Jump to content
IGNORED

Lynx HSC 2013 Round 12 Shanghai


roadrunner

Recommended Posts

The December Lynx HSC game of the month is Shanghai


post-22103-0-40689500-1385888189_thumb.png post-22103-0-18752800-1385888215_thumb.png



Setting - Dragon


Lynx HSC Record - Non yet!


Deadline to post scores is January 1st 2014

Final Times

1. Completed game (ordered by fastest completed game)

4:50 LX.NET +11 points +3 points
4:58 Lynxman +10 points
6:53 jblenkle +9 points
13:23 darthkur +8 points
16:37 roadrunner +7 points
19:15 PFG 9000 +6 points






 

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

144 PFG 9000
144 jblenkle
144 roadrunner
144 LX.NET
144 darthkur
144 Lynxman






Current Point Standings -


Tempest2k (22)
Peyo (51)
Cosi (15)
PFG 9000 (62)
roadrunner (99)
classicgamer_27330 (6)
zylon (29)
darthkur (89)
NIKON (42)
jblenkle (74)
Der Luchs (84)
Rebel (10)
BillyHW (1)
masematte (19)
atariano (15)
DonPedro (14)
Mangia-Boy ( 8 )
oyamafamily (1)






Link to manual -

http://atariage.com/manual_thumbs.html?SoftwareLabelID=1883



Any corrections please post

Edited by roadrunner
Link to comment
Share on other sites

I have a question about scoring this on "completed" games...I don't think this is completely fair as I don't think every puzzle can be completed. It depends entirely on what tiles you get and which are exposed in any given game. By luck of the layout you can never play some of them in some instances.

 

Can't it be scored by this criteria?

 

1. Completed game (ordered by fastest completed game)

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

 

This way everyone would have a chance to earn points based on how many tiles they clear rather than only getting one point if you can't complete the puzzle.

 

 

I think I'm gonna have to score this game by completed game - best time.
It's possible to get a lower time but not clearing all the tiles by running out of moves.
Anyone who can't solve the puzzle i'll give you 1 point for playing. :)

  • Like 1
Link to comment
Share on other sites

I have a question about scoring this on "completed" games...I don't think this is completely fair as I don't think every puzzle can be completed. It depends entirely on what tiles you get and which are exposed in any given game. By luck of the layout you can never play some of them in some instances.

 

Can't it be scored by this criteria?

 

1. Completed game (ordered by fastest completed game)

2. Most tiles cleared (in case of tie, ordered by fastest time clearing those tiles)

 

This way everyone would have a chance to earn points based on how many tiles they clear rather than only getting one point if you can't complete the puzzle.

 

 

 

That is a good idea. :)

I'll score it this way. I thought more of us would be able to complete the game.

The tile layout is random, some puzzles do feel impossible though. :(

Link to comment
Share on other sites

Yeah, the tile layout is random, and you might get lucky in one game with an "easier" layout than in the next game. But you won't really know until you lose, because there's no way to know whether matching tiles are stacked or buried until pretty late in the game. Really it's not meant to be played in 20-some minutes. I believe in traditional mah-jong, games could take months as the players would ponder every possible move and the likelihood that said move would result in a draw.

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...