ivop Posted March 1, 2014 Share Posted March 1, 2014 (edited) Nice work! Good to see it continued. Did you also release the source code somehere? edit: actually, my very first player used pre-rendered sid values, generated with sidplay under linux. I never came round to writing some sort of rle based compression scheme as I moved on to include the actual c64 player after that. But, that was when the player was still using two scanlines. Perhaps now it's time to go back there again. Edited March 1, 2014 by ivop Quote Link to comment Share on other sites More sharing options...
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