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#1 atari2600land OFFLINE  

atari2600land

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Posted Fri Dec 20, 2013 6:48 PM

I am working on a version of GoSub for the Nintendo DS. And I'd like anyone who has a DS flash cart to please test it out and make sure it works. I plan on getting a flash cart soon, but I just want to make sure it works before I do. And if you can, please send me a pic of the title screen or the beginning of maze 18 (the current one.) You can download the game here:

http://www.atari2600land.com/gosubds/

Also, I have an original near-launch DS, and I need to know which flash card to get. I would also like to sell my game when it's finished, but I think I would get into legal problems? What's the legality on selling DS homebrew games?



#2 classiccollector OFFLINE  

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Posted Fri Dec 20, 2013 10:39 PM

Seems to work fine with my DSi, I'm using a DSTWO SupercardTitle screen I here a bleep of the submarine and on the maze I hear sound when running into walls and receiving key, etc... If I can help you out any other way let me know. I will try it on a early release later.



#3 atari2600land OFFLINE  

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Posted Fri Dec 20, 2013 10:58 PM

Cool! Thank you for testing it.



#4 atari2600land OFFLINE  

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Posted Tue Jan 21, 2014 8:47 PM

Up to 19 mazes now. The game starts on maze #19 now, though. I also would like to reask my questions from post #1 about the legality of selling homebrew DS games and which flash cart I need to get for the earliest of the DS models.



#5 Gemintronic OFFLINE  

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Posted Tue Jan 21, 2014 8:56 PM

Cool!  I think DS Game maker was one of the links I gave you awhile ago :)

 

Homebrew is perfectly legal but Nintendo blocks flash carts on a regular basis.



#6 atari2600land OFFLINE  

atari2600land

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Posted Tue Jan 21, 2014 9:59 PM

I wonder now that the last DS games have been released and it's now obsolete whether they'll keep blocking flashcarts.


Edited by atari2600land, Tue Jan 21, 2014 9:59 PM.


#7 AtariLynx Lover OFFLINE  

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Posted Mon Jan 27, 2014 1:56 PM

With a DSi, yes, they're still blocking them if I remember correctly, but using a normal DS you should be fine.



#8 atari2600land OFFLINE  

atari2600land

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Posted Fri Feb 14, 2014 10:34 PM

Update: This is being worked on again. I'm now up to 23 mazes. I'm wondering how many mazes would be the perfect number to finish at. Right now I'm aiming at 100, but does that seem too long or short? Give me your thoughts about that and the game in general. Link to current build is in post #1 of this thread.






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