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atari2600land's Blog - Explosive Diarrhea for the Odyssey 2


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So I've decided to go ahead and make this after all. It will use the same random number generating code as Walls, which isn't really random number generating, but a timer going really going fast and when the user moves, the timer stops and lands on a variable value corresponding to a y position to place the bombs. Why it seems random is that the timer moves very fast, about 60 or so times per second. The Odyssey 2 does not have brown, so I'm using red instead. The scores will go on the bottom, like in the Atari 2600 version. I haven't got that far yet. When I feel like it, I will work on this some more. I totally messed up Insecticide, so I've given up that project for now. What made me decide on ED for Odyssey 2? I've started an Odyssey 2 kick. I got Smithereens! and SID the Spellbinder for the Odyssey 2 in the mail today. They both work great, although I have no idea how to move the rocks in Smithereens!, I don't really care much since it's a 2-player game, but it would be nice to know. I've tried to catapult the rock and it lands on my castle instead of the other one. So here is what Explosive Diarrhea for the Odyssey 2 looks like right now.

 

All he can do is move. Bomb placement code will be a pain to do, but I hope to figure out a way to do it. Movement of the guy took a few hours to get just right, but I didn't give up and finally did it the way I wanted it to. And if you got Walls, I hope you enjoy it.

 

http://atariage.com/forums/blog/168/entry-10337-explosive-diarrhea-for-the-odyssey-2/

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