 4 opening, Res.Evil 4, let alone things like Heavy Rain, God Of War series).
Think it boiled down to press expectations of what 64 Bit gaming 'meant' and in their eyes it was open worlds, cutting edge 3D engines etc.
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@Lynxpro:I loved Cobra Command on the Mega CD (Sega CD to you USA readers) and was quite taken with Ground Zero Texas at the time, however even on 'limited' technology like Sega's CD add-on, the UK Press were often armed with pitch forks/burning torches etc saying this is'nt what we expect on brand new hardware and whilst i'd of loved to have seen the games you mention appear, i'd wager it'd been open day for the press to yet again pour scorn on the Jaguar, espically since in C+VG Darryl Still had written in saying wait till Jaguar gets the CD drive, then it'll be a level playing field between it and Saturn/PS1/3DO etc.

Laser Disc games were sadly seen as too old hat, yet since the Jaguar era, i struggle to find many modern games that don't inc at least 1 QTE sequence somewhere (Halo 4 opening, Res.Evil 4, let alone things like Heavy Rain, God Of War series).
Think it boiled down to press expectations of what 64 Bit gaming 'meant' and in their eyes it was open worlds, cutting edge 3D engines etc.

 

 

I had no idea Cobra Command was ever released for Sega/Mega CD. Cool! I'm sure they didn't pursue MACH 3 because Afterburner was too similar to it.

 

The video game press really did suck for their biases.

 

 

Jet-X over in the 7800 forum stated the other day that when he worked for Sony Imagesoft, he attempted to license Firefox for the SegaCD but Time Warner wasn't receptive because Atari Corp apparently held the home rights to the game [even though the arcade rights and original source code was over at Atari Games which was owned by Time Warner at that point] and it would've also required working with Clint Eastwood because he shared the rights to the film with Warner Bros.

Edited by Lynxpro
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Getting back to games that should've been on the Jaguar - or could still be with the help of programmers that can port titles over to it - would be Ballblazer. Every Atari console deserves a version of Ballblazer.

 

Start by porting the Amiga release of the official sequel/reboot known as MasterBlazer - because the audio is better than the ST version - strip it of the unnecessary garbage [the title screen and music is krap; reminds me of Blasteroids a bit but sucks], hone the controller responsiveness, and then make it JagLink compatible, and you have a winner.

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@LynxPro: Cobra Command for you (MCD): http://www.google.com/url?q=http://www.youtube.com/watch%3Fv%3DZdDtXuVICz8&sa=U&ei=GP74U7-aAcrYaqbLgbAB&ved=0CBsQtwIwAQ&usg=AFQjCNERW1TaE-0P_SDzfNZvAdJuZIrFaA

Think the 'trouble' with taking ST/Amiga games and bringing 'improved' versions to the Jaguar is you'd see same 'press' reaction as you did SNES games ported to Jaguar or Amiga games to CD32.Press (and lot of punters) wanted stuff you simply could'nt get or 'do' on existing systems, so unless you did say a 'budget' release each time you brought an enhanced ST/Amiga game over to Jag, Press would jump on it, mock Atari and the Jaguar even more.
Madden, Road Rash, Soviet Strike etc were showing how to take existing 16 Bit games and bring them to a new generation of hardware and press knew it, had a taste for it and were bloody ruthless, after all, not like they were buying the games/hardware was it? all review copies and hardware in most cases.
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@LynxPro: Cobra Command for you (MCD): http://www.google.com/url?q=http://www.youtube.com/watch%3Fv%3DZdDtXuVICz8&sa=U&ei=GP74U7-aAcrYaqbLgbAB&ved=0CBsQtwIwAQ&usg=AFQjCNERW1TaE-0P_SDzfNZvAdJuZIrFaA

Think the 'trouble' with taking ST/Amiga games and bringing 'improved' versions to the Jaguar is you'd see same 'press' reaction as you did SNES games ported to Jaguar or Amiga games to CD32.Press (and lot of punters) wanted stuff you simply could'nt get or 'do' on existing systems, so unless you did say a 'budget' release each time you brought an enhanced ST/Amiga game over to Jag, Press would jump on it, mock Atari and the Jaguar even more.
Madden, Road Rash, Soviet Strike etc were showing how to take existing 16 Bit games and bring them to a new generation of hardware and press knew it, had a taste for it and were bloody ruthless, after all, not like they were buying the games/hardware was it? all review copies and hardware in most cases.

 

 

Wow, that looked terrible on the Sega CD. I'd expect better picture quality and compression on the JagCD. Thanks for the link!

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-a arcade perfect conversión of gauntlet,combining it with the quest mode of gauntlet MD

-a game similar to turrican

-Super off-road,combining it with the exclusive tracks of each ports

and others...

 

 

The "Quest" portion of the Genesis/Mega Drive edition of Gauntlet [4] actually came from the NES version. I wish Tengen would've given the same treatment to Gauntlet 2 [i guess they would've named it Gauntlet V] for the Genesis/Mega Drive or, better yet in our cases, the Jaguar.

 

I would've liked a good Doctor Who game back then. Dalek Attack could've been tweaked but the Destiny of The Doctor(s) CD game could've been ported to the JagCD. Atari was already dead by the time the BBC got that out to the market for the PC, but they could've done preliminary work on it for the JagCD. I seem to recall some rumors about it back then, along with the Duran Duran multimedia CD-ROM that also ended up for PC.

 

And yes, I just watched the season/series premiere of modern Doctor Who.

 

I also would've preferred the Highlander CD game to have been tied to the hit syndicated television series at the time and I questioned Sam Tramiel about it at the shareholders meeting that they debuted it at. He was a wee bit gruff with me calling into question his assertion he was a fan of the franchise when I asked why they licensed the animated series that practically nobody watched versus the live-action series that had a huge following at the time.

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^^^

Haha, cool story about Highlander, Lynxpro. Atari probably didn't have the money for the television series, so we go the animated series..lol. That being said, I enjoyed Highlander on the Jag CD and it would have been neat if sales of the Jag would have been good enough to complete the planned Highlander trilogy.

 

The Ishar Trilogy would have been a cool RPG series for the Jag and seems like it would have been an easy port, since they came out on the ST/STe/Falcon. I think it would have really helped sales if Atari had Ishar: Legend of the Fortress at launch with the Jag in '93. Then in the fall of '94 release Ishar II: Messengers of Doom and with the launch of the Jag CD in '95, the CD version of Ishar III: The Seven Gates of Infinity.

 

The awesome intro music on Ishar: Legend of the Fortress never gets old. :-D Atari could have cleaned it up a little and added moving water in the creek for more of a wow factor.

Imagine booting this up on your Jag in '93.

https://www.youtube.com/watch?v=FVGZlL0iICk

Edited by Major Havoc 2049
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^^^

Haha, cool story about Highlander, Lynxpro. Atari probably didn't have the money for the television series, so we go the animated series..lol. That being said, I enjoyed Highlander on the Jag CD and it would have been neat if sales of the Jag would have been good enough to complete the planned Highlander trilogy.

 

The Ishar Trilogy would have been a cool RPG series for the Jag and seems like it would have been an easy port, since they came out on the ST/STe/Falcon. I think it would have really helped sales if Atari had Ishar: Legend of the Fortress at launch with the Jag in '93. Then in the fall of '94 release Ishar II: Messengers of Doom and with the launch of the Jag CD in '95, the CD version of Ishar III: The Seven Gates of Infinity.

 

The awesome intro music on Ishar: Legend of the Fortress never gets old. :-D Atari could have cleaned it up a little and added moving water in the creek for more of a wow factor.

Imagine booting this up on your Jag in '93.

https://www.youtube.com/watch?v=FVGZlL0iICk

 

That company did a few games specifically for the Falcon030. Didn't they also make Space Junk? That game had a very impression Falcon demo back in the day.

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That company did a few games specifically for the Falcon030. Didn't they also make Space Junk? That game had a very impression Falcon demo back in the day.

 

Not sure about Space Junk. Silmarils did Robinson's Requiem for the Jag CD, released by Songbird a few years back and I think they did release versions of Transartica and Ishar III for the Falcon030 and they might even have been on CD.

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Not sure about Space Junk. Silmarils did Robinson's Requiem for the Jag CD, released by Songbird a few years back and I think they did release versions of Transartica and Ishar III for the Falcon030 and they might even have been on CD.

 

I think I bought Transartica [for the Falcon] and never played it. My mistake, Imagitec Design made Space Junk. Surprising it didn't end up on the Jag since they were prolific developers for the platform.

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Re: Imagitec Design's Space Junk.I 1st saw that on Gamesmaster TV show when the had a short feature on Atari's Falcon, it then cropped up again in a news piece in the magazine, with it said to have incredible animation (or something) it also turned up as a planned Mega CD game according to a few Sega magazines i had back in the day, so i'd guess it was designed to be ported to any/all existing CD formats as needs proved to be back then, so had it been finished i'd of expected a Jaguar CD port to be done.Atari would probably of been to have it, as they seemed to try and want 'Big Name' CD games that existed on other formats (Creature shock, Heart Of Darkness etc), paying good money to get them though....different story again, that Atari were not so keen on....

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  • 4 months later...

The talk of ST Warhead, coder having issues with PS2 hardware on Exo etc in another thread earlier on, got me thinking...

I wonder how 'easy' it might of been to 'salvage' Canned PC games and put them on Jaguar?
Thinking of things like Michael Powell's Cyberfight on PC, which i saw previewed in ACE.It was, by looks of it one of the earliest PC games to do texture-mapping and Gouraud Shading on PC, would of had a lot of cut-scenes, so in principle, it could of be 'recued' and finished as a Jag CD game?.
Also imagine IF Michael had been approached to do Powerdrome 2000 on Jaguar? Jaguar would of had it's Futuristic Racer, long before PC High Octane, Saturn Gran Chaser, PS1 Wipeout etc.
Another massive missed opp.perhaps?.
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Also imagine IF Michael had been approached to do Powerdrome 2000 on Jaguar? Jaguar would of had it's Futuristic Racer, long before PC High Octane, Saturn Gran Chaser, PS1 Wipeout etc.

Another massive missed opp.perhaps?.

 

I wouldn't say it was a missed opportunity, as such. Certainly we may have got 'another' Jag racer out of it, but it still wouldn't have helped Jag compete with PS1 Wipeout, as I suspect High Octane turned out better than what a PowerDrome sequel would have turned out like on Jag, and that title was seen as somewhat inconsequential in the 'futuristic racer' stakes at the time.

 

It was all about Wipeout series for PS1, F-Zero X for N64 and Extreme G for N64. Gran Chaser/Cyber Speedway for Saturn was shite btw.

 

Can't imagine the Jag could have competently output a fully texturemapped 3D racer, tbh, in the same league as SRally, RRacer & WOut...

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I know it's just wisgful (and selfish :-) ) thinking on my part, but as a Jaguar owner, i had such high hopes of sequels or 'reboots' of games i'd loved so much on the ST appearing on the Jaguar.

 

 

Instead i saw Captive 2 go onto CD32, Dungeon Master 2 appear on MCD, Midwinter 3 proposed for PS2/Dolphin etc.

 

Powerdrome appear on Ps2/Xbox etc etc.

 

I've no idea what either Captive 2 or D.M 2 did for hardware sales of CD32/MCD, nor wether Atari actively sought any Jaguar versions of ST games, but personally i'd have given anytrhing for games like these, rather than something like Dragon, Aircars, Double Dragon V, etc etc.

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As mentioned elsewhere, made a brave, last ditch attempt to see IF the Last 2 sources i contacted could recal anything of Tomb Raider on Jaguar CD claims, 1 had said he needed more time to think on it, other was happy to bust any internet myths, never heard anything back from either after inital emails.

 

This will be last time i contact either of them, as far more pressing questions to put to others.

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As mentioned elsewhere, made a brave, last ditch attempt to see IF the Last 2 sources i contacted could recal anything of Tomb Raider on Jaguar CD claims, 1 had said he needed more time to think on it, other was happy to bust any internet myths, never heard anything back from either after inital emails.

 

This will be last time i contact either of them, as far more pressing questions to put to others.

 

http://www.unseen64.net/2008/05/08/tomb-raider-psxsaturn-beta/

 

I realize this is me purely beating a dead horse (and probably retreading ground in this years-old thread; so be it), but I'll say out loud for the record that based on how poorly Highlander looked and of course ran even with its pre-rendered backgrounds (and it's the closest analog on the system we have to a Tomb Raider-type game, even though it's not that close in reality), there's no way the Jaguar could pull off anything resembling the Tomb Raider engine. In that regard, even though information like this is worth pursuing, I think we all believe that this is nothing more than a myth since it's not realistic to believe any sane developer thinking such a thing would be possible. Even the 3DO struggled a bit with Alone in the Dark 1 and 2, which themselves were already more impressive than Highlander. I'd think an Alone in the Dark game would be far more practical and at the upper limits of what the Jaguar's 3D capabilities would be.

 

If we go with the idea, like is implied in that link above, that an early form of Tomb Raider, even before it was called Tomb Raider, may have been considered for development on both the Jaguar and 3DO (and I can't think of many games being specifically targeted to only those two platforms at any point (only exclusives and multi-platforms with 16-bit machines), which itself is fishy), it surely would have been in the vein of Highlander or Alone in the Dark, at best, and again, as such, a completely different game. Clearly this is some type of holdover from the fanboy idea that somehow the Jaguar has some mythical untapped power that would put it somehow near the same technical league as the Saturn or even PS1, when in reality, i.e., based on the software released, it couldn't even hang with the 3DO in several areas (and this is ignoring the fact that having a Jaguar game on CD limits access to all of the console's RAM, which would certainly be an important consideration for something like a Tomb Raider).

 

With all of the above in mind, what would be nice is if there was some talented Jaguar homebrew developer out there who could take on the incredibly difficult task of somehow recreating at least part of Alone in the Dark as a first step as a proof of concept. That could at least lead to early Resident Evil-style games and at least prove something of a point (unfortunately, we all know that homebrew 3D is incredibly daunting). Having only Highlander as that proof of concept unfortunately proves nothing other than that the Jaguar is really, really bad at even primitive non-free roaming 3D (excepting of course the competent job it does with texture-free polygons demonstrated in well executed games like Zero 5), which gives no weight to any such rumors.

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I think Highlander and Alone in the Dark on Jag CD and 3DO respectively are proof of concept that a tomb raider type game could be done on the Jaguar. Would it run on the same engine? No. Therefore it's highly unlikely that anyone's going to build a game that complex from the ground up.

 

If I were a billionaire, I'd put together a small team just to program Jaguar games (Tomb Raider being among the first.) Until that happens, we'll just have to keep talking about it.

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Well, the emails have had an effect of sorts..

 

My contact who was responsible for a source of the Tomb Raider coming on Jag CD rumours in UK, has responded (overlooked my previous email) promised to get back to me with 'something' by the end of the day.

 

Until then, i'm sticking with what we DO know...the info i had from a previous ex-Core source who worked on PS1 TR and said whilst it was possible 1 person might have been tinkering with Jaguar, format was too commercially dead in Core's eyes to bother with and the interview with Core in Edge detailing Tomb raider in concept terms starting on MCD, 12 months before BC Racers was finished, hardware could'nt match technical requirements.

 

As for games being specifically targeted at 3DO and Jaguar at that point? can only think of likes of Alien Trilogy:Originally planned as 3DO and MCD only before again, realisation hit niether platform could handle what was required.

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