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Space War for Atari ST


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#1 joyfulcoder OFFLINE  

joyfulcoder

    Star Raider

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Posted Wed Apr 1, 2015 7:18 AM

Retro Battlestations on Reddit had a Basic programming challenge to port Space War from an HP Basic to another retro platform.  Someone beat me to the Atari 8-Bit port so I ported it to GFA Basic for the Atari ST.  You can get and view the source on my Space War for Atari ST page.  This is my first GFA Basic program and I'm certain there are improvements that can be made.



#2 shazzner OFFLINE  

shazzner

    Combat Commando

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Posted Wed Apr 1, 2015 10:10 AM

Great job!



#3 pixelmischief OFFLINE  

pixelmischief

    Stargunner

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Posted Wed Apr 1, 2015 11:43 PM

Congratulations!  Sounds like you have had some accomplishments with game development already, but now you get the distinction of having posted the first topic in AtariAge's new "Atari ST/TT/Falcon Programming" forum!



#4 Justin Payne OFFLINE  

Justin Payne

    Dragonstomper

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Posted Thu Apr 2, 2015 11:11 AM

I want to play this! I loved Space Wars in the arcade. The cabinet had such a cool look and I loved slingshotting around the sun (or dark sun if you chose that option).

Thanks for added to the homebrew community.

I'm also glad we have a specific forum for ST/TT/Falcon programming. 



#5 joyfulcoder OFFLINE  

joyfulcoder

    Star Raider

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  • Location:Western Mass

Posted Thu Apr 2, 2015 12:01 PM

I want to play this! I loved Space Wars in the arcade. The cabinet had such a cool look and I loved slingshotting around the sun (or dark sun if you chose that option).

Thanks for added to the homebrew community.

I'm also glad we have a specific forum for ST/TT/Falcon programming. 

 

Sadly this is not the same game.  Only the "rockets" move in this game and are affected by the star's gravity.  You enter launch angle and initial velocity.  The math in this game could be used to make a real Spacewars clone.



#6 Justin Payne OFFLINE  

Justin Payne

    Dragonstomper

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  • Busy updating XEGS Podcast website to Angular6
  • Location:Kent, Washington, USA

Posted Thu Apr 2, 2015 1:08 PM

Well, let's not say, "sadly" just yet. It might be pretty fun to play. Let's just say the naming is "unfortunate" since people will think it's a remake of the of the original.
From your explanation, it sounds like a mortar game...in space. Maybe a better name for the game would be, "Curved Space".

#7 joyfulcoder OFFLINE  

joyfulcoder

    Star Raider

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  • 96 posts
  • Location:Western Mass

Posted Thu Apr 2, 2015 2:19 PM

Yes, it is similar to the mortar and gorilla games but in space.  When I read about the challenge I also thought it was a clone of the original Spacewar game.



#8 simonsunnyboy OFFLINE  

simonsunnyboy

    Chopper Commander

  • 189 posts
  • Location:Friedrichshafen, Germany

Posted Sun Apr 5, 2015 3:02 AM

20 years ago, I made a Space War clone in GFABASIC with ship movement but it lacked correct physics. It was my first remake for publication, see http://paradize.fina...org/games.shtml -> Space Battle

If someone want to cut his teeth, I have the base source from 1994/95 somewhere without fancy graphics, men, sound or joystick options. But it was the basic elements without correct physics.

Take the attached source without warranties as a little Easter gift for upcoming Atari coders.

 

Take care and have a Happy Easter!
SSB

 



#9 simonsunnyboy OFFLINE  

simonsunnyboy

    Chopper Commander

  • 189 posts
  • Location:Friedrichshafen, Germany

Posted Sun Apr 5, 2015 3:05 AM

Seems AA doesn't like .LST file attachments, here as a zip file: Attached File  SPACEBTL.LST.zip   3.33KB   8 downloads






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