Here is the latest on my SFII clone. Now fireballs are in! Blossom (Sakura) has a cool fireball pose and pink projectile! Edge (Ken) has a distinctly 'retro' fireball (spirit ball is a better term for it I guess.) Way (Ryu) has a classic SFII projectile, with the ghosted hands and blue flash. Two kicks for the twinsies has been added and certain glitches have been worked out. The size can still be selected with the left difficulty switch. I turned the Ryu and Ken clones into a simple color variant of one sprite set to save memory and their fireball poses are quad zoomed, 8 pixel wide sprites to save memory and prevent any second sprite glitches (certain halves of characters would vanish when throwing fireballs). With Blossom a workaround had to be implemented and a second set of speed regulating variables so a slight flicker happens on the second player when she throws a spirit-ball. Dragon uppercuts are still in, but not usable until I program the controllers. Lotus (Chun-Li) has her winner stance still mushed in there waiting to be implemented (or removed if absolutely necessary).
When all is squeezed in there should be three or four basic attacks per character, two to three special moves per character (fireballs, dragon uppercuts, and tornado kicks for the three Sheng-Long students. A rapid kick and spinning-star-kick for Lotus. Electrocution and the flying-furry-sonic-spinball attack for White (Blanka), and a spinning-vodka-induced-helicopter-punch and 69-in-your-face-Final-Fight-Mayor piledriver for our Zangief clone), at least one squatting attack, at least one jumping attack, and some throws!!
..Yes, I'm pretty sure this is all possible!
I'm also thinking of changing the name to 'World Fighter'. Any ideas on what I should call this game or what Zangief's non-lawsuit-inducing clone moniker should be?