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[AQUARIUS] Rexpaint Ascii graphics package

Mattel Radofin Aquarius Asciipaint Rexpaint

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#51 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Tue Aug 26, 2014 9:06 PM

@nitrofurano: I put all the palettes and fonts you've curently put together on the REXPaint blog (see the news here). Note that the Mozilla pastes no longer seem to exist, so I couldn't add those. Should be a new version of REXPaint released fairly soon.

 

And thanks for doing all that!


Edited by Kyzrati, Tue Aug 26, 2014 9:06 PM.


#52 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Mon Sep 1, 2014 11:54 PM

Just released a new version of REXPaint (R9/beta v0.99), which has a long list of improvements and new little things here and there (some suggested here on AtariAge).
Notes here.
Download here.

* NEW: Image-wide single-color swapping (Shift-LMB in palette window)
* NEW: Scroll image up/down with Shift-Wheel
* NEW: Switch between current/previous image with Ctrl-Tab
* NEW: Separate undo history maintained for each image, making simultaneous editing of multiple files easier
* NEW: Expanded undo support to include image resizing and layer manipulation (all possible edit actions can now be undone)
* NEW: Active layer and layer hide states are now stored for inactive images
* NEW: Set default image dimensions and background color in config
* NEW: Optional hex input/output in color picker
* NEW: Palettes/skins/configs can now specify hex color codes (in addition to RGB/HSV/named colors)
* NEW: Duplicate image names are allowed, provided each image is located in a separate subdirectory
* NEW: Images with changes are auto-saved after a certain duration (interval set in config)
* NEW: Left/Right arrows skip to previous/next directory in image browser
* NEW: File browser supports directory collapsing/expanding (click on folder name)
* NEW: Ctrl-Left/Right collapses/expands all subdirectories
* MOD: Cutting from bottom layer auto-fills area with default image background color (used to be transparent)
* MOD: Set-swap palette color command changed to Alt-LMB
* MOD: Grid resolution command changed to Alt-Wheel
* MOD: Image-wide glyph swap command changed to Shift-LMB (to match new color swap command)
* MOD: .xp files now begin with an internal format version number (will retroactively auto-update old files)
* MOD: File browser extends to full window height when config dimensions are greater than default
* MOD: Create image in image browser subdirectory command changed to Shift-LMB
* FIX: Palette color moving works again (borked in R7 by glyph swapping implementation)
* FIX: Failure to load an image could crash file browser
* FIX: Two mixed-line ASCII codes were inversed (only affected flip-paste orientation)
* FIX: Significant optimizations when processing massive images (render performance equivalent to small images)
* FIX: Undo/redo functionality was failing for image-wide glyph replacements in multi-layered images
* FIX: Undo/redo updates image unsaved changes indicator when applicable
* FIX: Copy tool retains transparency of content selected from non-base layers, rather than converting it to black on paste
* FIX: Skipping to previous directory in image browser via key command (Left/Ctrl-Up) selects first contained image rather than last

#53 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Sat May 30, 2015 10:34 PM

No new release of REXPaint yet, but I've set up a new discussion board for REXPaint users over on my new forums. They're brand new (just opened with the launch of my new game, Cogmind), so it may take a little while for users to trickle in. Just mentioning as it will become an alternative and more inclusive avenue for discussion in the future. (RP users have been spread out over a lot of different forums...)


Edited by Kyzrati, Sat May 30, 2015 10:36 PM.


#54 barnieg OFFLINE  

barnieg

    Moonsweeper

  • Topic Starter
  • 386 posts
  • Location:Rugby, England

Posted Tue Jun 23, 2015 8:40 PM

As I get back into development I'm sure to have some questions :) , I'll try and remember to join the REXPaint board this week.



#55 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Tue Jul 28, 2015 2:29 AM

I've posted an in-depth guide to how I use REXPaint for roguelike development--mockups, art, prefabs and more--including specific techniques and plenty of reference images. Check it out here.

 

Not entirely targeted at AtariAge users, but you might get some ideas out of it, and learn how to take advantage of some of REXPaint's most powerful drawing features.



#56 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Fri Nov 13, 2015 10:15 AM

YRohxCC.gif

REXPaint is a pretty mature tool now, and a ton of people are using it, so it's about time it got its own home on gridsagegames.com.

I've retired the old blog and REXPaint now officially belongs to the world of Grid Sage Games. Updates will continue when I have the time, and in fact the move to a new website is part of preparation for the symbolic "1.0," to come soon.

The new site's content is similar to the original blog, but prettier, easier to navigate, and comes with some extras.

On the main page you can see a recording I made while mutating my old organic mainframe piece to show off some of REXPaint's features:

Spoiler



#57 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Mon Dec 21, 2015 9:35 PM

After more than two years since its inception, REXPaint has finally reached 1.0 :D

More fonts, cellwise HSV tweaking, layer locking, options menu, and more!

Full release notes and demo images can be found on the dev blog here.

The full REXPaint 1.00 (151220) changelog:

* NEW: Added more CP437 fonts (greater range of image zoom/scale options): 14x14, 18x18, 20x20
* NEW: Cellwise HSV color shifting of both foreground and background (interval controlled in options)
* NEW: Info window shows palette/art foreground/background color values under cursor, either RGB or HSV (toggle with 'q')
* NEW: Rect/Copy tools can show area dimensions directly on the canvas (toggle via "RDim" button, or Ctrl-d)
* NEW: Lock individual layers to prevent accidental modification ("Lck" button, or Shift-1~4)
* NEW: Hold Alt while cursor hovering over a palette color to highlight all uses in image (akin to glyph highlighting feature)
* NEW: Options menu (the 'O' button at the bottom, or F2)
* NEW: Program settings changed while running are saved/remembered for next time, without requiring cfg modifications
* NEW: Exiting while image(s) have unsaved changes requires confirmation (can be disabled in options)
* NEW: Reset image location to top-left corner via Enter (centering switched to Ctrl-Enter)
* NEW: Ctrl-RMB copies the uppermost visible cell at that position in a multi-layered image (working w/reference layers, etc.)
* NEW: Premade Arne32/Arne64 palettes available from the website resources page
* MOD: Enhanced 16x16 CP437 font's relative proportionality with other fonts
* MOD: Image dimension limits increased from 999x999 to 2500x2500
* MOD: Removed Undo/Redo buttons to save space (use ctrl-z/y instead)
* MOD: Autosaving now inactive by default (must set desired interval value in options)
* MOD: Layer delete button changed from "Del" to "X"
* MOD: Palette/color swaps only operate on unhidden layers
* MOD: Changes to layer hide/unhide/active states no longer count towards the unsaved progress indicator
* MOD: Different cfg format, now that options are available from within REXPaint itself
* MOD: Change skin keyboard command switched from F2 to F3 (also now accessible directly from options menu)
* MOD: License in README file more explicit about commercial use of images
* MOD: Removed backwards compatibility with pre-R9 .xp images (2013 format), which were converted by 0.99r9 build (2014)
* FIX: One mixed-line glyph in the square 10x10 CP437 font was 1 pixel off
* FIX: Reversed NW/SE directional canvas scrolling via numpad
* FIX: Using the mouse to select a value box in the color picker required an extra key press before detecting input
* FIX: Creating a new image copied the view offset of the image currently open, rather than resetting it to (0,0)
* FIX: Image browser couldn't collapse subdirectories at a depth of three or greater
* FIX: Copy-paste of lone transparent cell on layer 2+ crashed editor (Note: RMB-copy faster for this purpose, anyway!)
* FIX: Cellwise drawing off edge of image without releasing LMB damaged undo history, which could crash if accessed
* FIX: Could attempt to draw multi-cell objects to parts of a large image shifted under the tools area, leading to UI issues
* FIX: Typing a grave character at the end of a text entry would crash the font renderer
* FIX: Crash on running without an enabled audio device (now no such device required)



#58 Kyzrati OFFLINE  

Kyzrati

    Space Invader

  • 27 posts

Posted Sun May 1, 2016 11:08 PM

A bunch of other devs have been making cool stuff with REXPaint, so I took a day after releasing the latest Cogmind Alpha to throw in a few of the easier features on the TODO list (sorry, the tough stuff will have to wait until Cogmind is done!).

The full REXPaint 1.02 (160502) changelog:

* NEW: Image shifting with wrapping (Ctrl-Arrow/Numpad or Ctrl-Shift-Arrow/Numpad for single layer)
* NEW: TXT file importing (conversion to .xp format) supported via command line (see manual Appendix F)
* NEW: Partial PNG image importing (conversion to .xp format) supported via command line (see manual Appendix G)
* NEW: Fill tool includes second mode for 8-directional search
* NEW: Unlimited font size regardless of resolution limits--NOT ideal usage, implemented by request (see "unlimitedFontSize" in cfg)
* FIX: One line junction glyph in the 8x8 CP437 font misaligned

Some of the new features in action:

4PTexWB.png
An imported txt file.

Lcb7JKi.gif
Shifting an image, with content wrapping to the other side.

I also included this experimental tool I was playing with earlier this year, though I wonder if anyone else will actually get any use out of it :P...
ImOsB4i.png
Importing a .png screenshot from ADOM into an editable .xp format.

QeLQ5Sd.png
Another from Brogue.

Also, if you haven't seen it before, the gallery is now filled with impressive work :)







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