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DK Arcade 2600 - Playable Demo!

Donkey Kong Atari 2600

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#26 YANDMAN OFFLINE  

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Posted Tue Feb 25, 2014 1:34 AM

wow awesome job, Cant wait to get these ten hours of work out the way to go try this.



#27 Byte Knight OFFLINE  

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Posted Sat Mar 1, 2014 12:09 PM

Bug fixes for the demo:

 

Ramp Level

• Mario shouldn't get stuck in girders any more.

• Overlapping barrels shouldn't sneak through the hammer any more.

• Increased barrel spawn timer to make the level a little easier.

• Moved hammer up and right on top level so you can't grab it from the level below and you can jump straight up and get it.

• Fixed Mario jumping bug that would kill Mario after 5 jumps in a row.

 

Cement Pie Level

• Kong has less separation anxiety!

• Fixed ghosting of the tops of fireballs.

 

Elevator Level

• Mario won't "fall" through girders on Elevator Level.

 

Attached File  DK23Arcade2600.bin   32KB   211 downloads



#28 godzillajoe OFFLINE  

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Posted Sat Mar 1, 2014 12:30 PM

Looks good!  A "falling" sound on the girder screen when Kong takes the dive would be a nice touch.  It gets oddly silent.  But other than that, I love it.



#29 zodiacprime OFFLINE  

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Posted Sat Mar 1, 2014 6:52 PM

Ok, was finally able to throw this on the Harmony and give it a spin (latest build). Holy s#¡^! Nice job!! This is like an 8-bit dream come true. Keep up the fantastic work.

Couple of observations:

- Collisions with pie/cement seem a tad unfair
- Any chance that you could speed up Mario just a little bit? Minor, but he felt just a little slow going up the ladders.

I absolutely loved the challenge. It felt like it starts at about the 2nd or 3rd round of the arcade game. Again, great job on this. I can't stop playing. Fantastic!

#30 Brian O OFFLINE  

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Posted Sat Mar 1, 2014 7:01 PM

Looks and plays amazing. One request: After you die for the last time, can you have the game restart when the fire button is pressed?

 

Nice job.

 

-B



#31 WildBillTX OFFLINE  

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Posted Sun Mar 2, 2014 5:37 AM

WOW, Great job!  I'm impressed you did this all in basic yet have all the important stuff in. About the only glitching I'm seeing using Stella 3.9.3 is with Kong disappearing now and then.

 

Only gripes: I also think its hard on the first level, and the collision detection of Mario with barrels, pies, fireballs etc is still too sensitive. When you get around to adding options, I'd like to have a choice between the American and Japanese order of levels.


Edited by WildBillTX, Sun Mar 2, 2014 6:11 AM.


#32 iesposta ONLINE  

iesposta

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Posted Sun Mar 2, 2014 6:07 AM

WOW, Great job!  I'm impressed you did this all in basic yet have all the important stuff in. About the only glitching I'm seeing using Stella 3.9.3 is Kong disappearing now and then.
 
Only gripes: I also think its hard on the first level, and the collision detection of Mario with barrels, pies, fireballs etc is still too sensitive. When you get around to adding options, I'd like to have a choice between the American and Japanese order of levels.


Try this latest one: http://atariage.com/...demo/?p=2939127
The barrels appear a bit less frequently, collision with just the center of the player is back on.
I'm also asking for a bit more forgiving collision detection on levels other than one.
The American/Japanese order option is done, just not in this demo. :D

#33 Byte Knight OFFLINE  

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Posted Sun Mar 2, 2014 2:07 PM

Thanks for all the suggestions - will try to get them in the final release.

 

Here's the score to beat:

 

DK23Arcade2600.png



#34 Brian O OFFLINE  

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Posted Sun Mar 2, 2014 4:40 PM

You should put a kill screen on level 22 ;)

-B

#35 Brian O OFFLINE  

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Posted Sun Mar 2, 2014 5:58 PM

Just got 13,200. This game is not easy.



#36 Brian O OFFLINE  

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Posted Sun Mar 2, 2014 6:07 PM

Getting closer...

Attached Thumbnails

  • DK23Arcade2600.png


#37 godzillajoe OFFLINE  

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Posted Sun Mar 2, 2014 6:19 PM

OK one more minor bug.  Jump "score" sound is not always played when jumping over cement pies.  



#38 Brian O OFFLINE  

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Posted Sun Mar 2, 2014 6:25 PM

OK, that's all for tonight.

 

-B

Attached Thumbnails

  • DK23Arcade2600_1.png


#39 Ripdubski OFFLINE  

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Posted Sun Mar 2, 2014 7:04 PM

Nce work!

#40 Byte Knight OFFLINE  

Byte Knight

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Posted Sun Mar 2, 2014 9:39 PM

OK one more minor bug.  Jump "score" sound is not always played when jumping over cement pies.  

 

Unfortunately there's no quick and easy way to check for copies of the cement pie sprite under Mario while he's jumping...  Jumping over the leftmost pie will usually register.



#41 Byte Knight OFFLINE  

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Posted Sun Mar 2, 2014 9:40 PM

OK, that's all for tonight.

 

-B

 

Dethroned already - nice score!



#42 godzillajoe OFFLINE  

godzillajoe

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Posted Mon Mar 3, 2014 7:26 AM

 

Unfortunately there's no quick and easy way to check for copies of the cement pie sprite under Mario while he's jumping...  Jumping over the leftmost pie will usually register.

 

Yeah I kinda figured it was a sprite copy issue but thought i'd mention it anyway.  

 

Also, it's a 'no' for being able to climb broken ladders?



#43 Byte Knight OFFLINE  

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Posted Mon Mar 3, 2014 2:14 PM

 

Yeah I kinda figured it was a sprite copy issue but thought i'd mention it anyway.  

 

Also, it's a 'no' for being able to climb broken ladders?

 

The broken ladders aren't tall enough to let barrels run underneath you.   And the way climbing is set up, Mario would stand on top of the broken ladder, and jumping would cause him to fall off and die...  So if you've got multiple close-grouped barrels coming at you, the new strategy is to backtrack and hope some of them go down ladders before they get to you.



#44 godzillajoe OFFLINE  

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Posted Mon Mar 3, 2014 2:17 PM

fair enough.  not a big deal overall.  can't wait for the cart version.  



#45 retrogoober OFFLINE  

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Posted Mon Mar 3, 2014 3:15 PM

BEAUTIFUL - any word on cart version?

 

Thank you for your work!



#46 gorfcadet OFFLINE  

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Posted Mon Mar 3, 2014 6:26 PM

Yes, I would love a cart of this. If you start a list, please put me on it.

#47 Atari Punk 78 OFFLINE  

Atari Punk 78

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Posted Tue Mar 4, 2014 12:32 AM

Same here.



#48 Byte Knight OFFLINE  

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Posted Tue Mar 4, 2014 8:20 AM

BEAUTIFUL - any word on cart version?

 

Thank you for your work!

 

Thanks!  We haven't talked to Al about this yet, and we're hoping he's recovered from the whole Princess Rescue debacle.  It will make out on cart one way or another!



#49 save2600 OFFLINE  

save2600

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Posted Tue Mar 4, 2014 9:10 AM

 

Thanks!  We haven't talked to Al about this yet, and we're hoping he's recovered from the whole Princess Rescue debacle.  It will make out on cart one way or another!

 

Hozer to the rescue!  :rolling:   



#50 Byte Knight OFFLINE  

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Posted Fri Mar 7, 2014 4:14 PM

OK, that's all for tonight.

 

-B

 

New high score for you to beat.  (The prizes on the Elevator Level give you the most points...)

 

DK23Arcade2600_1.png






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