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A Happy Game Bundle for the 2600?


noRktreSS

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Hi! You may know me on my older account, "Salmaan Khan" but I thought I'd make a new one referring to my new identity on the interwebs, noRktreSS.

I have an idea for a 2600 game I plan on making, a game bundle, of 2 mini games.

 

1st one:

A fighting game, 3 characters, and simple beat em' up controls. Characters and overall graphics loosely based on Killer Instinct.

(I was thinking the 3 characters as: A Jago like character, a Glacius like character, and a Fulgore like character)

 

2nd one:

A centipede style game, only harder. The enemies can shoot every know and then, they are also faster.

 

 

So what do you think?

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Not really, because I don't have a copy of that anymore, I've formatted / changed hard drive many times. :(

 

EDIT:

It's ok now, my next problem is that my sprites are appearing without any color.

Even though player0color = a bunch of colors.

 

 

MOAR EDIT:

Will I get in trouble for this? I'm going back to the centipede idea, and I'll just improvise.

I'm getting in a system that if the enemy is in line with the play, SHOOT!

Edited by noRktreSS
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It's good to keep your playercolors and sprite data close together

 

player1color:
$4E
$4E
$4E
$2C
$3A
$48
$46
$4E
$CA
$C8
$4C
$3E
$3E
$4C
$38
$34
end

player1:
%11000000
%01000110
%01100100
%11111111
%11111111
%01111110
%01111110
%10110100
%10111100
%01111110
%00011001
%00100100
%11011011
%01011010
%01111110
%00111100
end

 

Also, make sure you've defined your kernel to use playercolors. In this example I've made it so both sprites are multi color. Come join us in the batari BASIC section if you've got more questions :)

 

set kernel_options player1colors playercolors pfcolors pfheights background

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Thanks, but still getting that error :(

I think I'll take some time away from the forums, and just try to come up with a little thing.

 

EDIT:

"DASM V2.20.07, Macro Assembler ©1988-2003

2428 bytes of ROM space left
2428 bytes of ROM space left
--- Unresolved Symbol List
pfcenter 0000 ???? (R )
playfieldcolorandheight 0000 ???? (R )
DPC_kernel_options 0000 ???? (R )
kernelmacrodef 0000 ???? (R )
vertical_reflect 0000 ???? (R )
pfhalfwidth 0000 ???? (R )
font 0000 ???? (R )
scorefade 0000 ???? (R )
interlaced 0000 ???? (R )
Fatal assembly error: Source is not resolvable.
Errors were encountered during assembly."
Edited by noRktreSS
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