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Alpha Race for Atari 7800

7800 Shooter Homebrew Alpha Race

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#51 Atariboy2600 OFFLINE  

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Posted Tue Sep 15, 2015 10:40 PM

I should be able to add a by line to the title screen to credit you for your artwork if you like. Just tell me how you want it to read.

 

Wow okay then why not just say  art by: John (Atariboy) Calcano.



#52 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 1:29 AM

So far Im 85% done on there just need to add more colors on the ships and add there later fighting and blast affects but in the mean time heres two TEST labels on but in the classic 80s Atari 7800 style with texts and all and the full cover label art with more space backdrop. BTW I painted the space and star background using only Inkscape^_^

Attached Thumbnails

  • Atari7800Cartridge_TEST_image_001.png
  • Atari7800Cartridge_TEST_image_002.png

Edited by Atariboy2600, Wed Sep 16, 2015 1:30 AM.


#53 imstarryeyed OFFLINE  

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Posted Wed Sep 16, 2015 6:19 AM

@Atariboy2600

I love your artwork, your Project A-ko art is simply my favorite, loved the movie and it was my gateway into anime so it holds a special place in my heart. Your other pics are great and the little shop of horrors made me smile, great movie too.

Just had to pipe in and give you some credit.

Edited by imstarryeyed, Wed Sep 16, 2015 6:20 AM.


#54 Mayhem OFFLINE  

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Posted Wed Sep 16, 2015 6:28 AM

Graphics looking great there, and the logo :)

 

Battle of the Planets, then Akira was my gateway into anime, but Project A-Ko (and I had seen the Jackie Chan film "Project A" too) was one of the first films I saw after that point.



#55 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 4:52 PM

Okay so far here's the two labels that are might be the final look on them tell me what you think?

Attached Thumbnails

  • Atari7800Cartridge_final_image_001.png
  • Atari7800Cartridge_final_image_002.png


#56 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 4:55 PM

Oh one more more label art in a retro theme style where all the ships are vector lines to give that classic look and maybe could be use for the manual or some of the Limited Edition label carts.

Attached Thumbnails

  • Atari7800Cartridge_final_image_003.png


#57 CPUWIZ OFFLINE  

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Posted Wed Sep 16, 2015 5:02 PM

Dig the blue one and the black one, the grey one is not so great.  Awesome job.



#58 mmervine OFFLINE  

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Posted Wed Sep 16, 2015 5:02 PM

Dig the blue one and the black one, the grey one is not so great.  Awesome job.

 

Ditto for me...awesome work!



#59 Albert OFFLINE  

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Posted Wed Sep 16, 2015 5:04 PM

I also prefer the blue and black ones over the gray label matching Atari's style..  The vector-style ships on the black one are quite cool, but I like the color in the blue one.  

 

 ..Al



#60 TrekMD OFFLINE  

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Posted Wed Sep 16, 2015 5:44 PM

Blue and black both rock but choosing between those two?  Tough! 



#61 Jinks OFFLINE  

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Posted Wed Sep 16, 2015 6:47 PM

I think the black. It seems totally early 80's. What about the black without the vector graphics?

#62 SIO2 OFFLINE  

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Posted Wed Sep 16, 2015 7:08 PM

Final title screen
IMG_20150916_190312.jpg

#63 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 7:31 PM

Cool! Thanks now Im part of the Atari world^_^ BTW Im trying to add one or two more backdrop for the space part and then Ill send you the full label at 5000.16 by 7178.01 so it will be huge but do you wanted it in image .png, or vector .svg? And Ill place them in my dropbox.



#64 SIO2 OFFLINE  

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Posted Wed Sep 16, 2015 7:36 PM

Cool! Thanks now Im part of the Atari world^_^ BTW Im trying to add one or two more backdrop for the space part and then Ill send you the full label at 5000.16 by 7178.01 so it will be huge but do you wanted it in image .png, or vector .svg? And Ill place them in my dropbox.

Sounds great. .PNG works for me.

Awesome job on the labels!!!

I like the blue but black is great too.

Edited by SIO2, Wed Sep 16, 2015 7:40 PM.


#65 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 7:42 PM

Oh yeah also do you wanted me to add any texts on the label like Atariage and other words or do you just wanted them blank for you to do them your self?



#66 SIO2 OFFLINE  

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Posted Wed Sep 16, 2015 7:52 PM

Oh yeah also do you wanted me to add any texts on the label like Atariage and other words or do you just wanted them blank for you to do them your self?

I would put our by lines on there. We worked hard on this.

Albert can correct me if I am wrong here but I think you can put the Atari Age on also. He and I need to work out the details but we are going to try to get this in the AA store.

Edited by SIO2, Wed Sep 16, 2015 8:49 PM.


#67 Atariboy2600 OFFLINE  

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Posted Wed Sep 16, 2015 8:27 PM

I would put our by lines on there. We worked hard on this.

Albert can correct me if I am wrong here but I think you can also put the Atari Age on also. He and I need to work out the details but we were going to try to get this in the AA store.

 I see okay then^_^



#68 sramirez2008 OFFLINE  

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Posted Wed Sep 16, 2015 8:28 PM

I actually like the grey and think the blue would be great for the manual. Guess I'm in the minority.



#69 Stun Runner 87 OFFLINE  

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Posted Thu Sep 17, 2015 3:01 AM

I hope Al puts this in the AA store.
This is a fun game.
Cool labels also.

#70 Jaynz OFFLINE  

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Posted Sat Sep 19, 2015 5:53 PM

Blue or Blue for the cover...

As for the game, I only had two things that struck me..

One's purely visual, but making the text/score look more like the vector art of the original game would go a LONG way to selling this remake in my opinion.

Second one is more gameplay, but it seems like the ship doesn't 'drift' right.. it more 'skids' and comes to an abrupt stop. Can that be curved out a little better?

#71 SIO2 OFFLINE  

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Posted Sat Sep 19, 2015 11:31 PM

Blue or Blue for the cover...As for the game, I only had two things that struck me..One's purely visual, but making the text/score look more like the vector art of the original game would go a LONG way to selling this remake in my opinion.Second one is more gameplay, but it seems like the ship doesn't 'drift' right.. it more 'skids' and comes to an abrupt stop. Can that be curved out a little better?

The ship has inertia damping.

But honestly, I don't know how to decelerate it the way you suggest.

Edited by SIO2, Sat Sep 19, 2015 11:48 PM.


#72 Jaynz OFFLINE  

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Posted Sun Sep 20, 2015 6:07 AM

The ship pilots similar to asteroids, so you could look at that. Really, though, what you're just doing is slowing the rate of your movement to zero...

So , simplifying it somewhat...

X += DX; Y+= DY;
if DX>0 DX -= ACC;
if DX<0 DX += ACC;
if DY>0 DY -= ACC;
if DY<0 DY += ACC;

Then just lower the ACC each frame until it hits zero;

#73 SIO2 OFFLINE  

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Posted Sun Sep 20, 2015 10:31 AM

The ship pilots similar to asteroids, so you could look at that. Really, though, what you're just doing is slowing the rate of your movement to zero...So , simplifying it somewhat...X += DX; Y+= DY;if DX>0 DX -= ACC;if DX<0 DX += ACC;if DY>0 DY -= ACC;if DY<0 DY += ACC;Then just lower the ACC each frame until it hits zero;

Is this the correct translation to 7800Bas?

dx=x+1
dy=y+1
if dx>0 then acc=dx-1 else acc=dx+1
if dy>0 then acc=dy-1 else acc=dy+1

Also, what are the terms?

I guess acc is acceleration and x and y are the ship position but what is dx?

In 7800bas the variables wrap so there is not really a <0 because <0 becomes >0

Edited by SIO2, Sun Sep 20, 2015 10:34 AM.


#74 Jaynz OFFLINE  

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Posted Sun Sep 20, 2015 10:37 AM

I haven't had a chance to use 7800Bas yet.. Which his an oversight on my part, admittedly, I can't be sure if the syntax is exactly right. But, here it is in a nutshell.

X,Y is current position.
DX, DY are the changes to the position, found by the ship's angle and its acceleration.
ACC is the ship's overall acceleration.

So, DX and DY would actually be based on the ship's angle multiplied by the current acceleration. (Geometry math!)

When 'thrust' is applied, ACC would be its highest value. When thrust is not applied, ACC would gradually go down to zero.

#75 SIO2 OFFLINE  

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Posted Sun Sep 20, 2015 11:06 AM

Thanks Jaynz. I just had a very slight spark of recognition. I will see what I can do. Whatever I come up with or don't I would add it as an option. I know every space game out there uses some form of that model but I don't think every game has to be the same and, I like the crisp feel to the controls that the game currently has.





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