Asmusr Posted November 29, 2013 Share Posted November 29, 2013 I'm starting this thread as a one-stop resource for keeping track of ROM images for homemade cartridges. Jon's site is the most comprehensive list have found: http://www.hexbus.com/TI-99_4A_Home_Computer_Page/Downloads_and_Links.html Including: Arcturus ROM TI Never-Lander ROM RoboTron:2084 ROM TI Workshop ROM & Documentation Multicart zip file Turbo forth: http://www.turboforth.net/download.html Cortex Basic: http://www.avjd51.dsl.pipex.com/ti/ti.htm Fred Kaal's Mega Mod (128K): http://home.vodafonethuis.nl/fgkaal/Modules/modules.html Pitfall: http://atariage.com/forums/topic/158467-pitfall-binaries-and-source-code My own games: Titanium: http://atariage.com/forums/topic/215393-titanium/ TI Scramble: http://atariage.com/forums/topic/216064-ti-scramble-scramble-clone Road Hunter: http://atariage.com/forums/topic/221039-road-hunter/ Flappy Bird: flappybird.zip (also see post #2) Atarisoft muticart with Ms Pac-Man, Donkey Kong, Moon Patrol and Defender: atarisoft-multicart.zip (requires a 64K cart that starts up in the highest bank, 32K not required) Please post links to any other ROM images you are aware of. 11 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 16, 2014 Author Share Posted February 16, 2014 Here is the first version of a 128K cart image containing Road Hunter, TI Scramble and Titanium. The 3 games fit on a 128K ROM with just a few KB left. Scrolling Trilogy.zip The zip file contains both an uncompressed version 'ScrollingTrilogy3.bin' that you can open as a user cart in Classic99 or burn to a 128K EEPROM and 'ScrollingTrilogy.rpk' for MESS. See here for instructions to turn a 64K cart into a 128K cart. Note that if you play Scramble in Classic99 with the multi color (F18A ECM) sprites enabled, the sprites in the other games will look funny afterwards - even after a cold reset. This is probably because the hack I made in Classic99 to enable ECM sprites doesn't reset the VDP registers properly. I don't think it will happen on a real console. 22 Feb 2014: Updated Road Hunter to version 1.0. 2 Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted February 16, 2014 Share Posted February 16, 2014 I'm starting this thread as a one-stop resource for keeping track of ROM images for homemade cartridges. GREAT IDEA RASMUS!! This is some gooooooooooooood sh... ......................................................................................All you guy's ROCK! Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 16, 2014 Share Posted February 16, 2014 http://home.vodafonethuis.nl/fgkaal/Modules/mod_create.html#module_creator Make any EA program files into a multi module Greg 5 Quote Link to comment Share on other sites More sharing options...
Swim Posted February 16, 2014 Share Posted February 16, 2014 Funny this thread pops up, just got done with doing the Forth revision. Now I can do some other useful things with the few unpopulated boards I have like updating Fred's programs among other things. Quote Link to comment Share on other sites More sharing options...
+acadiel Posted February 17, 2014 Share Posted February 17, 2014 Thanks for putting this together, Rasmus! I'm also thankful Fred made the module creator. It was getting really tedious cutting/pasting/editing compiled cartridge headers. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted February 22, 2014 Author Share Posted February 22, 2014 I have updated the ROM image in post #2 with the new release version of Road Hunter. I have tried it on hardware and it works fine. 2 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted September 2, 2014 Share Posted September 2, 2014 Bumping this one up to help budding cartridge builders quickly find files--we should make this one a sticky. . . Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted September 2, 2014 Share Posted September 2, 2014 My fbForth 2.0 beta currently requires a 32KB ROM (27C256) for the Guidry card. The image is available here: "fbForth—TI Forth with File-based Block I/O" ...lee Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted September 2, 2014 Share Posted September 2, 2014 Bumping this one up to help budding cartridge builders quickly find files--we should make this one a sticky. . . I will add it to the dev.res thread :-) Quote Link to comment Share on other sites More sharing options...
+acadiel Posted September 2, 2014 Share Posted September 2, 2014 Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method: https://dl.dropboxusercontent.com/u/19597743/ti-99-4a/dbt.zip Beyond Wordwriter Desktop Publisher Red Baron Flight Simulator StarGazer I/II/III (with selection menu) Miner 2049er/Espial (32K required): https://dl.dropboxusercontent.com/u/19597743/ti-99-4a/miner-espial.zip If anyone wants to play with those DBT ones in a debugger and patch them to use the write-to-ROM bank switch method vs the CRU method, I think those were the only ones left of the large CRU-controlled ones that need to be migrated to the new method. Tursi helped with TI Workshop (64K), to translate it. Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted October 26, 2014 Share Posted October 26, 2014 Bump to keep this one relevant. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted October 26, 2014 Share Posted October 26, 2014 Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method: <snip> Beyond Wordwriter Desktop Publisher Red Baron Flight Simulator StarGazer I/II/III (with selection menu) Is the CRU method used by these modules compatible with the SuperSpace modules? Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted October 26, 2014 Share Posted October 26, 2014 I'm pretty sure it is, as that was the banking scheme DBT used for all of their larger cartridges. . . Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted October 15, 2015 Share Posted October 15, 2015 http://home.vodafonethuis.nl/fgkaal/Modules/mod_create.html#module_creator Make any EA program files into a multi module Greg I'd love to see a program like this for the Uber Cart! I imagine a program like that would be a nightmare to make. Quote Link to comment Share on other sites More sharing options...
Keatah Posted May 6, 2017 Share Posted May 6, 2017 In classic 99 v394 I get terrain ghosting in scramble, and once in a while 2 green squares in the middle of the road in roadhunter. That's in the scrolling trilogy image. That normal? buggy emulation? Doing something wrong? Granted I'm still a noob to emulation of ti99. Quote Link to comment Share on other sites More sharing options...
HCRAYERT504 Posted August 21, 2018 Share Posted August 21, 2018 I found a 32k version of TI Scramble, but is there a 32k version of Road hunter? Quote Link to comment Share on other sites More sharing options...
Asmusr Posted August 21, 2018 Author Share Posted August 21, 2018 I found a 32k version of TI Scramble, but is there a 32k version of Road hunter? No it doesn't fit. Quote Link to comment Share on other sites More sharing options...
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