Jump to content

Photo

Sword of Iffrit

sword of iffrit bB viking atari games

90 replies to this topic

#76 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Sun Feb 12, 2017 9:10 PM

Ok, I'm way late to the game on this, but this game is great!  Up there with Ature, and Dungeon and other adventure/RPGs.  Some really strong games being developed for the old VCS here lately.  I'm still at a bit of a loss for how to do things like make use of what I assume is the shopkeeper, but I'm admittedly not very deep into the game.

 

First blush, this is great!  Can't wait to play it more!



#77 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Tue Feb 14, 2017 5:10 PM

Ok, finally got victory last night in Game 2.

 

I'm wondering, do you really need Game 1?  While it was great for getting to know my way around the world, I actually understood the game and how everything worked a lot better playing Game 2.  I love the rainbow bridge screen!  

 

Is there anything to be gained by going to Valhalla?  All that I ever do is cause Ragnarok and that's not good for anybody!  Although I love that such is possible!

 

I don't know that I ever found the torch, it didn't show up in my inventory if I did. Although I didn't encounter any dark rooms, so maybe I did.

 

Also not sure I got the coins except that I was able to buy the key.  Do they appear in the inventory bar?  Is it a choice between the key or the armor or can I buy both?  Do I have to collect coins twice?

 

Going to play through a couple of more times tonight.  Loving it!  :spidey:



#78 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Tue Feb 14, 2017 7:36 PM

Hi thanks for playing. The ragnarok screen is a new ending im still working out the details but will be survivable as sort of boss rush challenge for game 2. Um game 1 is placing the sword in a random area every game, I may shake up the items in that too in a future update to give it a more unpredictable gameplay.
The shopkeep with the key gives it free for now. The armor requires gold(hidden). There's a secret in the graveyard. And im working on an area that will use the torch.

Well thats as far as I got for now

Edited by ultima, Tue Feb 14, 2017 7:38 PM.


#79 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Tue Feb 14, 2017 7:42 PM

Fantastic!  Again, loving the game and having a lot of fun watching it develop.

Secret in the grave, got it!



#80 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Sat Feb 25, 2017 12:06 AM

Flora & Fauna of Iceland.png People of the 9 worlds.png Attached File  Sword_of_Iffrit 02_24_17.bin   32KB   62 downloads

 

Added more poosibilites of the sword location in game 1. Also stripped out ragnarok scene till I get it working right.



#81 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Mon May 29, 2017 3:49 PM

Bugfix

Attached File  sword of iffrit 5-29-17.bin   32KB   33 downloadsAttached File  Swordofiffrit5-29-17(portable).bin   32KB   20 downloads
Portable version still needs the score fixed so the key item will not be in your inventory but still works till i get a work around

#82 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Sun Jun 18, 2017 7:29 PM

 -dropped game 1. now the goal is take the sword to valhalla (so far...)

 -armor is randomly located every game (reduces damage by 1/2)(player will turn green)

 - sword weapon does twice the damage of the bow

 -boss enemies killed stay dead

 - player takes more damage without armor (player is red)

 - bow has a power up called deadly aim (same damage but the speed on a connecting enemy hit is at machine gun level)

 - added random drop item drinking horn (refills life at full)

 - removed some inventory graphics to improve performance on portable

*Next will add titlescreen music and improve ending add some polish to existing things...

 

 

Attached File  Sword of Iffrit 6-18-17.bin   32KB   40 downloadsAttached File  Sword of Iffrit (portable)6-18-17.bin   32KB   18 downloads



#83 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Mon Jun 19, 2017 4:55 PM

Super stoked to play the new version!  Thank you!



#84 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Wed Jun 21, 2017 6:10 PM

I'm getting stuck in the Gold Castle.  I go south across the sea, get the money and buy the key, then through the graveyard, open the secret passage with the tombstone, go through the blue castle (get the armor), press the switch and cross the bridge, exit and go to the gold castle, get the dotted circle (what is it?), but then I cannot get back across the bridge in the blue castle because I cannot press the switch again and there doesn't appear to be any other way to access the gold castle.

 

 

Even with that, I am totally loving the game and love how different it already is from the earlier version!

 

Final nitpick, is there anyway on the playfield on the second screen to indicate that you are on the shore so that when you go south and turn into the ship it's not as disorienting?  Not a major issue, more of a style quibble.

 

keep up the awesome work!

 

:spidey:



#85 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Fri Jun 23, 2017 12:38 PM

-I've added an extra switch in the castle. (to prevent player from being trapped)

- fixes the portable version to display the surtr sword only once in the score

- plus there's some more little touches like the background not changing after the dragon battle
- bugfix * a 1 in a million chance of killing the dragon and he leaves a dead fireball on the exit path that kills the player instantly (fixed)
- added a titlescreen tune

- stan jr asked  " get the dotted circle (what is it?)" That's the "DEADLY AIM" bow upgrade

 

 

 

Attached File  Sword of Iffrit 6-23-17 ver 2.bin   32KB   16 downloadsAttached File  Sword of Iffrit (portable) 6-23-17 ver 2.bin   32KB   7 downloads  

 

 

 

*Next update  I will see if its possible to add a little area to see the boat before boarding it (thanks stan) will also work on the ending

and try to add some more content with whats left in the banks.

 

 

 

 

 


Edited by ultima, Fri Jun 23, 2017 8:51 PM.


#86 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Fri Jun 23, 2017 9:57 PM

That switch helped tremendously.  Playing bow only, I have noticed that it is DRAMATICALLY underpowered for some enemies. I cannot beat the draugrs with it, even at full health and running away like crazy.  A couple of birds have taken over 4 shots to kill as well.  That's ok, just makes a swordless run really, really tough.

 

I notice the DEADLY AIM now.  Wow, rapid fire!  Hooray!

 

I actually got those fireballs in the previous version, but it wasn't on the dragon screen it was on the screen just west of the sea.  I ran into a block on the ground and took damage, three hits and I was dead.  Had no idea what was going on.  Hasn't happened since.

 

LOVING this game!  Thanks

:spidey:



#87 swlovinist OFFLINE  

swlovinist

    Stargunner

  • 1,906 posts
  • I heart videogames!
  • Location:anywhere that is dry

Posted Sat Jun 24, 2017 10:43 AM

What a cool game.    As a fan of Ature and Catacombs of Chaos, this is an ambitious game that has depth.   Thank you for sharing your project with others.  



#88 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Sat Jun 24, 2017 2:11 PM

Ok.  Having played it through a few times (and not through many, many more...) here are some thoughts:

 

The new Horn item appears WAY to frequently.  I see it more than I see the mushroom as a drop and I once got it three screens in a row.  This takes the challenge level down dramatically.  I love having it in the game, but think I should see it less.

 

The game seems shorter.  I realize you are working on lots of parts right now, so maybe that is why, but it seems like there is less to it overall.  I assume you are working on additional areas/features, etc.

 

I failed to get the Clergyman to appear in the church during any of my games. Did I miss something?

 

Is there any purpose to the forest screen just above the cave screen which holds the Berserker with the coins?  I found nothing to do there.  Is perfectly fine if it's just a forest, just want to make sure I saw everything.

 

I did the entire run with the bow.  I had to run from the Draugrs and several of the ravens because they were taking 8+ hits to kill.

 

The Dragon boss (the coolest boss in a 2600 game I've ever seen) is too easy.  Once he reaches the right side of the screen he stays there and I can just wail on him from the left side.  Sure, he'll kill you with one hit if he touches you, but if you can avoid him until he crosses from left to right, it's an easy kill.

 

The Torch is gone, correct?

 

The Fire Breathing Demon boss (also very cool) is also too easy. If you can make it into the room with him, you can stand in the upper left corner and just pummel him with sword or bow until he's dead.  And since he turns away and walks to the right, it is EASY to get in the little room with him.  This is easier with the bow than the sword.

 

The Maelstrom is brutal.  Is there any chance of getting a slightly wider gap to get past it?  maybe just one more boat width?  If not, I can live with it, but man, that thing will take your boat down in the blink of an eye.  

 

I never ran across any Elves...

 

Is the only purpose of the Crypt to be a potential spot for the armor to appear?  I've not seen anything else show up in there.

 

Is there anything to do with the animal in the pen outside the shop, or is it just a really cool part of the backdrop?

 

I so totally LOVE the rainbow bridge and everything in Valhalla!

 

This is a fantastic game and I really enjoy how it is coming together!  Thank you for sharing!

 

:spidey:



#89 hizzy OFFLINE  

hizzy

    Dragonstomper

  • 561 posts
  • Location:Montreal, QC

Posted Sat Jun 24, 2017 5:14 PM

I'm liking the game. The wolves look like small dogs, so I feel bad killing them, but it's fun & well done otherwise!

 

Are there downloadable instructions?

 

Thanks!



#90 ultima OFFLINE  

ultima

    Chopper Commander

  • Topic Starter
  • 121 posts
  • Location:West Los Angeles, CA USA

Posted Sat Jun 24, 2017 6:51 PM

Thanks for heads up I won't  have any time to work on this for the next 3 months but the game is not finished I still have a lot of rom space left to pick up what happens at the ending.

 

  Sorry if the bosses are too easy I will try some changes to the A.I. when I get back from Alaska. Also the torch is coded in but not active for anything yet. For the grave I had thought of making a puzzle to enter Hel but that's still under construction. I also think the Maelstrom is a little too deadly and think it would be a good idea to work on it's area. The elves are getting moved. I'd  also like to add that even though some enemies have too many hitpoints I haven't set it in stone what the hitpoints are for any monsters so that will likely get fixed in the future. I don't know if the farm animal has any secrets yet and if I remember the forest to the north was a location for the armor but I can't  check it till Sept.

  The clergyman is out of the current build but the armor might appear in the church. He may in a future build wander around the map assisting the player. Also the old man may offer clues as to what item to search for based on how far along in the game you are. The village will likely expand too, along with a extra dungeon. 

 

 Sorry no downloadable instructions, but in the thread its got some charts I've made that should be enough help till I can work out something solid. Basically find the sword of surtr (it will appear in your inventory at the bottom) and take it to Valhalla. 

 

   If you find any bugs, have concerns or want to toss in some ideas I'd like to hear them. Thanks



#91 StanJr OFFLINE  

StanJr

    Web-slinger

  • 14,878 posts
  • fun or bust
  • Location:Louisville KY

Posted Sat Jun 24, 2017 10:08 PM

Take all the time you need.  This is a great game and should be crafted with care.  No need to rush.  I'll anxiously await the next version and keep running through this one to see if anything else susses out.

 

Thanks

 

:spidey:







Also tagged with one or more of these keywords: sword of iffrit, bB, viking, atari games

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users