I'm not sure when the last time Nintendo licensed out LCD products, though. It could be as long ago as 10 years or more.
I don't know how complete it is, but the "Nintendo Mini Classics" Wikipedia entry
lists several releases, by a number of different distributors over the years, with the most recent being dated 2007. Also, EntertainmentEarth.com has what looks like a preorder
up for another run of Nintendo Mini Classics, attributed to a firm called "Global Holdings" (I say it looks
like a preorder because I think this site uses the same terms for both yet-to-release products and items that are just projected to restock at some future date).
I'm not sure to what degree the Mini Classics line can be used to gauge Nintendo's willingness to license out DK for the Coleco tabletop recreation, though. The Mini Classics concept, and maybe even the "blueprints" for actual manufacturing execution, seems to be something Nintendo owns and licenses out, whereas the tabletop is third party through and through.
The only system-on-a-chip AtGames has is for the Sega Genesis/Mega Drive.
Don't forget their SMS/GG-on-a-chip implementation, the Noza (of which, linking back to the main thread topic, Coleco Holdings had a release in 2006).
Interesting that according to that website, Coleco Holdings also holds the rights to Zaxxon, not SEGA.
Continued below . . .
Maybe Coleco had some kind of perpetual "non-exclusive" license to use Zaxxon for electronic games and the consoles of the time.
Which website were you guys referring to? If you meant Coleco's US trademark registration for the "Zaxxon" mark
, the application for that was filed by Coleco Holdings in November 2012. It's not something that's been around since the 80s. If you're talking about a website discussing the Zaxxon
IP itself and its copyright ownership, I don't know anything about that, but the mark
(the word) in the context of computer/electronic games is registered to Coleco since August 2013. Curiously, the registration entry says, "Use in Commerce: Jun. 01, 2006." I'm not sure what normally goes in that field, but the last use of "Zaxxon" in commerce is surely not so far back as 2006.
My own opinion is that they're not necessarily as careful as they should be with what they can and can't do and what they actually have rights to. That's for them to worry about in the end, though.
We should kind of worry about it, too, though, because if
something has not been fully squared away through all relevant legal processes, and an injunction (?) is successfully filed by someone, products relating to the disputed properties could get pulled from shelves, no? It would be Coleco's problem to handle, but we would lose out, too. Please note, this is just hypothetical and is not a statement of future likelihood.
Ignoring release dates sounds more like something a mom-n-pop shop or a backwoods discount store (Dollar General) would do, rather than a Toys-R-Us or Sams Club, that frequently deal with brand new inventory.
The thing is, though, this is classified as a toy, not a video game. Games, movies, music, etc. have set release dates, but toys usually just go out whenever they're ready. If you ask a toy company when X new product will hit stores, they'll just give you a response like "should be sometime in August." So, these AtGames "toys" having been assigned actual release dates is not a typical situation for retailers.
Controllers are detachable, and the CV controllers are compatible with the original console. Can't wait to try my new controller on my original CV, but since classes start tomorrow, that may have to wait a few days :).
(boldface is mine) I'm confused. Are you saying you have
or have not
confirmed that the CV FB's controllers are backwards compatible with the original CV?
Yes, the (bogus) few seconds wait after the title screen in CV games is there :). That's because it's the original rom, folks!
MINOR cosmetic changes on some opening screens for some games due to copyright issues.
I've always been under the impression that the 12-second wait is a ColecoVision BIOS operation, meaning it's not actually in any game code. Thus, running the original game ROMs has nothing to do with it.
Can you (or anyone else who has picked up an early CV FB) give examples of the cosmetic changes you're seeing on some opening screens?Request to anyone who already has a CV and/or INTV FB
: can someone boot up the system(s) while holding down the Start and Select buttons on the base unit? I'd like to see if this brings up a debug/test mode that may reveal which of AtGames' processors is powering the system. Pictures or video footage in particular would be great. Many thanks in advance!