+MrFish Posted September 23, 2014 Share Posted September 23, 2014 plus the 5200 port and the related sources. You should probably post this on the main 5200 forum, otherwise not as many people will know about it. And isn't there a way to remove the old outdated attachments? I remember there was a way before the forum upgrade. Refer to this post: Delete User Files 1 Quote Link to comment Share on other sites More sharing options...
horsie Posted September 24, 2014 Author Share Posted September 24, 2014 (edited) Works a treat! Great work. Now can I ask your attention for one more thing? I'm not expecting you to fix this, but it's a glitch I'd always wondered about. Seems to pop up randomly, but usually only after a long time playing, which makes it particularly weird. Basically the game slows down. Also the sound becomes 'twinkly' (not indicated on video)..... I'm curious if you know just from looking at it what the programming glitch is? BTW, I recorded this video a few years ago but never got around to asking about it. Edited September 24, 2014 by horsie Quote Link to comment Share on other sites More sharing options...
+JAC! Posted September 24, 2014 Share Posted September 24, 2014 (edited) I don't think its' a glitch but, well, the result of displaying more 10 movable multi-color objects on a 1979 machine that was designed to display 4 single color objects And most likely this even is NTSC, with less time CPU available per frame. I had already optimized the sprite routine a little, but sooner or later the amount of object will cause frame drops. I'll send you a version that displays the frame rate. Then you can check is that's the reason or if it's really the game logic (which I don't think). Edited September 24, 2014 by JAC! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.