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DPC+ Collision Prevention/Detection with 88 rows


Random Terrain

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I keep messing with this code, trying to find ways to make it better. Thanks to some help from RevEng, here's the latest for the DPC+ kernel:

collision_prev_partial_cd_dpc_88_rows_2014y_02m_01d_2322t.bin

collision_prev_partial_cd_dpc_88_rows_2014y_02m_01d_2322t.bas


Move the guy around and rub him diagonally along the walls and in and out of every hole you can find. He doesn't seem to stick to the walls. I tried it on a real Atari 2600 and it seems to work fine. (Sprite provided by theloon.)

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