Jump to content
IGNORED

Taking software SID emulation further


Tezz

Recommended Posts

Nice work! Good to see it continued. Did you also release the source code somehere?

 

edit: actually, my very first player used pre-rendered sid values, generated with sidplay under linux. I never came round to writing some sort of rle based compression scheme as I moved on to include the actual c64 player after that. But, that was when the player was still using two scanlines. Perhaps now it's time to go back there again.

Edited by ivop
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...