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Flappy bird


TXG/MNX

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Picky bugger all of a sudden :)

Yeah, anything to get out of the finder's fee... [comedy muttering =-]

 

And one that's actually playable.

That'll stop it from being a Flappy Bird conversion though... (No offence iesposta. =-)

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Yeah, anything to get out of the finder's fee... [comedy muttering =-]

 

 

That'll stop it from being a Flappy Bird conversion though... (No offence iesposta. =-)

No offense taken. I like to think my Version is playable because I programmed it without ever having played the original, and I at least tried to make it fun and funny.

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No offense taken. I like to think my Version is playable because I programmed it without ever having played the original, and I at least tried to make it fun and funny.

 

And I wasn't talking about your version, which is playable. I was talking about all the versions with fancy graphics that aren't playable.

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It all started here:

http://formatwar.net/forums/viewtopic.php?f=5&t=463

And I was even trying to motivate Sack and posted 'Dark Side' idea, this was before there were two C64's versions coming...

I know Sack is very busy in his life but who knows... Why not try to message shooting him? :grin:

Edited by José Pereira
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Never saw the big thing about Flappy bird / clones of it, I think its nice it got ported by many (well done those coders) and people enjoyed it but for ->me<- its was the most annoying un-fun game I'd seen in a while, no sense of just one more go, as soon as I hit one of the columns twice I put the bloody thing down and never went back.

 

Horses for courses I guess....

Edited by Mclaneinc
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It all started here:

http://formatwar.net/forums/viewtopic.php?f=5&t=463

And I was even trying to motivate Sack and posted 'Dark Side' idea, this was before there were two C64's versions coming...

I know Sack is very busy in his life but who knows... Why not try to message shooting him? :grin:

 

That's a start :-) let me know what you can do...

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TBH, it's a shit game. It's like a case of "mee-too-ism" that retro computers and consoles have people doing versions for them.

For actual good playable games like Line Runner, Cannanbalt and the like, it's a positive thing.

For junk like this - really, the time/effort would be way better expended on reproducing a game that's actually worth having in the first place.

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I figured if I was fast enough it'd possibly get some mainstream attention too (and in one case it did, but that was a poor port of the game) - but life came along and dumped a stack of work on me (which, ironically, is games porting)

 

maybe when this project is done (which should be soon) I can sort out my personal 'to do' list, which currently needs a second house to hold it.

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Hmmm,

 

how can Flappy by Pirx be controlled ? Tried it with a joystick and smashing the fire-button several times but nothing happened. (And I tested the joystick and fire-button afterwards with a different game and it worked good). Do we need keyboard here or Paddles or what kind of controls for Flappy ?!?

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Yes, Space Bar let it fly :-)

 

There were some hacks that made it a bit easier to play. Pirx, what do you think about pimping your Flappy (e.g. adding background, score, sound, moving obstacles) and taking the money :grin:

 

Hello Bunsen,

 

Do you think it is really worth it? FOr me it was kind of a mental exercise, especially in generating playfield. I really doubt this game can be made playable - it can be made much nicer though (:

 

I will think about it ^_^

 

Best,

pirx

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