Still pretty freakking sweet. No one will complain if you add a little T&A. Also the dude's feet are cut off in the club FYI.
Thanks ^__^ yes when I figure out how to adjust the pfheight of each row, I'll get that fix. For me to give the guy color I had to use the playfield color and it's a bit blocky so it doesn't cover the feet properly. All in due time. And cool I'm going to try to incorporate a ton of panty shots and under boobage hehe XD
I'd suggest adjusting the battle screen a little so that the girl and the guy are never on the same horizontal line. That should reduce the flicker a lot.
Absolutely. The battle system I included was actually one of the fist things I experimented with in programming this. I had very little knowledge of Atari's inner workings or limitations. I'll revamp it once I get the chance to. I would like to modify the Score so it can include HP MP. At the moment I'm not even sure if that's even possible. Can I use the score to represent the Hit Points? I think I tried putting the score in a variable once, but it doesn't seem to calculate correctly. For instance, if I put n=20, score=n it would come out some other number. At the moment I'm just using the current battle system as a template, there's no AI or anything. It's just a placeholder.
I'm not sure that would have any effect in the standard bB kernel. There are no virtual sprites.
That being said, instead of flickering sprites he could use both player0 and player1 and draw the Lady on the bottom half - guy on the top. No flicker. Problem solved.
Yeah at the moment I'm using player0 to cycle both the player and the enemy. So I'll get that fixed eventually, along with adding color by using the playfield.
If I use the multisprite kernel, would I be able to display the enemy sprite without flicker? I experimented with a sample script once where 3 sprites were displayed, but it would flicker if I move it close to one another. At that time I was clueless as to why that was, but I think I'm starting to understand. I'm still not really sure how keeping it at a distance will not make it flicker. But hey as long as it works I'm not complaining haha
Also I've stumbled on a old thread of yours about making a password system. I would love to include that in my game. I actually happen to enjoy inputting passwords XD it brings me back to my youth. I would have like a bunch of notes with various passwords jotted down and I would think it was so cool that we can save the progress. My RPG however probably won't be as vast. I'm thinking of something very stripped down like maybe a maximum of 20 lvls, no classes, just Attack, Magic, and Item. And the hitpoints will go up to 999 or less. I also want the save feature to only be accessible at save points or the world map. Last night i was researching exactly how the hell does a password system work but I can't make heads or tails out of it :/
I'm not sure I truly understand the fight scenes, but I assume it's some kind of quick-time sequence, where you have to press fire when the prompt comes on-screen, correct?
And, out of curiosity, what is the deal with the girl's tummy when you enter the club? It always looked to me like going up stairs or something, but I don't follow why there's the close-up on the woman's belly.
At the moment there's no AI, that's something I'm still clueless in. I've never programmed AI before in my life so I'm not sure how I'm going to do that yet. I imagine it'll have something to do with the use of using a random number generator, and I'm going to have to just play around with it until i get something working. That's how I go about doing things, I just dive in head first with very little knowledge of it, then gradually learn while doing it. And I like that lol Everytime I see a debug screen I just run, because I'm just not willing to research what it is yet. So that's why I tend to not know a lot. I purposely avoid looking things up until I really need to or am confronted with it. I now realize why I failed in School, there was no Google back then lol
So pretty much it's just a visual depiction so others can get a glimpse of what I'm trying to accomplish. I made it so if you attack him 5 times he would go away. That's pretty much it, very basic.
What I would want is to have a ATB (active time battle), where a bar would increase to indicate when it's your turn. And once the meter is full, then the Attack options will display.
Oh no that looks like a tummy to you? I was actually drawing her butt lol I actually drew the top portion of her body including her head too, so I might pan the image upwards to avoid confusion. And maybe give color to her hair. I used Nusiz to increase the sprite to Double. So that wasn't even at quadruple the size.
Great now I'm seeing a tummy too XD it's one of those optical illusions. In the end I would like to have a walking animation of her going up the stairs. This is also my first time drawing sprites of my own. I usually rip sprites from other games haha so I had no experience of pixel art prior to this. I'm just learning everything as I go. Since most games on the Atari 2600 had primitive looking graphics, that made me less fearful of drawing my own sprites. I would probably be too insecure to try spirting on other platforms though. I don't really have a good grasp of shading, blending colors, proportions, or perspective.
Edited by ponlork, Fri Oct 18, 2013 6:28 PM.