Here's a new game that I've been working on. It's nowhere near complete, but it is playable.
Don't try to adjust the "Color / B/W" switch on your 2600 - this is a "Noir" game.
You are a spy in a trench coat and fedora trying to... well, I haven't quite worked out that part of the story yet. But there is a rotating lighthouse in the distance. If the beam falls upon you and you aren't completely hidden behind the wall, a sniper will end your life in a hail of bullets.
Push the joystick left and right to walk in that direction. The fire button will make your player duck. This is helpful to hide behind shorter segments of the broken wall.
Cross to the right side of the screen to score 100 points. The broken wall is randomly generated each time. Once you pass a certain number of screens, the level will advance and the wall sections will become more sparse. You get 100 points for passing each screen, and 10,000 points for clearing each level.
Right now, there is no limit to the number of lives you have. If you die, just push the fire button to try again from the left side of the screen. Limited lives are in the works. I'm also planning to set up the timer minikernel to add some pressure to the game.
Note: if flashing screens bother you, this game flashes the background once every 3 seconds or so as the lighthouse beam passes over the player. IF YOU WANT TO TURN OFF THE FLASHING, SET THE RIGHT DIFFICULTY SWITCH TO POSITION "A".
Comments and ideas are welcome!
NEW 6/17/2015: The game is pretty much done at this point. I cleaned up a few last minute bugs, added reset switch functionality, and set up the left difficulty switch to turn on or off the guns at the sides of the screen.
Edited by graywest, Wed Jun 17, 2015 4:12 PM.