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Coleco Skill 1 VS Skill 3


Tarzilla

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Based on some things from this thread:

 

http://atariage.com/forums/topic/230683-coleco-adam-donkey-kong-ddp-cassette/

 

that talked about some Coleco games have some features missing from Skill1 that only showed up in Skill 3, I thought I'd start looking for some. I encourage others to join in and add their findings then we can compile a master list. Remember, we aren't looking for speed or difficulty increases, but enemies or screens then might only show up on Skill 3

 

Here are some I took a quick look at. I played until a certain point on Skill 1 then did the same on Skill 3

 

Carnival-No new enemies or screens-played until 4th round

Ladybug-No new enemies or screens. Cleared first board.

Smurf Rescue -No flying enemies on Skill 1-Skill 3 has Black Bird, Black Bat and Spider-Rescued Smurfette once.

Space Panic-No new enemies or screens-cleared first 3 boards.

Tarzan-No new enemies or screens-finished one complete level

Edited by Tarzilla
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The "Smurf" manual says it well: "Game Options 1 and 5 are easy versions, especially designed for beginners and very young children. There are no attacking creatures and you don't have to worry about keeping Smurf's energy level up. When you get better, try one of the harder games (Game Options 2,3,4,6, 7 or 8 ).

 

Also, it's clear we shouldn't limit it to just skill 1 versus skill 3. It seems like skill 2 can be where the change can happen.

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