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Anyone developing using Sublime Text, in particular on Mac?


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Hi all,

 

Is anyone running a build setup using Sublime Text as their environment, on Mac OSX?

 

Considering doing a bit of fiddling with 8-bit Atari as I never had one back in the day (started my career on C64, then Amiga/ST, right up to present day on mobile and consoles). I see quite a few cross-assemblers available (plus the likes of WUDSN), so since Sublime is one of my preferred environments I'm considering lashing up a build process around that. Just wondered if anyone had beaten me to it, save me some legwork :) Last week I stumbled across a great setup for C64 (http://dustlayer.com/c64-coding-tutorials/2013/2/10/dust-c64-command-line-tool) which is what got me thinking of Atari.

 

In addition to finally having a crack at Atari coding after so many years, I've also got an XEGS system in transit - so I'll also own some hardware for the very first time. Not everyone's first choice of 8-bit Atari, but functionally fine even if it looks a bit odd :)

 

Looking forward to poking around what I consider to be *the* classic system I never got the chance to play with...!

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Thanks, I've already found a couple of syntax highlighters so I *think* I'm okay with that! Now I'm wondering which assembler(s) to choose... if I do decide to dabble again in a bit of 6502 coding as I explore the Atari, I may also do a bit of C64 and share some of the code between the two. Not yet sure which assembler(s) would be the best for this case, but I'm sure I can figure that out :)

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Not yet sure which assembler(s) would be the best for this case, but I'm sure I can figure that out :)

 

Try ca65 from the cc65 package. There is not only support for both platforms, but - thanks to the flexible memory configuration - it is also easy to take care of the different memory maps...

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Try ca65 from the cc65 package. There is not only support for both platforms, but - thanks to the flexible memory configuration - it is also easy to take care of the different memory maps...

 

You may be right, I was looking at this toolchain earlier and it does seem like it might be a good fit for what I'm thinking of. Thanks again.

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