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#26 Kosmic Stardust OFFLINE  

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Posted Thu Oct 17, 2013 1:38 AM

Girl is pretty cute, LOL! :love:

 

Is there a way to enter the club yet? Also kinda hard to explain, I went through the top of the screen and the multicolor sprites turned black. Her colored head shows up at the very bottom sometimes if I move up, and when in this glitched mode, there is no collision with autos or stick walls. Keep it up...



#27 ponlork OFFLINE  

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Posted Thu Oct 17, 2013 3:03 AM

Aww man now I can't get the multikernel to work. I got it working the other day. Maybe I shouldn't have updated to the new build, because now when I try to use the old one it still won't compile correctly either. I can't even get the .bas files in the multikernel.zip to compile anymore. I think i understand why the latest versions aren't posted XD I might have to do a system restore. I hate when this happens, now I'm going to spend all night trying to get it to work again.
 
Anyways, thanks for all the in-depth info in the previous page. I'll get to studying it in a bit. So is all this Basic language? I tried taking Basic in high school and I failed miserably. I don't know why it was so hard for me back then, probably because I was still new to computers at the time.

 

 

Girl is pretty cute, LOL!  :love:

 

Is there a way to enter the club yet? Also kinda hard to explain, I went through the top of the screen and the multicolor sprites turned black. Her colored head shows up at the very bottom sometimes if I move up, and when in this glitched mode, there is no collision with autos or stick walls. Keep it up...

 

hehe I was actually in the process of making the club scene right now. But then I hit a snag with this multikernel problem, as I code the scene using different kernels.  Haha that glitch was actually done by accident. I was just trying to push her back a little bit but i didn't code the xy axis properly and she just flew out of her body XD and now im thinking about implementing that as a main part of the game.

 

I'll have a new update shortly. i'm probably going to make the game a bit raunchy, but not pornographic, just a lot of fan service. i'm just trying to make something different and unexpected that's all. Here's some snaps Thanks for checking it out. i should probably think up a name for her.

 

Edit: i really should proof read before i click post, I don't know why i always do it after i hit submit haha my mind is always in a rush i guess. 

oh wait, i got the multikernel working. I forgot, i need to open the .bas file within the multikernel folder. Awesome, I can now continue finishing up my update.

Attached Thumbnails

  • clubscene01.jpg
  • clubscene02.jpg

Edited by ponlork, Thu Oct 17, 2013 4:25 AM.


#28 ponlork OFFLINE  

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Posted Thu Oct 17, 2013 10:33 AM

I stayed up all night, but I finally made an update. It didn't turn out as good as I wanted it to, but I'll improve it later. I've learned some new tricks to make nicer looking graphics, can't wait to apply it to my battle system. I used multikernel too! I am so glad it worked! 

 

I'm not exactly sure what to name it. I imagine it might be problematic if I keep uploading new versions with the same filename. Originally I wanted to break my game down in chapters where I would put 001, 002 etc at the end. It's probably going to take me a while before I finish the first chapter, i'll probably keep making revisions until I'm content.

 

Anyways here's the update. I just added a club scene that's pretty much it. And I rewrote the code to make it work with multi kernels. Also, if you die, you can go inside the club and get resurrected XD Well I'm going to take a break. See ya

Attached Files


Edited by ponlork, Thu Oct 17, 2013 10:35 AM.


#29 Cybearg OFFLINE  

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Posted Thu Oct 17, 2013 1:38 PM


This looks like the best adult game that the 2600 has ever seen.

 

Seriously, your art skills are jaw-dropping. Very clever use of limited assets to do what you're doing. Astonishing, especially for a beginner!


Edited by Cybearg, Thu Oct 17, 2013 1:44 PM.


#30 ponlork OFFLINE  

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Posted Thu Oct 17, 2013 11:32 PM

This looks like the best adult game that the 2600 has ever seen.

 

Seriously, your art skills are jaw-dropping. Very clever use of limited assets to do what you're doing. Astonishing, especially for a beginner!

 

lol that'll be nice distinction to have. I got some ideas of how I would include a sex scene but.. nah i'm going to try to keep it relativey light XD
 
You can probably tell when it comes to male characters I don't put much effort into it at all but when it comes to female characters i really try make it look appeasing as possible. plus seeing provacative imagry tends to keep me inspired so that helps keep me feeling motivated hehe
 
I made a short gameplay video of it. 
 
sigh I really want to continue working on it everyday but darn I can't. I just hope I don't put it off for too long, because when I'm not consistent in doing something I tend to forget everything.

Edited by ponlork, Thu Oct 17, 2013 11:34 PM.


#31 Kosmic Stardust OFFLINE  

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Posted Fri Oct 18, 2013 12:36 AM

Still pretty freakking sweet. No one will complain if you add a little T&A. Also the dude's feet are cut off in the club FYI.



#32 Raccoon Lad OFFLINE  

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Posted Fri Oct 18, 2013 9:44 AM

I'd suggest adjusting the battle screen a little so that the girl and the guy are never on the same horizontal line.  That should reduce the flicker a lot.



#33 Gemintronic OFFLINE  

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Posted Fri Oct 18, 2013 9:48 AM

I'd suggest adjusting the battle screen a little so that the girl and the guy are never on the same horizontal line.  That should reduce the flicker a lot.

 

I'm not sure that would have any effect in the standard bB kernel.  There are no virtual sprites.

 

That being said, instead of flickering sprites he could use both player0 and player1 and draw the Lady on the bottom half - guy on the top.  No flicker.  Problem solved.



#34 Cybearg OFFLINE  

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Posted Fri Oct 18, 2013 10:03 AM

I'm not sure I truly understand the fight scenes, but I assume it's some kind of quick-time sequence, where you have to press fire when the prompt comes on-screen, correct?

 

And, out of curiosity, what is the deal with the girl's tummy when you enter the club? It always looked to me like going up stairs or something, but I don't follow why there's the close-up on the woman's belly.



#35 ponlork OFFLINE  

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Posted Fri Oct 18, 2013 5:07 PM

Still pretty freakking sweet. No one will complain if you add a little T&A. Also the dude's feet are cut off in the club FYI.

 

Thanks ^__^ yes when I figure out how to adjust the pfheight of each row, I'll get that fix. For me to give the guy color I had to use the playfield color and it's a bit blocky so it doesn't cover the feet properly. All in due time. And cool I'm going to try to incorporate a ton of panty shots and under boobage hehe XD
 
 

I'd suggest adjusting the battle screen a little so that the girl and the guy are never on the same horizontal line.  That should reduce the flicker a lot.

 

 

Absolutely. The battle system I included was actually one of the fist things I experimented with in programming this. I had very little knowledge of Atari's inner workings or limitations. I'll revamp it once I get the chance to. I would like to modify the Score so it can include HP MP. At the moment I'm not even sure if that's even possible. Can I use the score to represent the Hit Points? I think I tried putting the score in a variable once, but it doesn't seem to calculate correctly. For instance, if I put n=20, score=n it would come out some other number. At the moment I'm just using the current battle system as a template, there's no AI or anything. It's just a placeholder.

 

 

 

I'm not sure that would have any effect in the standard bB kernel.  There are no virtual sprites.

 

That being said, instead of flickering sprites he could use both player0 and player1 and draw the Lady on the bottom half - guy on the top.  No flicker.  Problem solved.

 

Yeah at the moment I'm using player0 to cycle both the player and the enemy. So I'll get that fixed eventually, along with adding color by using the playfield.
 
If I use the multisprite kernel, would I be able to display the enemy sprite without flicker? I experimented with a sample script once where 3 sprites were displayed, but it would flicker if I move it close to one another. At that time I was clueless as to why that was, but I think I'm starting to understand. I'm still not really sure how keeping it at a distance will not make it flicker. But hey as long as it works I'm not complaining haha
 
 
Also I've stumbled on a old thread of yours about making a password system. I would love to include that in my game. I actually happen to enjoy inputting passwords XD it brings me back to my youth. I would have like a bunch of notes with various passwords jotted down and I would think it was so cool that we can save the progress. My RPG however probably won't be as vast. I'm thinking of something very stripped down like maybe a maximum of 20 lvls, no classes, just Attack, Magic, and Item. And the hitpoints will go up to 999 or less. I also want the save feature to only be accessible at save points or the world map. Last night i was researching exactly how the hell does a password system work but I can't make heads or tails out of it :/
 
 
 

I'm not sure I truly understand the fight scenes, but I assume it's some kind of quick-time sequence, where you have to press fire when the prompt comes on-screen, correct?

 

And, out of curiosity, what is the deal with the girl's tummy when you enter the club? It always looked to me like going up stairs or something, but I don't follow why there's the close-up on the woman's belly.

 
 
 
At the moment there's no AI, that's something I'm still clueless in. I've never programmed AI before in my life so I'm not sure how I'm going to do that yet. I imagine it'll have something to do with the use of using a random number generator, and I'm going to have to just play around with it until i get something working. That's how I go about doing things, I just dive in head first with very little knowledge of it, then gradually learn while doing it. And I like that lol Everytime I see a debug screen I just run, because I'm just not willing to research what it is yet. So that's why I tend to not know a lot. I purposely avoid looking things up until I really need to or am confronted with it. I now realize why I failed in School, there was no Google back then lol
 
So pretty much it's just a visual depiction so others can get a glimpse of what I'm trying to accomplish. I made it so if you attack him 5 times he would go away. That's pretty much it, very basic.
 
What I would want is to have a ATB (active time battle), where a bar would increase to indicate when it's your turn. And once the meter is full, then the Attack options will display.
 
Oh no that looks like a tummy to you? I was actually drawing her butt lol I actually drew the top portion of her body including her head too, so I might pan the image upwards to avoid confusion. And maybe give color to her hair. I used Nusiz to increase the sprite to Double. So that wasn't even at quadruple the size.
 
Great now I'm seeing a tummy too XD it's one of those optical illusions. In the end I would like to have a walking animation of her going up the stairs. This is also my first time drawing sprites of my own. I usually rip sprites from other games haha so I had no experience of pixel art prior to this. I'm just learning everything as I go. Since most games on the Atari 2600 had primitive looking graphics, that made me less fearful of drawing my own sprites. I would probably be too insecure to try spirting on other platforms though. I don't really have a good grasp of shading, blending colors, proportions, or perspective.

Edited by ponlork, Fri Oct 18, 2013 6:28 PM.


#36 Kosmic Stardust OFFLINE  

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Posted Fri Oct 18, 2013 11:12 PM

 


And cool I'm going to try to incorporate a ton of panty shots and under boobage hehe XD
 
:lust: You should make her strip in the final ending when the player beats the game. :love:

Also I've stumbled on a old thread of yours about making a password system.

I hate passwords. Have you thought about using AtariVox / Savekey for saving progress? The start screen could have 3 options:
 
*New game.
*Continue with Password.
*Continue with Save Key.
 
Additionally, I don't know how well the AtariVox can do fem voices, but a sexy fem robot voice would be neat for the hot babe protagonist. The enemies could be grungy male robot voices. That would be a sweet addition for those few of use who own AtariVoxes. Just saying as I have no idea how to program for it except it sounds wicked cool when the Atari talks back. Not enough homebrew games utilize this great piece of tech IMO. The more homebrew games that utilize it, the greater the demand for AtariVox and more will be produced.

Oh no that looks like a tummy to you? I was actually drawing her butt lol I actually drew the top portion of her body including her head too, so I might pan the image upwards to avoid confusion. And maybe give color to her hair. I used Nusiz to increase the sprite to Double. So that wasn't even at quadruple the size.
 
No wonder her boobs looked so effed up when she entered the club. I've seen better looking tits on men, LOL! Thinking back I guess they were meant to be either shoulder blades or the back of her halter top! :lol:

Sorry it's hard to split up quotes with the new WYSIWYG system so I alternated bold and italics. 8)


Edited by stardust4ever, Fri Oct 18, 2013 11:18 PM.


#37 Random Terrain OFFLINE  

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Posted Sat Oct 19, 2013 2:35 AM

Sorry it's hard . . .

 

It's

 

 

 

. . .  to split up quotes . . .

 

as

 

 

 

. . . with the new WYSIWYG . . .

 

easy

 

 

 

. . . system so I alternated . . .

 

as

 

 

 

. . . bold and italics. 8)

 

copy and paste.

 

 

You can do it! You can do it all night long! :D



#38 Kosmic Stardust OFFLINE  

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Posted Sat Oct 19, 2013 3:03 AM

 

It's

 

 

 

 

as

 

 

 

 

easy

 

 

 

 

as

 

 

 

 

copy and paste.

 

 

You can do it! You can do it all night! :D

Showoff! I also have to delete the unwanted text a million times... Derailed, thank you! :roll:



#39 ponlork OFFLINE  

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Posted Sat Oct 19, 2013 9:12 AM

  :lust: You should make her strip in the final ending when the player beats the game. :love:

 

 
Definitely. Let's have a ending that's worthwhile for a change. One thing I never understand about old games in the past is why are most of the endings so unfulfilling. I mean even RPG games like Final Fantasy, Faxanadu, Metroid, or Phantasy Star. You just went through 100 hours of gameplay and the best ending they can come up with is some cheap text screen telling us the game is over? I'm like geez I know I could have came up with a better ending than that. I imagine the developers were just so happy to finally get the game over with and that they wont have to do anything anymore so they just slap together some weak ass ending lol  
 
 
I hate passwords. Have you thought about using AtariVox / Savekey for saving progress? The start screen could have 3 options:
 
*New game.
*Continue with Password.
*Continue with Save Key.
 
 
Yeah it was a bit frustrating at times when the password doesn't work XD especially the long ones, before I press the button I am shaking like "Please God let this work" lol
 
Well maybe I'll have multiple options if I can. Save with a memory card or a desperation password mode lol I just want to have the password system there to ensure that at the very least, there's a way for everybody to save. I was wondering, if one was to modify the cartridge, such as soldering your own chips in there, could one add a battery backup? Because I would do that if I could, even if I have to open it myself and do some soldering.
 
 
Additionally, I don't know how well the AtariVox can do fem voices, but a sexy fem robot voice would be neat for the hot babe protagonist. The enemies could be grungy male robot voices. That would be a sweet addition for those few of use who own AtariVoxes. Just saying as I have no idea how to program for it except it sounds wicked cool when the Atari talks back. Not enough homebrew games utilize this great piece of tech IMO. The more homebrew games that utilize it, the greater the demand for AtariVox and more will be produced.
 
 
 
When I was researching password systems I did come across the Save Key, but when I try visiting the links provided they were all dead. I would like to bundle the game with a save key if I can.
 
I've also seen the AtariVox hack on games such as Bezerk. And man that really blew my mind. I thought hearing voices on the NES was impressive, I never thought it'll be possible to hear it on a 2600. Hell yeah I would like to include that. But I really want a feminine voice, like if the character gets groped she makes a girly sound XD
 
Don't worry I'm probably in the same boat as you when it comes to programming. I have a ton of ideas but I have no clue on how im going to implement them. I got an idea for the club scene. If she goes up to the blonde chick, and press the fire button, the main character will start twerking hehe. And I got this idea if you lose to that creeper outside the club, he will grab her then throw her in front of a moving car to kill her. Okay maybe that's a little bit twisted XD
 
I'm thinking about naming her LEDA. what y'all think?
 
 
 
 
No wonder her boobs looked so effed up when she entered the club. I've seen better looking tits on men, LOL! Thinking back I guess they were meant to be either shoulder blades or the back of her halter top! :lol:
Sorry it's hard to split up quotes with the new WYSIWYG system so I alternated bold and italics. 8)
 
 
 
That's it, I'm going to fix that lol initially it was a bit awkward to draw that, because in my mind I was thinking I'm going to have to use NUZIS to stretch it wide. So I originally drew it super skinny, so I would stretch it later. It came out okay I think hehe I'm sure I can do better next time around.
 
I'm tempted to make one more update. i want that motorcycle racing scene dammit. I just found out that the multisprite kernel doesn't work with the multikernel. Which is cool I had a difficult time messing with that anyways. I was wondering, is there a way to use the playfield as a collision detection? I notice there's a pfread in the multsprite kernel. I would like to use that for the racing sequence. My idea is to just have a timer, and a racing track. And I guess the point of it is to see how fast one could complete it. Then at the end the player would be given a certain amount of money depending on their time. 
 
 

 

It's

 

 

 

 

as

 

 

 

 

easy

 

 

 

 

as

 

 

 

 

copy and paste.

 

 

You can do it! You can do it all night long!  :D

 

 

What is this Wizardry D:


Edited by ponlork, Sat Oct 19, 2013 9:40 AM.


#40 Gemintronic OFFLINE  

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Posted Sat Oct 19, 2013 9:57 AM

If I use the multisprite kernel, would I be able to display the enemy sprite without flicker?

 

 

Same limitation where only player0 and player1 can be visible on the same horizontal line.  THAT BEING SAID,  I've come up the a technique to use the playfield as the enemy and both real sprites for the player.

 

FINALF.jpg
 
You wont like the other limitations of the multi sprite kernel though :)


#41 Bakasama OFFLINE  

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Posted Sat Oct 19, 2013 11:47 AM

That battle screen looks like the battle screen from Pokemon. Were you inspired by that?



#42 ponlork OFFLINE  

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Posted Sat Oct 19, 2013 12:19 PM

 

 

 

Same limitation where only player0 and player1 can be visible on the same horizontal line.  THAT BEING SAID,  I've come up the a technique to use the playfield as the enemy and both real sprites for the player.

 

 
 
You wont like the other limitations of the multi sprite kernel though  :)

 

 

Oh okay, I think I'm going to avoid using the multi sprite kernel. It won't be compatible with all the other features I want anyways.
 
And hey that's a pretty neat trick you devised. I think I did something similar, but what I did was rather pointless. To give you an idea of how clueless I am, I drew the Attack icon with a height of 126px, so I can draw the dagger icon about 50px below it with a lot of empty space inbetween. Then when she attack, I would reposition the sprite higher so it would move to the dagger icon. Which in retrospect, that was pretty dumb I mean I could just draw a new sprite when she attack XD I'm still stuck in the mindset that we need to use files in order to load the sprites, but really we're telling the compiler to draw it each time.
 
 
 

That battle screen looks like the battle screen from Pokemon. Were you inspired by that?

 

 

 
Why yes I was ^__^ before I went about designing it, I had absolutely zero knowledge of Atari's hardware. I didn't even know it only had one button XD I presumed that I was going to need to devise a scheme to display a very minimal amount of data on screen so since I was a fan of Pokemon, I thought that would be perfect. Plus we get to see ass :D now however I may think about switching battle screens. I would also like the traditional FF3 turn based battle system using the chibi sprites where it can display multiple parties. Now that I know we can display multiple sprites on the same horizontal line, I can see that as a possiblity. But I don't know I might switch it up from time to time depending on the scenario. 

Edited by ponlork, Sat Oct 19, 2013 12:23 PM.


#43 Impaler_26 OFFLINE  

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Posted Sat Oct 19, 2013 1:10 PM

Plus we get to see ass :D

 

+1 :thumbsup:



#44 Kosmic Stardust OFFLINE  

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Posted Sat Oct 19, 2013 1:56 PM

 

+1 :thumbsup:

+2 :thumbsup: :thumbsup:



#45 Bakasama OFFLINE  

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Posted Sat Oct 19, 2013 2:10 PM

Why yes I was ^__^ before I went about designing it, I had absolutely zero knowledge of Atari's hardware. I didn't even know it only had one button XD I presumed that I was going to need to devise a scheme to display a very minimal amount of data on screen so since I was a fan of Pokemon, I thought that would be perfect. Plus we get to see ass :D now however I may think about switching battle screens. I would also like the traditional FF3 turn based battle system using the chibi sprites where it can display multiple parties. Now that I know we can display multiple sprites on the same horizontal line, I can see that as a possiblity. But I don't know I might switch it up from time to time depending on the scenario. 

 

 

It's not too shabby. I suppose you want little less flicker, you might have to lower the woman a bit.

 

About that one button, the 2600 can use a Genesis controller but only the B and C buttons work.

 

I was wondering, what's the plot. I looks like to me you play as a anime style woman fighting muggers? and going clubbing.



#46 ponlork OFFLINE  

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Posted Sat Oct 19, 2013 4:08 PM

 

It's not too shabby. I suppose you want little less flicker, you might have to lower the woman a bit.

 

About that one button, the 2600 can use a Genesis controller but only the B and C buttons work.

 

I was wondering, what's the plot. I looks like to me you play as a anime style woman fighting muggers? and going clubbing.

 

 

Thanks. I got some ideas in mind on how I'm going to reduce the flicker. As for the two button controller, I might make use of the second button for the menu access. luckily since it's a RPG, it doesn't require many buttons. I'll most likely design it with the one button joystick in mind. I thought up a way to bring up the menu by using input combinations.

 

As for the plot.. hmm.. in the anime world we call that boobs XD but honestly though I'm going to keep the plot unfinished, like a Manga series. basically whenever I want to make more chapters, I just go ahead and update it. But there's no definitive end until I feel like giving it closure. So that's the idea I had in mind, just keep releasing new chapters until I feel like ready to end the series.

 

At the moment, I'm thinking of making it very random. Pretty much I have a unwritten story, whatever comes along I'll just go with it. Maybe there'll be some naughty tentacles coming out of nowhere, maybe there'll be a racing scene completely out of the blue, maybe it'll switch from RPG to fighting who knows. I'm going to try to incorporate as many elements from various different styles of games that I was a fan of growing up. I'm taking it back to when I was a child playing videogames and fantasizing about all the things I wished were in certain games, and what they lack I'm going to try to include XD

 

The plot is most likely going to be nonsensical at first, then I'll try to piece it together at the end. I can imagine the beginning stages of my game the dialogue is probably going to go like this. "Something something something", "blah blah blah", "Something something something Darkside" lol


Edited by ponlork, Sat Oct 19, 2013 4:10 PM.


#47 ponlork OFFLINE  

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Posted Mon Oct 21, 2013 2:56 AM

I couldn't help but make another update. I added a motorcycle sequence but there's no obstacles at the moment. Just view it as a cut scene lol my mind is just not mathematically capable of doing anything too advanced yet. I also made the battle screen more appealing. It still flickers though. I also added a scene in the club where if you hit the button at the right spot she will start dancing hehe.

 

I mainly just wanted to update it to make it look more presentable just incase somebody may actually want to showcase it. Oh and I also decided to name the character LEDA ^__^ Here's the download:

Attached Thumbnails

  • snapshot001.jpg
  • snapshot002.jpg
  • snapshot003.jpg

Attached Files


Edited by ponlork, Mon Oct 21, 2013 2:58 AM.


#48 Kosmic Stardust OFFLINE  

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Posted Mon Oct 21, 2013 5:39 AM

Pretty sweet. The motorcycle ride was cool although I'm still not sure how I got there. LOL, when she first hops on she looks like she's humping the motorcycle if you waggle the joystick!!!



#49 ponlork OFFLINE  

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Posted Mon Oct 21, 2013 3:43 PM

Pretty sweet. The motorcycle ride was cool although I'm still not sure how I got there. LOL, when she first hops on she looks like she's humping the motorcycle if you waggle the joystick!!!

 

That wasn't intentional, or was it? XD it's very nonsensical at the moment but if you keep fighting the guy 4 times I believe, you will be transported. I made a new video! :D

http://youtu.be/so3WLEiphjI

 

question, how do you embed videos? I did in my previous post what gives


Edited by ponlork, Mon Oct 21, 2013 3:45 PM.


#50 Bakasama OFFLINE  

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Posted Mon Oct 21, 2013 6:03 PM

That lastest video gives me a better idea what you're trying to do with the game. The Streets of Fire soundtrack helps a lot. So does LEDA arm herself with a sledgehammer at some point to smash William DeFoe?






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