Ransom Posted May 28, 2014 Share Posted May 28, 2014 The spiders in AD&D (Cloudy Mountain). 1 Quote Link to comment Share on other sites More sharing options...
Rhomaios Posted May 28, 2014 Share Posted May 28, 2014 Birds, bats, and anything else that flies erratically. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted May 28, 2014 Share Posted May 28, 2014 Birds, bats, and anything else that flies erratically. The bats from the second quest of Pitfall II come to mind. 3 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted May 28, 2014 Share Posted May 28, 2014 In BAGMAN when you were waiting for that one elevator to come down that stupid runaway mine cart could come from behind and nail you. I also hated how the guards got suicidal sometimes by jumping off the ledge so they'd land on you while coming up on the elevator. You are f***ed! Quote Link to comment Share on other sites More sharing options...
cimerians Posted May 28, 2014 Share Posted May 28, 2014 Bats in Pitfall II Worluk Wizard of Wor The porticullis in Karateka Wights in Pool of Radiance Red Demons in Ghosts n' Goblins Hammer Bros. Super Mario Bros. ReDeads Zelda Ocarina The bullet in Jumpman [insert enemy here] Sinistar Flying Medusa heads in Castlevania Cliff Racers Morrowind Revenants in DOOM Food in Ultima I will post more as memory serves....it can go on and on......... Quote Link to comment Share on other sites More sharing options...
Gredler Posted May 28, 2014 Share Posted May 28, 2014 Trapped chests. I hate having the excitement of opening a chest ruined by the likelyhood of the chest sprouting arms and legs and opening up to a maw of teeth. Thanks, buzzkillington. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted May 29, 2014 Author Share Posted May 29, 2014 Trapped chests. I hate having the excitement of opening a chest ruined by the likelyhood of the chest sprouting arms and legs and opening up to a maw of teeth. Thanks, buzzkillington. It doesn't help that the chest monsters in "Super Mario RPG" are some of the toughest in the game. Quote Link to comment Share on other sites More sharing options...
Video Posted June 1, 2014 Share Posted June 1, 2014 I'd say the sun on SMB 3 Not because it's necessairly hard, but because it comes after you constantly and there's no way to kill it (I think) Quote Link to comment Share on other sites More sharing options...
CatPix Posted June 1, 2014 Share Posted June 1, 2014 You can, with a star, if I remember correctly from a video I saw. But that's hard luck. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted June 1, 2014 Share Posted June 1, 2014 (edited) Yes but the sun returns short after IIRC. Was playing Megaman 4, there's a flying ladybug really annoying! Edited June 1, 2014 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
retrorussell Posted June 10, 2014 Share Posted June 10, 2014 SIDE ARMS: HYPER DYNE (arcade). The snake things that constantly hound you, move really fast, and take forever to kill. And, they shoot! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 10, 2014 Share Posted June 10, 2014 Did I already mention the last boss of Athena (NES/Arcade)? It's actually indestructible unless you meet some secret requirements before meeting it :/ Quote Link to comment Share on other sites More sharing options...
chuckwalla Posted June 11, 2014 Share Posted June 11, 2014 Off the top of my head... Spider in Centipede (annoying) Baiter in Defender (pretty annoying) Tanks in Robotron (very annoying) The green S.O.B. in Qbert (severely annoying) Understandable, considering these arcade games were designed to challenge the player to the highest extent in order to get the player to insert another quarter... 2 Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 11, 2014 Share Posted June 11, 2014 Zelda II: Adventure of Link-- Those flying skulls (called bubbles) in the palaces and take numerous hits to get rid of them. Also, the bubbles in certain stages that rise from pits. Hit one of those and you'll end up falling back into a pit. Scrapyard Dog for the 7800. Just about every enemy including the fire hydrants and basketballs. Not to mention the jumps in the sewer level. 1 Quote Link to comment Share on other sites More sharing options...
retrorussell Posted June 11, 2014 Share Posted June 11, 2014 Good call on Zelda II. I also hate the flying eyes, especially when they're invisible (you don't have the cross)! Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted June 11, 2014 Share Posted June 11, 2014 Lots of good choices so far. The one that bugged me the most as a kid? Those darned alligators in Pitfall! I can hop them easily now, but I still get a twinge of dread, remembering how I used to lose Harry most often on those screens! Quote Link to comment Share on other sites More sharing options...
BydoEmpire Posted June 11, 2014 Share Posted June 11, 2014 (edited) The Mutants in Defender The Tanks in Robotron Dracula in Castlevania (I still haven't beaten him - maybe if/when I ever retire I'll give it another go) Any foul-mouthed pre-teen playing an online FPS (not classic, but still annoying) Edited June 11, 2014 by BydoEmpire Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 12, 2014 Share Posted June 12, 2014 The Darknuts especially the blue ones in the original Legend of Zelda. I remember throwing fits trying to get the Whistle in the level five dungeon when I had the wooden sword but I needed the White Sword and I couldn't get it until I had enough heart containers. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 12, 2014 Share Posted June 12, 2014 The Mutants in Defender The Tanks in Robotron Dracula in Castlevania (I still haven't beaten him - maybe if/when I ever retire I'll give it another go) Any foul-mouthed pre-teen playing an online FPS (not classic, but still annoying) To me, the controls in Defender were my worst enemies. That game is player-hostile in the extreme, which is why we should admire those who excel at it even more. Quote Link to comment Share on other sites More sharing options...
S1500 Posted June 12, 2014 Share Posted June 12, 2014 To me, the controls in Defender were my worst enemies. That game is player-hostile in the extreme, which is why we should admire those who excel at it even more. This. Another issue I noticed with the game is that when you switch between left & right, your ship moves left & right across the screen. In the heat of battle, you get a bit confused whether you are actually moving or standing still & the landscape is panning. Compare this against Chopper Command. Quote Link to comment Share on other sites More sharing options...
+frankodragon Posted June 13, 2014 Share Posted June 13, 2014 In the ColecoVision version of Frenzy, Big Otto will kill you very quickly if you shoot out an Evil Otto in the same room. You really don't have much of a chance to escape. Quote Link to comment Share on other sites More sharing options...
attakid101 Posted June 13, 2014 Share Posted June 13, 2014 Worst enemies for me are the ones that make me panic. Here are a few that come to mind: Metroids in Super Metroid - they stick like glue and suck your life faster than a bad marriage Rip Van Fish from Super Mario World - enemies that chase you always suck, but this bastard chases you UNDER WATER ReDeads from Ocarina of Time - They're easily avoidable but when they manage to grab you... Every enemy in Metal Gear Solid - Anytime I see that exclamation point appear and hear that alert (!) sound, I panic The knife guys from Wild Guns - You already have a million things to worry about in that game, then here comes a guy with a knife that you can't shoot! Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted June 13, 2014 Share Posted June 13, 2014 (edited) I used to call this Mr. Sun. I called this one big bertha. I played the crap out of that game. Those are probably the most annoying two enemies in SMB3! The sun is unavoidable for the most part unless you freakking speedrun the level, and the fish doesn't only take your power up; it takes your entire life! My mind is drawing blanks right now, but here's some recurring design choices I've seen through multiple series that are just cheap and annoying: Enemies that respawn instantly when you scroll the screen. Pretty much every NES game suffers from this to some extent due to memory limitations, but some developers designed their games in such a way that you have to backtrack a lot and get continuously spammed with respawns (Turtles 1). Powerups/items in an inaccessible location or that immediately fall off screen when released. Any boss that takes 40 hits or more to defeat is just cynical developers being unfair and lame. Spikes cause instant death even if your character has full health (Megaman). Any platforming area where an enemy is positioned just so that it knocks you backwards to your death as you're trying to leap over a pit (Castlevania, Ninja Gaidan). Chests or Item boxes that release enemies instead of useful items (the chest boss in SMRPG - I had a couple lame continues because of those). NES: Glitches due to poor connection. You spend 15 minutes trying to clean the cart and finally get the game working in your NES. You get balls deep into the game when you begin to see graphical corruption or glitches but you're too far into the game to pull it back out and start over. Eventually it just crashes or the graphical corruption gets so bad it becomes completely unplayable. Atari: Games that have 64 unique variations but because you bought it used, there's no instruction manual to tell you what they do. Bonus points if you've got a worn select switch and it skips the variation you want due to contact bounce. Edited June 13, 2014 by stardust4ever Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 13, 2014 Share Posted June 13, 2014 This. Another issue I noticed with the game is that when you switch between left & right, your ship moves left & right across the screen. In the heat of battle, you get a bit confused whether you are actually moving or standing still & the landscape is panning. Compare this against Chopper Command. That's only because you are as lame at it as I am. Quote Link to comment Share on other sites More sharing options...
+DZ-Jay Posted June 13, 2014 Share Posted June 13, 2014 Every enemy in Metal Gear Solid - Anytime I see that exclamation point appear and hear that alert (!) sound, I panic To me, that happened with the radio static in Silent Hill. Man, that game was scary, and for some stupid reason, I insisted on playing it at night, in the dark. Every time the radio started playing static, indicating there was a mutant lurking in the shadows around me, I freaked out like a little girl and wanted to run away to mummy! Damn! I enjoyed that game. -dZ. Quote Link to comment Share on other sites More sharing options...
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