Happy Holidays .
Much like that one thirty or so years ago exciting opportunities for game and software development await you on winter mornings.
Unity 3D is free for as much as we need it for to prototype a lot of Aquarius themed content and post it online with minimal effort and worry.
It has a 2D workflow now and for the 40 x 25 x fullscreen things we need to simulate its perfect....well there's open source engines, and browserBasic...
C# is the "new basic" basicly and is the most commonly used language in Unity tutorials that I've been watching.
Unity has an enormous amount of support material and community activity.
THere's a free C# class at Udemy.com posted on reddit until Christmas.
Plenty of more free Unity stuff floating around, that should be discussed when relevant.
For instance This tutorial will get you making a physics affected 2D sprite tank with a mouse aimed turret that rolls around some
2D mountains and is threatened by a UFO, very quickly. No nonsense stuff.
I'm finding video tutorials to have a lot of "uhm uh and excuse that fart" noise to message ratio.
For instance today's new official Unity2D Character Control tutorial
An hour long and it certainly doesn't have to be. I'll try to sit through it and be able to maybe explain it quickly.
I watched a video tutorial for 20 minutes and threw this Unity thing together, WASD or arrow keys to jumble around.
It's the reason I started making those other apps I've been making, I need to have versatile programs that can feed back data to my Aquarius.
The first thing I needed was 3D models, because ...Unity 3D right? So I had to modfy some old game engine Lua code to make those.
Then I realized I don't need to deal with 3D at all and what I really need was images, and I had tons of images from some effort to make a
font and Aquarius character set particle generator long ago.
However these images as you can see in the Unity example, have some left over pixels from the Photoshop slicing operation.
256 characters x4 sides looking for one or 2 pixels to clean off wasn't my idea of productive so I made that Bitmap Composer (in Livecode) that exports the sprites at great resolutions.
Then I needed someplace to print the characters I could make with that so I made the ASCII Draw (which we wont probably need because REXPaint update soon!).
The PSET thing was just kind of natural support option (i have to post that later)
Then I spent Sunday or was it Saturday filtering data out of REXPaint, because it should be doable, and it was, but even faster for the dev, and he's
down with giving us direct access to the display data we need to script Aquarius graphical layouts into just about anything.
I was waiting until I had more background work done on this,but that free C# class sound like a useful holiday gift for the Aquarius
fans than me burning out trying to hack together the ultimate Aquarius IDE before Christmas morning.
The work I'm doing in Livecode is so simple that I'm 100% certain it can be done with Unity and published in a webpage.
My vision is a $5 to $10 tablet full of retro look and feel. I was at the BIgLots yesterday and they had $40 7inch android tablets.
My parents bought my Aquarius at the OddLots store in 83. How big was the $100 Vectrex screen that was on the shelf next to it, nine inches?
Eleven years ago I bought a 512 games in One LCD handheld game for $5 at a Dollar Store, it had like 8 by 16 character screen,
and I said, within ten years this will be full color LCD games.
I see low cost color LCD multipurpose systems in discount stores for the next 20 years. I don't have to be the one to develop or market them.
I just need to make a few games and get them to the people who will make these things.
Google for instance...just released the free GooglePlay and Android SDK for Unity.
Some inspirational closing statement. Yeah!
Edited by Pset, Wed Dec 18, 2013 4:17 PM.