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Pitfall II - ARCADE


macdlsa

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I always wondered what would happen if David Crane had produced a sequel to his Pitfall II...

The coin-operated division of SEGA did this in 1984 when they released the magnificent "Pitfall II - The Lost Caverns" - The Arcade Game.


Well, Mr.Crane... if this will happen, I have already prepared my box, as usual in "WHITE LABEL", for a possible label-contest ... ;)


post-10922-0-10608000-1416610631_thumb.jpg

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Damn what a horrible game ! ... and that's not Pitfall Harry ( moustached ?! ) , but a "Mario" disguised as Indiana Jones :-o :-o :thumbsdown: :thumbsdown: !
I mean a porting of the real arcade game and all its magnificent gameplay !

Ok, I probably am a fanatic, since it was one of my favorite games and it still is even now :-D :

 

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yeah, I was confused with a post showing what a Pitfall II arcade game might have looked like when there actually was a Pitfall II arcade game. There was also a SG-1000 game based on it that was ported to the Colecovision, but it's not a straight port. The SG-1000 version looks like it combines elements from the arcade and 2600 versions of Pitfall II.

Edited by BrianC
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I always wondered what would happen if David Crane had produced a sequel to his Pitfall II...
The coin-operated division of SEGA did this in 1984 when they released the magnificent "Pitfall II - The Lost Caverns" - The Arcade Game.
Well, Mr.Crane... if this will happen, I have already prepared my box, as usual in "WHITE LABEL", for a possible label-contest ... ;)

 

You'll have to do it with an Activision box style. But I think this one will still be better!

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*Yep, the SG-1000/Coleco version "reprise" something of the coin-op gameplay, but it's poor, though.

 

*I thought about an Activison box but I always really liked and still like much more Atari's packaging.
Years ago I set up the "white label" for the "Arcade-series" only, a bunch of games like "Asteroids-Arcade", Defender, Galaxian, Pac-Man... etc... ;)

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  • 2 weeks later...
  • 5 months later...

[ "Post reprise" ;) ]

 

I can see Activision license the SG-1000 version from Sega and releasing it for the ColecoVision.

Yep, but since the "new" CV game is pretty much the same as the SG-1000 it lacks of MANY details typical of the coin-operated game :-o !

 

Well, I didn't want to post here anything else about my "mockup"... but I changed my idea, hoping that someone would be interested... ;)

 

 

[ lo-res and compressed images ]

 

 

Here it is the original Pitfall II map, done with Commodore 64 screenshots.

It is IDENTICAL to the VCS version... just a little bit more graphic details and nothing else ! :

post-10922-0-56693000-1430904076_thumb.jpg

It has 8 vertical columns and 27 horizontal "floors" in which Harry could run, PLUS other "virtual" 2 floors which are "occupied" by the river (and, of course, in which Harry could swim), for a total of 29 "floors".

 

 

 

This is the coin-op arcade game map :

 

The first level

post-10922-0-79853900-1430903629_thumb.png

It has 32 sections. It's designed to "take" something from the Crane's very first Pitfall game, which is developed in horizontal way only and with just the possibility to climb up/down one ladder at a time to go in the lower level.

The underground levels (second, third and fourth)

post-10922-0-11852600-1430903641_thumb.png

They are developed on a 8 columns/28 floors map... so a structure very close to the home version's !

 

If you're interested but you do not already knows all the other differences between home and arcade versions (and they're MANY...) , please check the videoclip in post 5 [http://atariage.com/forums/topic/232066-pitfall-ii-arcade/#entry3118774] .

 

 

At this pont, thinking about an "hack" of the Pitfall II home version, I imagined to "cut" much of the arcade's 1st level and to combine it with a NEW "27 levels-underground" (just one less than the arcade version), in the way I have a total of 29 "floors", perfectly matching the home version's development ;) :thumbsup: :-D !!!

 

And so here it is "my" Pitfall II - The Arcade game mockup map for the VCS :

post-10922-0-74642000-1430904384_thumb.jpg

 

Here you can see the two maps of the home+arcade VCS versions mixed together (I made it just to see the differences...) :

post-10922-0-55235300-1430905381_thumb.jpg

 

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Damn what a horrible game ! ... and that's not Pitfall Harry ( moustached ?! ) , but a "Mario" disguised as Indiana Jones :-o :-o :thumbsdown: :thumbsdown: !
I mean a porting of the real arcade game and all its magnificent gameplay !

Ok, I probably am a fanatic, since it was one of my favorite games and it still is even now :-D :

 

 

Is that the Master System?

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