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Lynx HSC 2013 Round 12 Shanghai


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#1 roadrunner OFFLINE  

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Posted Sun Dec 1, 2013 2:59 AM

The December Lynx HSC game of the month is Shanghai


snap34.png    snap37.png  



Setting - Dragon


Lynx HSC Record - Non yet!


Deadline to post scores is January 1st 2014  

Final Times
 

1. Completed game (ordered by fastest completed game)

4:50 LX.NET +11 points +3 points
4:58 Lynxman +10 points
6:53 jblenkle +9 points
13:23 darthkur +8 points
16:37 roadrunner +7 points
19:15 PFG 9000 +6 points






 

 

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

144 PFG 9000
144 jblenkle
144 roadrunner
144 LX.NET
144 darthkur
144 Lynxman






Current Point Standings -


Tempest2k (22)
Peyo (51)
Cosi (15)
PFG 9000 (62)
roadrunner (99)
classicgamer_27330 (6)
zylon (29)
darthkur (89)
NIKON (42)
jblenkle (74)
Der Luchs (84)
Rebel (10)
BillyHW (1)
masematte (19)
atariano (15)
DonPedro (14)
Mangia-Boy ( 8 )
oyamafamily (1)






Link to manual -

http://atariage.com/...areLabelID=1883



Any corrections please post


Edited by roadrunner, Wed Jan 1, 2014 3:10 AM.


#2 roadrunner OFFLINE  

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Posted Sun Dec 1, 2013 9:26 PM

This game has 144 tiles. Remove the tiles 2 at a time.
 


Edited by roadrunner, Thu Dec 5, 2013 5:10 PM.


#3 PFG 9000 OFFLINE  

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Posted Mon Dec 2, 2013 6:54 PM

19:15

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Dscf6093_zps8646145b.jpg



#4 roadrunner OFFLINE  

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Posted Tue Dec 3, 2013 12:11 AM

Great time! No hints too. :)
I usually have to use a few hints.



#5 PFG 9000 OFFLINE  

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Posted Tue Dec 3, 2013 1:40 PM

Thank you.  I love how this HSC thread makes me put some time in with my Lynx.  Playing Shanhai really brings back some great memories.



#6 roadrunner OFFLINE  

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Posted Thu Dec 5, 2013 3:56 AM

I think I'm gonna have to score this game by completed game - best time.
It's possible to get a lower time but not clearing all the tiles by running out of moves.
Anyone who can't solve the puzzle i'll give you 1 point for playing. :)


Edited by roadrunner, Thu Dec 5, 2013 4:09 AM.


#7 roadrunner OFFLINE  

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Posted Thu Dec 5, 2013 5:07 PM

I ran out of moves. 1 point for playing

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#8 jblenkle OFFLINE  

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Posted Sun Dec 8, 2013 3:27 PM

Shanghai

38 tiles left

30:38

joe's shanghai - 38 left.png



#9 roadrunner OFFLINE  

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Posted Sun Dec 8, 2013 5:58 PM

I think 38 tiles is how many you removed from the puzzle.



#10 jblenkle OFFLINE  

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Posted Mon Dec 9, 2013 2:20 AM

I have a question about scoring this on "completed" games...I don't think this is completely fair as I don't think every puzzle can be completed. It depends entirely on what tiles you get and which are exposed in any given game. By luck of the layout you can never play some of them in some instances.

 

Can't it be scored by this criteria?

 

1. Completed game (ordered by fastest completed game)

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

 

This way everyone would have a chance to earn points based on how many tiles they clear rather than only getting one point if you can't complete the puzzle.

 

 

I think I'm gonna have to score this game by completed game - best time.
It's possible to get a lower time but not clearing all the tiles by running out of moves.
Anyone who can't solve the puzzle i'll give you 1 point for playing. :)



#11 jblenkle OFFLINE  

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Posted Mon Dec 9, 2013 2:21 AM

No, I only had 38 tiles left...that screen shows how many you have left...the Best Scores screen shows how many tiles you cleared....so I cleared 106...

 

I think 38 tiles is how many you removed from the puzzle.


Edited by jblenkle, Mon Dec 9, 2013 2:26 AM.


#12 jblenkle OFFLINE  

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Posted Mon Dec 9, 2013 5:22 PM

I still have yet to entirely clear the board...but a slight improvement...

 

28 Tiles Left

116 Cleared

21:42

 

joe's shanghai - 28 left (116 cleared).png joe's shanghai - 28 left.png

 

 



#13 roadrunner OFFLINE  

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Posted Mon Dec 9, 2013 11:30 PM

I have a question about scoring this on "completed" games...I don't think this is completely fair as I don't think every puzzle can be completed. It depends entirely on what tiles you get and which are exposed in any given game. By luck of the layout you can never play some of them in some instances.

 

Can't it be scored by this criteria?

 

1. Completed game (ordered by fastest completed game)

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

 

This way everyone would have a chance to earn points based on how many tiles they clear rather than only getting one point if you can't complete the puzzle.

 

 


That is a good idea. :)
I'll score it this way. I thought more of us would be able to complete the game.
The tile layout is random, some puzzles do feel impossible though. :(



#14 jblenkle OFFLINE  

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Posted Tue Dec 10, 2013 1:43 AM

Getting better 2 tiles at a time...

 

118 Cleared

26 left

24:01

 

joe's shanghai - 118 cleared (26 left).png joe's shanghai - 26 left (118 cleared).png


Edited by jblenkle, Tue Dec 10, 2013 1:43 AM.


#15 jblenkle OFFLINE  

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Posted Tue Dec 10, 2013 6:49 PM

Shanghai - 144 completed

Didn't think it was possible, but I finally beat this @&%*& game!!!

 

joe's shanghai - i won.png joe's shanghai - 144 completed.png

 

Wow! That was wild...I just played again and got down to two tiles in 14:24. The final two tiles were stacked on top of each other.


Edited by jblenkle, Tue Dec 10, 2013 7:07 PM.


#16 roadrunner OFFLINE  

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Posted Tue Dec 10, 2013 7:03 PM

Congrats! :thumbsup:  :thumbsup:



#17 PFG 9000 OFFLINE  

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Posted Wed Dec 11, 2013 10:40 AM

Yeah, the tile layout is random, and you might get lucky in one game with an "easier" layout than in the next game.  But you won't really know until you lose, because there's no way to know whether matching tiles are stacked or buried until pretty late in the game.  Really it's not meant to be played in 20-some minutes.  I believe in traditional mah-jong, games could take months as the players would ponder every possible move and the likelihood that said move would result in a draw.



#18 jblenkle OFFLINE  

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Posted Wed Dec 11, 2013 11:13 AM

I'm impatient...if I see a match I go for it...

 

I believe in traditional mah-jong, games could take months as the players would ponder every possible move and the likelihood that said move would result in a draw.



#19 jblenkle OFFLINE  

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Posted Wed Dec 11, 2013 4:23 PM

Shanghai - Completed (144) - 14:56

joe's i won.png joe's shanghi 14.56.png



#20 roadrunner OFFLINE  

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Posted Wed Dec 11, 2013 4:56 PM

Your doing really good at this game. :thumbsup: :thumbsup:  :)



#21 jblenkle OFFLINE  

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Posted Thu Dec 12, 2013 12:41 AM

1. I got lucky!

2. I'm going bug-eyed from looking at all the tiles.

 

Your doing really good at this game. :thumbsup: :thumbsup:  :)



#22 PFG 9000 OFFLINE  

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Posted Thu Dec 12, 2013 10:59 AM

Shanghai - Completed (144) - 14:56

attachicon.gifjoe's i won.png attachicon.gifjoe's shanghi 14.56.png

Wow, nice time!  That's going to be tough to beat.



#23 jblenkle OFFLINE  

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Posted Thu Dec 12, 2013 6:36 PM

Shanghai - 144 cleared - 14:06

joe's shanghai - 14.06.png



#24 roadrunner OFFLINE  

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Posted Thu Dec 12, 2013 11:26 PM

I joined the completed game club. :)

144 cleared


time 16:37

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#25 LX.NET OFFLINE  

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Posted Fri Dec 13, 2013 2:27 AM

Well, then it is time to try and beat this score:

 

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