Jump to content

Photo

Mortal Kombat: Netherrealm Journey (Platformer)


16 replies to this topic

#1 Facemeat OFFLINE  

Facemeat

    Star Raider

  • 96 posts

Posted Fri Sep 6, 2013 5:27 PM

Hey folks, I'm back with another game, and this one is my largest thus far. It is a platformer somewhat akin to Pitfall, and it's set in the Mortal Kombat universe. You play as Scorpion, who has been defeated in mortal kombat and banished to the Netherrealm. Your goal is to traverse its treacherous depths and find the portal that leads back to Earthrealm.

The controls are as follows:

Left - Move Left 

Right - Move Right

Up - Jump

Down - Release from Rope (only used when holding onto rope)

Fire - Advance past title screen

Reset - Reboot game

 

Screenshots:

 

MKNJ2.bas.png

 

MKNJ2.bas_1.png

 

MKNJ2.bas_8.png

 

MKNJ2.bas_3.png

 

MKNJ2.bas_7.png

 

Video:

 

http://www.youtube.c...h?v=ml2r2oxxPXg

 

And, because no Mortal Kombat game would be complete without cheat kodes:

Play as Sub-Zero - At the title screen press: Up, Down, Left, Right, Fire

Play as Reptile - At the title screen press: Up, Down, Left, Right, Left, Fire

Play as Ermac - At the title screen press: Up, Down, Left, Right, Left, Right, Fire

Play as Rain - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Fire

Play as Smoke - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Fire

Play as Noob - At the title screen press: Up, Down, Left, Right, Left, Right, Up, Down, Up, Fire

 

Attached File  MK_NJ.bas.bin   8KB   1498 downloads

 

Comments and critiques are always welcome; hope you enjoy it! 


Edited by Facemeat, Fri Sep 6, 2013 11:52 PM.


#2 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 28,242 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Fri Sep 6, 2013 9:29 PM

After about a 2 second pause on the fatality screen, the player should be able to also press the fire button to start over.



#3 Facemeat OFFLINE  

Facemeat

    Star Raider

  • Topic Starter
  • 96 posts

Posted Fri Sep 6, 2013 9:48 PM

After about a 2 second pause on the fatality screen, the player should be able to also press the fire button to start over.

Updated file with requested feature:

Attached File  MK_NJf.bas.bin   8KB   479 downloads

Let me know if that's what you meant, thanks!



#4 moycon OFFLINE  

moycon

    Quadrunner

  • 21,946 posts
  • moycon?? What the hell is that??
  • Location:Rome, GA

Posted Fri Sep 6, 2013 10:05 PM

Sweet!!

#5 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 28,242 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Fri Sep 6, 2013 10:32 PM

Updated file with requested feature:

attachicon.gifMK_NJf.bas.bin

Let me know if that's what you meant, thanks!

 

Yep. Looks like it.



#6 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,851 posts

Posted Sat Sep 7, 2013 10:09 AM

Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy.  I don't think pfheights alone would cost you anything :)

mk.jpg

 pfheights:
 8
 8
 4
 6
 8
 4
 8
 8
 4
 8
 8
end


 playfield:
 XX...XX..XX..XXX..XXX..XX..XXX..
 .XX.XX..X..X.X..X..X..X..X..X...
 .X.X.X..X..X.XXX...X..XXXX..X...
 .X.X.X..X..X.X..X..X..X..X..X..X
 XX...XX..XX..X..X..X..X..X.XXXXX
 ................................
 XX..XX..X..XX...XX.XX...X..XXXXX
 .X..X..X.X..XX.XX..X.X.X.X.X.X.X
 .XXX...X.X..X.X.X..XX..XXX...X..
 .X..X..X.X..X.X.X..X.X.X.X...X..
 XX..XX..X..XX...XX.XXX.X.X..XXX.
end



#7 Yoshiatom OFFLINE  

Yoshiatom

    Space Invader

  • 34 posts
  • Atari 7800 & Lynx owner
  • Location:England, UK

Posted Sun Sep 8, 2013 4:46 AM

 

Looks like you could use pfheights to make the Mortal Combat logo look a bit more detailed/fancy.  I don't think pfheights alone would cost you anything :)

attachicon.gifmk.jpg

 pfheights:
 8
 8
 4
 6
 8
 4
 8
 8
 4
 8
 8
end


 playfield:
 XX...XX..XX..XXX..XXX..XX..XXX..
 .XX.XX..X..X.X..X..X..X..X..X...
 .X.X.X..X..X.XXX...X..XXXX..X...
 .X.X.X..X..X.X..X..X..X..X..X..X
 XX...XX..XX..X..X..X..X..X.XXXXX
 ................................
 XX..XX..X..XX...XX.XX...X..XXXXX
 .X..X..X.X..XX.XX..X.X.X.X.X.X.X
 .XXX...X.X..X.X.X..XX..XXX...X..
 .X..X..X.X..X.X.X..X.X.X.X...X..
 XX..XX..X..XX...XX.XXX.X.X..XXX.
end

You could also try using the titlescreen kernel, if you take your time to figure it out.  :)



#8 Gemintronic OFFLINE  

Gemintronic

    Jason S. - Lead Developer & CEO

  • 8,851 posts

Posted Sun Sep 8, 2013 4:15 PM

I can see why someone wouldn't use the titlescreen kernel too.  Personally, if I had a choice between more levels and monsters or a pretty startup screen, I know what I'd choose..



#9 Brian O OFFLINE  

Brian O

    Stargunner

  • 1,611 posts
  • [THIS SPACE FOR RENT]

Posted Sun Sep 8, 2013 4:28 PM

I like this a lot.

 

In my opinion, it needs:

 

- A score or timer

- Additional bad guys or obstacles (maybe the game can be divided into sections, and each section have a boss?)

 

Looking good so far, though :)

 

-B



#10 Byte Knight OFFLINE  

Byte Knight

    Stargunner

  • 1,038 posts
  • Robinett Rules!
  • Location:Waconia, MN

Posted Sun Sep 8, 2013 8:55 PM

Fun game - nice use of an active playfield!

 

I would suggest using the fire button for jumping.  A few lives would be nice too so you don't have to go all the way back to the beginning.


Edited by Byte Knight, Sun Sep 8, 2013 9:51 PM.


#11 Facemeat OFFLINE  

Facemeat

    Star Raider

  • Topic Starter
  • 96 posts

Posted Sun Sep 8, 2013 9:43 PM

Fun game - nice use of an active playfield!

 

A would suggest using the fire button for jumping.  A few lives would be nice too so you don't have to go all the way back to the beginning.

Well, that's an easy one. Here ya go!

 

Attached File  MK_NJf2.bas.bin   8KB   455 downloads

 

Thanks for all the other suggestions, everyone! If I end up making a sequel (which is a good possibility, considering it would be easy with the groundwork I laid here), I'll definitely consider adding some of the other things mentioned. As for this game, it might be a bit difficult for me to add more...the way I set up the game, is that all of the text and fatality screens are in bank 2, and all of the main game is in bank 1. I only have a few bytes left in bank 1, so I'm not quite sure how I could add much more without removing elements of the game. 



#12 jlindsey24 OFFLINE  

jlindsey24

    Space Invader

  • 12 posts

Posted Fri Sep 5, 2014 10:08 AM

Hey , my emulator is messing up, what changes does  MK_NJf2.bas.bin have?



#13 Random Terrain ONLINE  

Random Terrain

    Visual batari Basic User

  • 28,242 posts
  • Controlled Randomness
    Replay Value
    Nonlinear
  • Location:North Carolina (USA)

Posted Fri Sep 5, 2014 12:18 PM

Hey , my emulator is messing up, what changes does  MK_NJf2.bas.bin have?

 

Do you have the latest version of Stella?



#14 jlindsey24 OFFLINE  

jlindsey24

    Space Invader

  • 12 posts

Posted Thu Apr 23, 2015 12:44 PM

Hey bro, any luck on working on a sequel yet? Been playing the crap out of this one and I still only beat'en it once lol

 



#15 Papa OFFLINE  

Papa

    Dragonstomper

  • 751 posts

Posted Thu Apr 23, 2015 6:22 PM

The cutest death scene EVER!  It plays well and reminds me of Metroid.  I like the Pitfall-like levels where there is always a little trap or platform.  Coolness!



#16 tjlazer OFFLINE  

tjlazer

    Stargunner

  • 1,805 posts
  • Retro Atari Addict
  • Location:Historic South Tacoma, WA USA

Posted Sun Jul 26, 2015 9:37 PM

Awesome game!  Thanks for sharing



#17 sn8k OFFLINE  

sn8k

    Chopper Commander

  • 168 posts

Posted Mon Dec 19, 2016 7:39 PM

Late to the party but enjoying this very much




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users