noRktreSS Posted January 13, 2014 Share Posted January 13, 2014 Hi! You may know me on my older account, "Salmaan Khan" but I thought I'd make a new one referring to my new identity on the interwebs, noRktreSS. I have an idea for a 2600 game I plan on making, a game bundle, of 2 mini games. 1st one: A fighting game, 3 characters, and simple beat em' up controls. Characters and overall graphics loosely based on Killer Instinct. (I was thinking the 3 characters as: A Jago like character, a Glacius like character, and a Fulgore like character) 2nd one: A centipede style game, only harder. The enemies can shoot every know and then, they are also faster. So what do you think? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 Pick the simplest one and get it past the concept stage. 1 Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 13, 2014 Author Share Posted January 13, 2014 Hmmm, the simplest one? Well, that'd be- no... Hmmm.... What do you think? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 You gave up on your Street Fighter vs Tekken concept before even releasing a binary. I think another fighting game may be a bit much to take on at this point. Try the centipede game. UPDATE: Not trying to be insulting. Just being a realist. I've abandoned projects before myself. Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 13, 2014 Author Share Posted January 13, 2014 (edited) Ah, I see. EDIT: Are there any previous Centipede style homebrew games? Edited January 13, 2014 by noRktreSS Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 Some hacks like Centipede 2000. The problem is Centipede has many moving sprites. You'll have to go the assembly route instead of batari BASIC. Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 13, 2014 Author Share Posted January 13, 2014 (edited) Oh, crud. Now that can be a problem. Which could mean, I take the fighting game choice. :/ Edit: Errrr, being a noob and all, and not been with the 2600 and all. Can I have a little template that displays a sprite on the screen? Edited January 13, 2014 by noRktreSS Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 Can you salvage anything from your Street Fighter x Tekken project? Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 13, 2014 Author Share Posted January 13, 2014 (edited) Not really, because I don't have a copy of that anymore, I've formatted / changed hard drive many times. EDIT: It's ok now, my next problem is that my sprites are appearing without any color. Even though player0color = a bunch of colors. MOAR EDIT: Will I get in trouble for this? I'm going back to the centipede idea, and I'll just improvise. I'm getting in a system that if the enemy is in line with the play, SHOOT! Edited January 13, 2014 by noRktreSS Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 It's good to keep your playercolors and sprite data close together player1color: $4E $4E $4E $2C $3A $48 $46 $4E $CA $C8 $4C $3E $3E $4C $38 $34end player1: %11000000 %01000110 %01100100 %11111111 %11111111 %01111110 %01111110 %10110100 %10111100 %01111110 %00011001 %00100100 %11011011 %01011010 %01111110 %00111100end Also, make sure you've defined your kernel to use playercolors. In this example I've made it so both sprites are multi color. Come join us in the batari BASIC section if you've got more questions set kernel_options player1colors playercolors pfcolors pfheights background Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 13, 2014 Author Share Posted January 13, 2014 Thanks, hey can you help me? Batari Basic's sprite / playfield editor is not showing up, just some notepad error? Any fix? 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 13, 2014 Share Posted January 13, 2014 I'm not sure what's going on there. When I have trouble with VisualbB I pretend like I've never installed it before and follow these steps: http://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#install_vbb Quote Link to comment Share on other sites More sharing options...
noRktreSS Posted January 14, 2014 Author Share Posted January 14, 2014 (edited) Thanks, but still getting that error I think I'll take some time away from the forums, and just try to come up with a little thing. EDIT: "DASM V2.20.07, Macro Assembler ©1988-2003 2428 bytes of ROM space left 2428 bytes of ROM space left --- Unresolved Symbol List pfcenter 0000 ???? (R ) playfieldcolorandheight 0000 ???? (R ) DPC_kernel_options 0000 ???? (R ) kernelmacrodef 0000 ???? (R ) vertical_reflect 0000 ???? (R ) pfhalfwidth 0000 ???? (R ) font 0000 ???? (R ) scorefade 0000 ???? (R ) interlaced 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly." Edited January 14, 2014 by noRktreSS Quote Link to comment Share on other sites More sharing options...
RetroFiends Posted January 16, 2014 Share Posted January 16, 2014 I'm not too familiar with DPC, but it looks like you set a rom size maybe? DPC defaults to 32k and you're stuck with 32k Quote Link to comment Share on other sites More sharing options...
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