Just in case anyone missed it, Tom Loughry's interview on Intellivisionaries 10 was fabulous. It covered Treasure of Tarmin thoroughly, though I still have some questions for Mr. Loughry if he grants another interview! I've been playing Tarmin since 1984 and I continue to learn new things about one of my most favorite games of all time.
Here's some Tarmin tidbits to add to those above:
► After the treasure score is rolled (after 99,999 if my memory serves) ciphers begin to appear in the score board, i.e. the numerals are replaced by punctuation and such. I suppose this is a bug, and an unremarkable one at that, but interesting to see.
► The eyeball mural is very useful. It marks maze entrances, conveys the spiritual or warfare aspect of the maze level, helps the player remain oriented along the perimeter and within the maze, and shows along which path of travel the exits to the next level will be found. Ladders always lie along a line between two eyeball murals located on opposite sides of the labyrinth.
► When approaching or turning to face any item on the floor the item's sprite will sometimes render as a different object, or combination of objects, before quickly resolving into its true identity. Items in isolation seem to rarely do this (if ever), but items in proximity to other items in adjacent map tiles will "flicker" and appear to be one of those nearby items before rendering truly. This behavior can be used as a tool to divine what objects lie behind walls or closed doors. Since the eyeball murals exist outside the maze proper (while no other items are nominally found there), this reconnaissance can also be performed from the relative safety of the maze perimeter. Using this method to discover if a monster lurks behind a closed door, or if large bags or chests are lying in adjacent rooms, aids the player in making prudent and profitable decisions in the game.
► The special books (teleport, vision and midas) are usually found behind magical doors, but can also be found in common containers on the deeper levels.
► The magical doors (my friends and I used to call them enchanted doors or possessed doors) are referred to in the instruction manual as "other doors... endowed with weird powers..."!
► Although combat is turn-based, initiative also plays a role. The player can quickly attack first, or swiftly counterattack after being assaulted, and prevent further attack by slaying a monster before it uses its turn.
► The game does indeed get generous with minotaurs if you keep going deeper. More than once I've stood in a 4x4 room with three minotaurs and I taking up all the space in the room!
► Continuing past level 256 leads you back to level 1. I believe this means a new, randomly-generated level, not the same level 1 you started from, but I'm not sure. Anyone?
► 3D depictions of the Tarmin maze map tiles can be found here: https://3dwarehouse....011389285819623
► As mentioned above, maxing out on platinum and magic is a fun way to go. My friends and I used to become "The Platinum Knight of Tarmin."
► After gaining the power to see through walls via the vision book you will see the magical doors from all sides, not just the door-facing side, but they can still only be attacked from the door-facing side. The game seems to treat the glowing doors as it does monster or item sprites, not as a door sprite. In other words, you can see them from any side but always see the front view. There is no way to see the side or back of any monster or item, you always see the front, no matter which side you view from. The same goes for the magical doors. This also means that there is no way to peek behind the magical door and see if there is a special monster behind it. For all intents and purposes, the glowing door sprite is the monster sprite in that situation.
► If there is any way to pick up, open or otherwise interact with an eyeball mural I have not discovered it. I have always suspected there is a way, whether it is a glitch or an easter egg, but maybe I'm just being foolish.
► Mr. Loughry stated that the magical doors are inherent to the map tiles, and will always be found in the same location of a given tile. This has not been my experience, but maybe I am missing something. Any thoughts?
► I have always imagined that the eyeball mural was an orb like a crystal ball, mounted into the dungeon floor, half submerged. It seems like everyone I talk to envisions it as a sigil, a magical drawing or carving. Maybe this is poll-worthy?