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Smurf's house question


Aloan

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house.png

Howdy friends!

According to Stella's debug, this is a double stretched player0 - all fine, yes, but

how does it have some fine vertical tuning/narrowing/cropping?

I know you can do that with the Playfield, but you can also do it with a player?

I will assume it is possible? please let me know if it really is!

(see the lower roof part with one scanline adjustment)

 

Btw,

My hats off to the developer(s) of the Atari 2600's Smurfs,
as cool techniques were programmed into the 8k game, such as:
stretched sprite (Smurf's house)
double sprite (cloud)
animated playfield (water)

1st double jump game?!

multi-colored convincing smurf characters (even yellow hair for Smurfette)
varying songs (including the real Smurf's theme)
high res graphics (grass, using the narrowing trick discussed in this thread's question)
smooth animations

Edited by Aloan
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The house in Smurfs: Rescue in Gargamel's Castle is a 4x sized player1.

 

I don't know what you mean by vertical tuning/narrowing/cropping.

oh ok! I guess you answered my question without realizing it! the stretch happens only horizontally, so you can indeed tweak how many scanlines (change aspect ratio) of its height! what I thought was that the player would get proportionally stretched (all stretches are horizontal only then)

If I still don't make sense:

Notice that the horizontal clocks are the same for the house!

this isn't so for its vertical scanlines!

If the house was drawn inside the 8 bit (8 color clocks limit, which it was indeed) then I thought that when stretching it, it would be so both horizontally (like it is now) and vertically... So I guess the developer is free to do how he pleases with bringing the size down vertically as you can use up to the max of 192 scanlines total!

This can be done with the playfield, but it is the first time I see it being done with a player!

Btw, my Pigeon pooper take on an "faithful" Atari-esque game (I guess it's actually a demo)

has been updated just now!: http://aloan.site90.net/PgPooper.zip

Windows Exe format only! :(

Just like in Stella, F2 restarts the game!

Arrow moves, Ctrl shoots!

Edited by Aloan
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So I guess the developer is free to do how he pleases with bringing the size down vertically as you can use up to the max of 192 scanlines total!

Yep - older games tend to update the players every-other scanline, giving them a blocker look like in Combat. You can update them as frequently or infrequently as you wish, the TIA will just keep outputting the same 8 pixels until you change them.

 

Windows Exe format only! :(

I'm on a Mac, else I'd check it out.
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