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Wrath of the Shurikens / ''Shuriken no ikari''

Colecovision Homebrew

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#26 scobb OFFLINE  

scobb

    Moonsweeper

  • 291 posts

Posted Thu Sep 4, 2014 5:57 PM

Nice!  :grin:



#27 harlock76 OFFLINE  

harlock76

    Chopper Commander

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Posted Sat Sep 6, 2014 2:11 PM

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision.  So I remember JF showing me the ninja game.  So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game. 

Just now I finished inputting the level data. 

 

attachicon.gifNinjaGame.gif.gif <--click to animate

I just need to add the background tiles.  Then work on putting enemies in. 

The game engine allows back and forth screen transition.  Also will add in top and bottom transition as development goes on. 

 where's the f...n castle ? LOL



#28 retroillucid OFFLINE  

retroillucid

    Facebook.com/Collectorvision

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Posted Sat Sep 6, 2014 2:22 PM

where's the f...n castle ? LOL


Castle ?

#29 artrag OFFLINE  

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    Dragonstomper

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Posted Mon Sep 8, 2014 3:42 PM

nice! what about an msx port ?



#30 retroillucid OFFLINE  

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Posted Mon Sep 8, 2014 3:53 PM

nice! what about an msx port ?


Sure, but right now I'm looking for a good source for PCBs and Cartridge shells

#31 5-11under OFFLINE  

5-11under

    River Patroller

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Posted Mon Sep 8, 2014 5:28 PM

Sure, but right now I'm looking for a good source for PCBs and Cartridge shells

 

J-F, I have an MSX (Yamaha) already, so PCBs wouldn't be a problem. I think shells are available somewhere... call Claus?



#32 retroillucid OFFLINE  

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Posted Mon Sep 8, 2014 5:34 PM

J-F, I have an MSX (Yamaha) already, so PCBs wouldn't be a problem. I think shells are available somewhere... call Claus?


Yippi!!! Awesome!

Maybe I can work something out for shells

#33 slab0meat OFFLINE  

slab0meat

    Stargunner

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Posted Tue Sep 9, 2014 7:51 AM

Castle ?

 

The one with the Princess in it...



#34 retroillucid OFFLINE  

retroillucid

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Posted Tue Sep 9, 2014 12:23 PM

http://youtu.be/tBOl5fd4su8


Edited by retroillucid, Tue Sep 9, 2014 12:28 PM.


#35 NIAD ONLINE  

NIAD

    Quadrunner

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Posted Tue Sep 9, 2014 12:37 PM


damn! Another three minutes of my life that I'll never get back.

#36 retroillucid OFFLINE  

retroillucid

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Posted Tue Sep 9, 2014 12:41 PM

damn! Another three minutes of my life that I'll never get back.


:(

This documentary is made by my friend Dave Danzara and it's narated by my dear friend Cat Despira
It will be a great film as Dave did with the Video Craze

#37 InfraMan OFFLINE  

InfraMan

    Chopper Commander

  • 195 posts
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Posted Tue Sep 9, 2014 7:03 PM

:(

This documentary is made by my friend Dave Danzara and it's narated by my dear friend Cat Despira
It will be a great film as Dave did with the Video Craze

 

 

Cool, I really enjoyed The Video Craze... not sure what this one is actually about from the teaser, though.

 

I'm a sucker for video game documentaries. :P



#38 NIAD ONLINE  

NIAD

    Quadrunner

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Posted Tue Sep 9, 2014 7:42 PM

:(

This documentary is made by my friend Dave Danzara and it's narated by my dear friend Cat Despira
It will be a great film as Dave did with the Video Craze

No disrespect intended, it's just that after watching, I had no idea what the video was for and more importantly... nothing about my favorite system, the CV, as far as I understand.



#39 Kiwi OFFLINE  

Kiwi

    Stargunner

  • 1,381 posts

Posted Fri Sep 25, 2015 10:16 PM

I think it's fair to say where I'm at with this game. 

This is what I have so far.



It's 13.8KB in ROM size.  The project is on hold at the moment.  One, I need to figure out how to make a bankswitching game.  Otherwise, I'll probably go up to 32x32, or 24x32 meta tiles instead of 16x16.  I want to rewrite the platforming engine to have better gravity instead of having linear gravitational pull. 

platformerDemo.gif

I did a small Megaman-like demo to try to build a new platforming engine to work off of.  This project in on hold. I want to get my platformer, Rockcutter finished. 



#40 TPR OFFLINE  

TPR

    Stargunner

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Posted Fri Sep 25, 2015 10:24 PM

This project in on hold. 

That's a shame.  It looks super fun!   Let us know if you ever take it off the back burner.



#41 Kiwi OFFLINE  

Kiwi

    Stargunner

  • 1,381 posts

Posted Fri Sep 25, 2015 11:00 PM

That's a shame.  It looks super fun!   Let us know if you ever take it off the back burner.

Will do. 

I have like 10-20 projects on hold.  I usually want to wait til I'm almost done to announce it.  Very few of them are almost done. 



#42 grips03 ONLINE  

grips03

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Posted Sun Oct 4, 2015 4:22 AM

looking good







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