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New Harmony product: Harmony Encore


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#51 maiki OFFLINE  

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Posted Sun Jan 12, 2014 8:57 AM

First there has to be a game that will persuade people to upgrade to this new version of Harmony. Boulderdash is out of question right? Anything else really worth it? 512k... jesus it is not even what an 8-bit CPU is supposed to address... For the time being I will just play in peace with my recently acquired standard HC.


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#52 swlovinist OFFLINE  

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Posted Sun Jan 12, 2014 9:01 AM

I dont know about this name, but how about Total Harmony?  I love my pre production Harmony Cart #7.   These carts are so very helpful for programmers and hobbyists who want to run their creations on actual hardware.  Thank you so much for making this amazing product.  



#53 PacManPlus OFFLINE  

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Posted Sun Jan 12, 2014 9:06 AM

Harmony#  (another musical reference)



#54 Thomas Jentzsch OFFLINE  

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Posted Sun Jan 12, 2014 9:09 AM

Boulderdash is out of question right?

Unfortunately yes. But at least you can play the demo then.



#55 save2600 OFFLINE  

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Posted Sun Jan 12, 2014 9:17 AM

I like Harmony Plus or Harmony S.E.

#56 nanochess OFFLINE  

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Posted Sun Jan 12, 2014 9:36 AM

What about Final Fantasy... excuse me, Final Harmony ;)

 

Or maybe Ultimate Harmony, Harmony Plus Extended Edition, Absolute Harmony Collectors' edition, or something like that :)


Edited by nanochess, Sun Jan 12, 2014 9:38 AM.


#57 Greg2600 OFFLINE  

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Posted Sun Jan 12, 2014 10:01 AM

I'm kind of surprised there are games now that don't run on the current Harmony.  What were they, because I've yet to experience that.



#58 Thomas Jentzsch OFFLINE  

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Posted Sun Jan 12, 2014 10:18 AM

IIRC so far we have Boulder Dash and the coming Zippy the Porcupine. 

 

But I would expect that more and more will be developed.



#59 Mika73 OFFLINE  

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Posted Sun Jan 12, 2014 11:15 AM

When we can order Harmony Golden?

#60 Thomas Jentzsch OFFLINE  

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Posted Sun Jan 12, 2014 11:17 AM

Read 1st post.



#61 raindog OFFLINE  

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Posted Sun Jan 12, 2014 11:54 AM

I think Harmony+ sounds the best too, while leaving room for Harmony++ in the future (even if Harmony++ is what a C nerd might say today if he obtained another Harmony).

 

Of the music ones, Harmony Forte seems the least bad because a successor or special edition could be Harmony Fortissimo. (I don't like Allegro because after packaging o2em for a few different Linux distros over the years, I think it's a terrible, unmaintainable library.) "Reprise" is usually a brief restatement of an earlier theme, if I remember correctly, and this Harmony is an expansion of the original, not a brief restatement.

 

Weren't there some 64K compilations in addition to the Boulder Dash demo? Regardless, I'm more curious about what kind of RPGs people will attempt with 512K of RAM -- and then add in the SD card multi-loading that to my knowledge no one has used on the original Harmony for some potentially massive games.



#62 Gemintronic OFFLINE  

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Posted Sun Jan 12, 2014 12:27 PM

First there has to be a game that will persuade people to upgrade to this new version of Harmony. Boulderdash is out of question right? Anything else really worth it? 512k... jesus it is not even what an 8-bit CPU is supposed to address... For the time being I will just play in peace with my recently acquired standard HC.

 

I know my next Atari 2600 project will be 64k.  CPUWIZ has 256k boards in development which hopefully will be accompanied by batari BASIC support.  That would entice homebrewers like Sprybug to use these gynormous sizes.  I haven't tried running 64k games on the original Harmony but I wouldn't count on them to support those juicy 256k games that will come.  I'll definitely be picking up a Harmony+ :)



#63 Eckhard Stolberg OFFLINE  

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Posted Sun Jan 12, 2014 2:00 PM

IIRC so far we have Boulder Dash and the coming Zippy the Porcupine. 

 

But I would expect that more and more will be developed.

The Megaboy ROM is also 64KB and therefore doesn't work on the current version of the Harmony.

 

And does Fatal Run work with 32KB ROM and superchip RAM?



#64 raindog OFFLINE  

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Posted Sun Jan 12, 2014 2:28 PM

Perhaps the best part will be the resurgence in 4k and maybe even 2k games that'll happen in a year or so as the purists get sick to death of all the enormous brute-force batari BASIC releases. :-D :thumbsup:



#65 Dan Iacovelli OFFLINE  

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Posted Sun Jan 12, 2014 2:59 PM

theres a chance I might update my laserman 88 game to be up to 64k I have been thnking about updating the game a while now



#66 Deteacher OFFLINE  

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Posted Sun Jan 12, 2014 3:13 PM

Harmony reprise is nice.  Being a music teacher, I love the music-themed names.

 

How about Harmony Accelerando (or Harmony Accel. for short.)  :)



#67 Deteacher OFFLINE  

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Posted Sun Jan 12, 2014 3:16 PM

In that case it wouldn't be an upgrade as the older boards don't have a way to attach the extra hardware, but basically a trade-in, and the fee would be more like $40. I'd then clean up your old cart, upgrade the BIOS and whatever else needs to be done, and offer it as a refurbished Harmony cart for less than a standard edition runs now.

 

Now, this all depends on how much demand there would be for a lower-cost, refurbished Harmony cart that isn't upgradeable. I'd guess there would be enough demand, but I don't know until I try.

Cool!  I'd definitely trade in my harmony for the Harmony +/gold/reprise/forte/etc. 

 

Looking forward to the 7800 version as well.  :)



#68 Random Terrain OFFLINE  

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Posted Sun Jan 12, 2014 6:19 PM

I also like Harmony+. It's easy to say and easy to type.



#69 maiki OFFLINE  

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Posted Sun Jan 12, 2014 6:26 PM

Perhaps the best part will be the resurgence in 4k and maybe even 2k games that'll happen in a year or so as the purists get sick to death of all the enormous brute-force batari BASIC releases. :-D :thumbsup:

 

Space Raid, Rally X... Muncher... all great games and staying within 4k... But I guess people like to investigate new things so we will see games over 32k... The thing is if it is over 32k there should be a good reason for that you know... if you have a kernel that is 32k and is doable in 8k.. I don't know



#70 raindog OFFLINE  

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Posted Sun Jan 12, 2014 7:33 PM

 

Space Raid, Rally X... Muncher... all great games and staying within 4k...

 

And how many bB games have appeared since the earliest of those three? I'm not a purist, and have no problem with bB (though I'm most impressed with bB games I can't immediately tell are bB games). But you can't deny that since its appearance, volume-wise it's kind of taken over. The Harmony contributed to that and the H+ or whatever its name turns out to be will contribute further.

 

Certainly if I do what I've been thinking about doing since this thread started, it'll require the Harmony if not the H+. I actually get a little disappointed when someone goes "Yeah, this could be better, but I'm sticking within 4K." But a 16, 32, or now 64K and up game has to impress me a hell of a lot more than a 4K/no extra features one.



#71 TrekMD OFFLINE  

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Posted Sun Jan 12, 2014 8:35 PM

I'll be getting one of these.  :)  



#72 Random Terrain OFFLINE  

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Posted Sun Jan 12, 2014 8:36 PM

But a 16, 32, or now 64K and up game has to impress me a hell of a lot more than a 4K/no extra features one.


At this time, bB DPC+ games can have high resolution playfields and 10 multicolored sprites. The default is 32k (only banks 2 through 6 are free for normal use), but you only have 26 variables and they can get used up in a nanosecond even if you try to squeeze out every bit. If you want more variables, you have to start killing off your extra sprites:

randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_dpcspritemax

If bB users want at least 48 more variables to add to the 26 (so they can have more features), they can use Superchip RAM, but the playfield won't be as pretty and there are only 2 sprites that may or may not be multicolored depending on the kernel options and some of those options kill one or both missiles.

 

So far there is nothing for bB users that gives a high resolution playfield, a lot of multicolored sprites, and a ton of variables. If we ever get those three all at the same time (DPC+ with extra RAM), we'll probably see a lot of impressive games that are pretty while having a lot of features and more interesting gameplay.

 

I wonder if the Harmony+ is the solution to the problem? Will bB users be able to use the extra RAM in the Harmony+ to make DPC+ games that have a lot more variables without needing to kill off sprites?



#73 batari OFFLINE  

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Posted Sun Jan 12, 2014 9:43 PM

I asked friends and family and Harmony Forte seems to be the winner, though it was close. Plus does work, but the clincher was that Forte has multiple meanings that all seem to fit.



#74 CPUWIZ OFFLINE  

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Posted Sun Jan 12, 2014 9:46 PM

Bah, screw them, sounds too much like fart.  I can see some redneck saying:  "I am gonna grab my Harmony Fart and go to town."

 

:D :P



#75 AtariBrian OFFLINE  

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Posted Sun Jan 12, 2014 10:04 PM

Why dont you sleep on that on

 

I asked friends and family and Harmony Forte seems to be the winner, though it was close. Plus does work, but the clincher was that Forte has multiple meanings that all seem to fit.

Why dont you sleep on that one first ?  :-D






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