BenMcLean Posted August 12, 2014 Share Posted August 12, 2014 I get the error: pfread_msk.asm (1): error: Label mismatch... --> pfread f268 Unrecoverable error(s) in pass, aborting assembly!when I try to add "inline pfread_msk.asm" to the end of my code. Test case: set smartbranching on set kernel_options player1colors playercolors pfcolors main goto main inline pfread_msk.asmAny idea what that's about? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted August 12, 2014 Share Posted August 12, 2014 I was being terribly unclear in your previous topic. That hoodeehoodee.asm file is only for the multi-sprite kernel which doesn't have built-in pfread commands. Quote Link to comment Share on other sites More sharing options...
BenMcLean Posted August 13, 2014 Author Share Posted August 13, 2014 I was being terribly unclear in your previous topic. That hoodeehoodee.asm file is only for the multi-sprite kernel which doesn't have built-in pfread commands.What does it really mean to be on the multi-sprite kernel? I have multiple sprites and I've selected kernel options to enable me to use multiple sprites, so does that mean I'm on the multi-sprite kernel? Or do you mean by posting this to say that I'm not actually on the multi-sprite kernel with those kernel options? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 13, 2014 Share Posted August 13, 2014 Have you looked at this yet: randomterrain.com/atari-2600-memories-batari-basic-commands.html#multikernel 1 Quote Link to comment Share on other sites More sharing options...
BenMcLean Posted August 13, 2014 Author Share Posted August 13, 2014 Have you looked at this yet: randomterrain.com/atari-2600-memories-batari-basic-commands.html#multikernel Not really, but your pointing it out at this juncture suggests that to be on the multisprite kernel, I would say "set kernel multisprite" and I haven't said that in the above program, so I'm not on the multisprite kernel and I can use pfread without a module. Is that right? 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 13, 2014 Share Posted August 13, 2014 Not really, but your pointing it out at this juncture suggests that to be on the multisprite kernel, I would say "set kernel multisprite" and I haven't said that in the above program, so I'm not on the multisprite kernel and I can use pfread without a module. Is that right? Right. Quote Link to comment Share on other sites More sharing options...
BenMcLean Posted August 22, 2014 Author Share Posted August 22, 2014 OK thanks very much. Quote Link to comment Share on other sites More sharing options...
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