Suprisingly winning the poll is my new game
Ramp Rage v1.1
No giant gorillas or wanton destruction of buildings but hopefully you should have some fun.
The game is more or less finished; there may be a few issues but after nearly 3 years it's about time I got this out there, so play and tell me what you think. EVERYONE WELCOME TO PLAY/COMMENT
Here is a PDF file with detailed instructions, but the premise is simple: collect the targets
Ramp Rage Version 1.1.pdf 1.84MB 157 downloads
And here is the freshly assembled ATR file ready to roll
RRBootGame.ATR 130.02KB 138 downloads
Please do NOT distribute this yet - I'll make some small updates at the end of the round and then release it on the main forum: HERE - Version 1.2
Play on Normal (the default level).
The game is intentionally challenging but you should be able to make progress after a few goes. You may wish to first play on Easy to get the hang of the basics.
Bonus Challenges on Expert OR Easy - take your pick - you can only play one (highlander)
Easy is meant to be very easy and Expert is meant to be very hard.
Bonus Points for highest level reached on each skill and for finding undocumented features
Don't be shy, if it doesn't run, you think it's too fast, too slow, too hard, too easy, too boring, not intense enough, too intenese, certain levels or features could be better, you always get stuck on the same bit, whatever, please comment. Ramp Rage is a simple idea, but there is a lot to the game, with many features and control tricks. If someone can create a video I can then comment on how you are playing
Round Now Ends Wednesday 10th June 5pm UK time
The Ramp Rage Ship's Log! [will be updated as we play]
<o> I've just changed something with the gates and they now flash instead of being on solidly - this
will probably does make them too easy, but we'll see. They will become solid again after level 20(!).
<o> I've tried to match up for PAL and NTSC systems; if you have both, a comparison would be greatly appreciated
<o> Emulator scrolling may be a bit jerky - try full screen mode (press Alt and Enter)
<o> Possibly you can be killed if collecting a power-up when another baddie is in contact with you (even with the PMG shield) - please confirm if this happens?
<o> Sometimes a baddie may be loitering in the left margin - you can get him with the plane! [or right side]
Note: the docker will not appear until all baddies and power-ups are off screen!
<o> Still a couple of places where scenery gets wiped (screenshots helpful here)
p.s. I'll take a 50% scoring penalty; hope that is fair
Edited by therealbountybob, Fri Jul 3, 2015 12:15 PM.
Extended until Weds afternoon