LukeBob13579 Posted July 6, 2015 Share Posted July 6, 2015 rem Hello World... Alright... I'm having some issues. can someone teach me how to uuse the multisprite kernel to put animated sprites in it? i am a newbie so sorry for any inconvenience. I want all 6 of the avaliable sprites to be animated, 1 frame animation as well. And I would appreciate the use of a joystick for controls for the mouse. Thanks! Here is the .bas file. Animated_Isometric_burger.bas.lst Animated_coffee.bas.lst Animated_Mouse.bas.lst Animated_Fries.bas.lst Animated_Pancakes.bas Animated_Plate.bas Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 6, 2015 Share Posted July 6, 2015 Are you sure you want to use the Multisprite Kernel instead of the DPC+ Kernel? Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted July 6, 2015 Author Share Posted July 6, 2015 how many sprites can be seen in a dpc+ kernel? Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted July 6, 2015 Author Share Posted July 6, 2015 randomterrain can u jump into chat plz? it would help alot. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 6, 2015 Share Posted July 6, 2015 how many sprites can be seen in a dpc+ kernel? Bold blue text at AtariAge is usually a link. You can click on a link to learn more about things. Example: DPC+ Kernel Quote Link to comment Share on other sites More sharing options...
LukeBob13579 Posted July 6, 2015 Author Share Posted July 6, 2015 can u hop on chat for me please Quote Link to comment Share on other sites More sharing options...
bogax Posted July 7, 2015 Share Posted July 7, 2015 here I've invoked the multisprite kernel commented out the extraneous stuff and set the frames of the pancake animation to three different sprites set kernel multisprite set tv ntsc x=75 : y =75 pfheight=1 const screenheight = 80 scorecolor = $1C playfield: .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. .............................. end main COLUP0 = $00 _COLUP1 = $1C COLUP2 = $30 COLUP3 = $3A COLUBK = $86 REFP1 = 0 drawscreen c = c + 1 if !(c & $0F) then f=f+1 player0x=10 player0y=10 player1x=30 player1y=30 player2x=40 player2y=40 player3x=50 player3y=50 rem if f=1 then player1: %00000000 %00011000 %01111110 %01100110 %01111110 %00011000 %00000000 %00000000 end rem if f=1 then player1color: rem $40 rem $20 rem $22 rem $24 rem $22 rem $20 rem $40 rem $40 rem end rem if f=2 then player2: %00000000 %00000000 %00000000 %00011000 %00000000 %00000000 %00000000 %00000000 end rem if f=2 then player1color: rem $40 rem $40 rem $40 rem $1E rem $40 rem $40 rem $40 rem $40 rem end rem if f=3 then player3: %00011000 %01100110 %10000001 %10000001 %10000001 %01100110 %00011000 %00000000 end rem if f=3 then player1color: rem $0A rem $0C rem $0C rem $0E rem $0C rem $0C rem $0A rem $40 rem end if f=3 then f=0 rem drawscreen rem player1x=x : player1y=y if joy0right then REFP1 = 0 if joy0right then x=x+1 if joy0left then REFP1 = 8 if joy0left then x=x-1 if joy0up then y=y-1 if joy0down then y=y+1 goto main 1 Quote Link to comment Share on other sites More sharing options...
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