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Posted Fri Apr 18, 2014 9:14 AM
Posted Fri Apr 18, 2014 2:25 PM
Very cool, thank you for sharing!
Posted Fri Apr 18, 2014 2:39 PM
Posted Fri Apr 18, 2014 3:50 PM
Posted Fri Apr 18, 2014 4:52 PM
Posted Fri Apr 18, 2014 6:10 PM
Great, thank you!
Posted Fri Apr 18, 2014 8:45 PM
It is addicting to play the way it is right now and I am looking forward to your updates on the game.
Edited by 8th lutz, Fri Apr 18, 2014 8:47 PM.
Posted Fri Apr 18, 2014 9:21 PM
Posted Fri Apr 18, 2014 11:01 PM
Posted Mon Apr 21, 2014 1:00 AM
Posted Mon Apr 21, 2014 5:57 AM
Took one look at the screenshot, thought "looks like Crossfire" and then read the text
Oh and yeah, cart when available
Posted Sat Jul 26, 2014 3:53 PM
Quite addictive and very challenging. This is shaping up fantastically.
*EDIT: OK...Found a better strategy for me is to 'babysit' rather than run around like a lunatic. Love the "Challenge" stage - caught me off guard and the summary at the end of it is SWEET. Died on Level 3, forgetting to heed my own (aforementioned) advice...lol.
Great stuff...RevEng, loving it!
Posted Sat Jul 26, 2014 7:31 PM
Posted Sat Jul 26, 2014 9:27 PM
...the relative safety of the lower row...
Exactly where I try to "babysit"
Posted Sun Jul 27, 2014 12:18 AM
This is coming along nicely. Good job. Do the humans just follow you around? It would be cool if you could drop them off somewhere and get a nice bonus for saving all of them. Or if they were "armed" and shot in the opposite direction of your shots. Kinda like picking up the second ship in Galaga. Gives you incentive to rescue them.
Posted Sun Jul 27, 2014 6:15 AM
This game is addictive and fun. The action and pace keeps you on your toes; however, you have to be cautious and patient (At least I need to be as I perform better with this title trying to apply that strategy :
I like godzillajoe's thought of providing some more incentive to rescue the humanoids. Even if nothing additional was done to change gameplay behavior regarding them, likely just ante up the point value in rescuing them could work wonders in motivation for not just the initial rescue, but also keeping them alive.
Perhaps something like instead of 100 points for each, bump it to 250-300.
If you save and preserve 3 alive you get a 1000 bonus with a 500 bonus for each additional humanoid above 3.
Something along those lines...
If contemplating gameplay changes to them, maybe turn humanoids into Progs instead of just death when Brains touch them as a possibility. And the Progs require additional shot(s) to kill, or/and as an(other) extra challenge, they pick up speed in their attacks as the levels increase.
Posted Sun Jul 27, 2014 8:04 AM
This is indeed very addicting! I like the ideas Trebor has regarding the humans.
Posted Sun Jul 27, 2014 9:23 AM
Posted Sun Jul 27, 2014 10:54 AM
Posted Mon Jul 28, 2014 10:11 AM
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