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RGB - game with sources


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#1 MaPa OFFLINE  

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Posted Mon Oct 27, 2014 3:51 AM

Hi, here is latest production from MPG PRODUCTIONS. A game called RGB with source code and files included (attached rgb.zip). You should read attached manual if you don't figure it out.

 

rgb.png  rgb2.png  rgb3.png  rgb4.png

 

 

Attached Files


Edited by MaPa, Mon Jan 12, 2015 6:58 AM.


#2 Madi OFFLINE  

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Posted Mon Oct 27, 2014 4:56 AM

Great game. I am not of a good gamer, but really enjoyed it (still on lvl 1 :skull: ).



#3 Justin Payne OFFLINE  

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Posted Mon Oct 27, 2014 7:28 AM

Nice work!

#4 TheNameOfTheGame OFFLINE  

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Posted Mon Oct 27, 2014 8:56 AM

Wow!  This is a really nice game! :)



#5 biobern OFFLINE  

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Posted Mon Oct 27, 2014 9:19 AM

WHAT A GREAT GAME! Maybe the most beautiful of them all. Graphics are up to the highest Nintendo NES-standards IMHO. Around seven colors per sprite!? I still don't get how you did that. Music and gameplay is also great. What I'm missing is an attract mode (just for watching the beauty of this game when I'm lying in bed) and maybe an integrated screen with the instructions.



#6 Philsan OFFLINE  

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Posted Mon Oct 27, 2014 3:00 PM

Marek, don't you think that with RGB awesome engine Impossible Mission could be programmed?



#7 popmilo OFFLINE  

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Posted Tue Oct 28, 2014 1:17 AM

Hi, here is latest production from MPG PRODUCTIONS. A game called RGB with source code and files included (attached rgb.zip). You should read attached manual if you don't figure it out.

 

attachicon.gifrgb.png attachicon.gifrgb2.png attachicon.gifrgb3.png attachicon.gifrgb4.png

 

 

Thanks for such a nice package with source included!
Great game, wish you many more!



#8 MaPa OFFLINE  

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Posted Tue Oct 28, 2014 3:56 AM

Around seven colors per sprite!? I still don't get how you did that.

Yeah.. I don't know it neither because the sprites has 3 colours plus background :)

 

Marek, don't you think that with RGB awesome engine Impossible Mission could be programmed?

I had to look at youtube to see Impossible Mission. It does not look too complicated but I don't know if it fits to RGB engine. I think that better is to program "engine" for Impossible Mission. Btw. RGB engine is rather simple. It's just 5-color char mode with changing 2 colors per charline (black, gray and white is base for whole level screen). And it's just colored with PMGs for robot "heads", calibration "eye" and bonuses. 



#9 MaPa OFFLINE  

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Posted Thu Nov 6, 2014 1:53 AM

The first post was updated with new files. Some minor tweaks and fixed small bug found by Xuel (http://atariage.com/...-3#entry3106348) .



#10 MaPa OFFLINE  

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Posted Mon Jan 12, 2015 7:03 AM

The first post was again updated with new files. Hopefully fixed bug desribed here (http://atariage.com/...-6#entry3145136) and did not make another one :)



#11 TheNameOfTheGame OFFLINE  

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Posted Wed Jan 14, 2015 11:50 AM

The first post was again updated with new files. Hopefully fixed bug desribed here (http://atariage.com/...-6#entry3145136) and did not make another one :)

 

Oh many thanks!



#12 Jetboot Jack OFFLINE  

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Posted Thu Jan 15, 2015 1:20 PM

SUPERB game - absolutely excellent!!!

 

sTeVE



#13 TheNameOfTheGame OFFLINE  

TheNameOfTheGame

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Posted Thu Jan 15, 2015 3:58 PM

Quick question.  I loaded the source into WUDSN and it doesn't know a compiler for the .XSM extension.  What assembler is that extension for?

 

**edit** NVM, it was XASM.  Found it with google.


Edited by TheNameOfTheGame, Thu Jan 15, 2015 4:03 PM.


#14 MaPa OFFLINE  

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Posted Fri Jan 16, 2015 12:55 AM

Yeah.. I use my own extension for XASM source files... the default was .asx I think.



#15 Back2skooldaze OFFLINE  

Back2skooldaze

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Posted Thu Oct 8, 2015 3:36 PM

Very good and well thought out puzzle game love it!!!!!



#16 pseudografx OFFLINE  

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Posted Fri Oct 9, 2015 3:34 AM

Thanks, we're glad you like it :-)



#17 Heaven/TQA OFFLINE  

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Posted Fri Oct 9, 2015 8:31 AM

re ASX... was not good on Windows systems... ;)






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