Jump to content

Photo

Dr. Flin and His Pills


14 replies to this topic

#1 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • 11,477 posts
  • Location:Salem, Oregon

Posted Fri Oct 9, 2015 10:56 AM

This is a game I'm making. In it, pills are coming from the right of the screen to the left. What you do is make sure the pill color matches the hole color it goes into. If not, or it touches the sides, the pill hole becomes smaller. There are four colors of pill: red, yellow, blue and green. The green pill should be destroyed by smashing it into the wall. If a green pill gets into any hole, all three holes will become smaller.

Right now there are a few bugs which don't make sense. Like this one:

thisshouldclear.png

If a pill is on the bottom part of a hole (if the pill's bottom is one pixel above the hole), it won't clear. I don't know why, because it should.

Anyway, let me know what you think of the game. I'd like to try to keep this at 2k. I have 280 bytes left, so I have plenty of room for changes.

Attached Files


Edited by atari2600land, Fri Oct 9, 2015 10:56 AM.


#2 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Fri Oct 9, 2015 3:41 PM

Here is a version that has added sound and doesn't jump on real hardware.

Attached Files



#3 gauauu OFFLINE  

gauauu

    Moonsweeper

  • 395 posts
  • Location:Illinois

Posted Wed Oct 14, 2015 12:26 PM

Cool game, keep up the good work!

That being said, I think it may be more fun if it was a little faster -- at this point, the only difficult part is trying to avoid that off-by-1-pixel bug.

#4 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,222 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Wed Oct 14, 2015 9:00 PM

is there any way to make the holes smaller during gameplay? maybe after 2 or 3 in row correct?


Edited by Arenafoot, Wed Oct 14, 2015 9:09 PM.


#5 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Wed Oct 14, 2015 9:56 PM

Perhaps. Maybe if I used pfheight. I don't know if it would fit in 2k, but I'll try.

EDIT: No, I can't. I can only define pfheight once since I'm also using pfcolors. Perhaps I can try something else...


Edited by atari2600land, Wed Oct 14, 2015 10:01 PM.


#6 Jinroh OFFLINE  

Jinroh

    Dragonstomper

  • 671 posts
  • Catgirl Maid Lover

Posted Thu Oct 15, 2015 11:53 AM

Cool concept definitely gonna give this a try. :3



#7 Mountain King OFFLINE  

Mountain King

    Dragonstomper

  • 685 posts
  • Location:Philadelphia, PA

Posted Thu Oct 15, 2015 4:43 PM

I like the concept as well. I do feel that the game needs to move faster and it gets to the point where it's impossible to get the pill in the right slot. When the openings reach about 3/4 across the screen the game becomes almost pointless.



#8 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Thu Oct 15, 2015 6:10 PM

A few changes:

+ I made the game go a bit faster once you reach 10 points. I can change this to, well, anything below 256 points.

+ Once a pill is in its correct slot and you press up or down, it does not penalize you for touching the sides. Instead, it bounces up and down until it gives you a point.

Attached Files



#9 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,222 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Thu Oct 15, 2015 10:23 PM

what i meant to ask, was if you get 3 or 4 right in a row, could the holes retract (go back to the left)???



#10 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Thu Oct 15, 2015 11:21 PM

I'll see.



#11 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Fri Oct 16, 2015 3:40 AM

Updated.

+added Arenafoot's suggestion. Get three in a row right and the hole gets smaller.

Attached Files



#12 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,222 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Fri Oct 16, 2015 12:19 PM

Updated.

+added Arenafoot's suggestion. Get three in a row right and the hole gets smaller.

sweet! Thanks!



#13 atari2600land ONLINE  

atari2600land

    Channel F Viewer

  • Topic Starter
  • 11,477 posts
  • Location:Salem, Oregon

Posted Sat Oct 17, 2015 12:26 AM

A little change. I made the pills' speed increase at 25 points instead of 10. I also wrote a little text describing the game. I played a game to test it. I got 180 points.

By the way, I think this is my best 2k game so far. I've wanted to make a non-timed 2k game. I think I finally did it. (Well, not counting Virtual Dieter I did a few months or so back.)

 

Attached Files



#14 Jinroh OFFLINE  

Jinroh

    Dragonstomper

  • 671 posts
  • Catgirl Maid Lover

Posted Sat Oct 17, 2015 9:09 AM

Finally got to play! :D Great!

 

Very addictive, but I should have read the instructions first because I was like, "Green Pill! THERE'S NO GREEN!" xD



#15 cimmerian OFFLINE  

cimmerian

    Moonsweeper

  • 309 posts
  • Location:Vancouver Canada

Posted Thu Nov 8, 2018 9:43 PM

We'll be featuring Dr. Flin and His Pills on the ZeroPage Homebrew stream tomorrow on Twitch at 6PM PT/9PM ET! Hope everyone can tune in to watch us play!

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Games Tomorrow:
Gyvolver (WIP) (2016) by Duane Alan Hahn (Random Terrain)
Sheep It Up! (2018) by Dr. Ludos
Wal-Rush 2: Tick Tusk (2018) by (JWalrus)
Disk Donk (WIP) (2018) by BJ Best (bjbest60)
Dr. Flin and His Pills (2015) by atari2600land

 

EDIT: Here's the YouTube archive of the show!


Edited by cimmerian, Sun Nov 11, 2018 6:22 PM.





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users