+KaeruYojimbo Posted February 12, 2016 Share Posted February 12, 2016 It's silly, but I like his labels. I wish more homebrews came with the classic look, or an option to pick the label you like. Personally, I've always wished fewer homebrews would use the old label template. Quote Link to comment Share on other sites More sharing options...
Albert Posted February 12, 2016 Share Posted February 12, 2016 Personally, I've always wished fewer homebrews would use the old label template. Only a small percentage of the 2600 homebrews sold in the AtariAge Store are modeled after Atari's labels. I just went through ~90 homebrews, and 14 of them use an Atari-style label (and some of those more loosely than others). Many of the 5200 and 7800 labels follow Atari's style, though. ..Al 2 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted February 12, 2016 Share Posted February 12, 2016 Only a small percentage of the 2600 homebrews sold in the AtariAge Store are modeled after Atari's labels. I just went through ~90 homebrews, and 14 of them use an Atari-style label (and some of those more loosely than others). Many of the 5200 and 7800 labels follow Atari's style, though. ..Al I knew the number on the AtariAge store was pretty small, but it's higher other places. I really appreciate the effort that goes into creating a unique look, like the original template the 2 Champ Games releases use or labels like Crazy Balloon or Juno First that have their own "look" but also look like they could have been released in 1982. I also really like the art for Blinky Goes Up. Quote Link to comment Share on other sites More sharing options...
fultonbot Posted March 14, 2016 Share Posted March 14, 2016 Wait? Better tools have lowered the barrier-to-entry and now game developers have to work harder to compete for an ever smaller slice of the pie? Welcome to every game platform ever. 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 14, 2016 Share Posted March 14, 2016 Wait? Better tools have lowered the barrier-to-entry and now game developers have to work harder to compete for an ever smaller slice of the pie? Welcome to every game platform ever. I just wish more people who choose the easier way (or have to use the easier way because of learning disabilities) would use some of the time they are saving to polish their games. For example, there shouldn't be glaring bugs that people notice soon after they start the game. A programmer doesn't have to be a perfectionist, but he or she should have some standards and maybe some ideals or guidelines. 3 Quote Link to comment Share on other sites More sharing options...
fultonbot Posted March 14, 2016 Share Posted March 14, 2016 (edited) I just wish more people who choose the easier way (or have to use the easier way because of learning disabilities) would use some of the time they are saving to polish their games. For example, there shouldn't be glaring bugs that people notice soon after they start the game. A programmer doesn't have to be a perfectionist, but he or she should have some standards and maybe some ideals or guidelines. It's the standard race to the bottom. It's why developers move from platform to platform to platform trying to make a living. I know for fact that current push for VR has less to do with developers actually liking to work in VR and more about the fact that there are barriers to entry and they hope to make living before the masses rush is. But should it be the same with home brew? Isn't it about celebrating those old platforms, sharing knowledge and building a community? Edited March 14, 2016 by fultonbot 1 Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted March 14, 2016 Share Posted March 14, 2016 Making homebrews for a dead system isn't about making a living. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted March 15, 2016 Share Posted March 15, 2016 Only a small percentage of the 2600 homebrews sold in the AtariAge Store are modeled after Atari's labels. I just went through ~90 homebrews, and 14 of them use an Atari-style label (and some of those more loosely than others). Many of the 5200 and 7800 labels follow Atari's style, though. ..Al Main reason I don't particularly care for the AA labels that are modelled after the old Atari days is I stack my homebrews together on the shelf. The modern style labels clash with the Atari style labels when displayed together. think outside the box a bit. Confining the artwork to a rectangle when it can occupy the entire shell? First world problems I know. Regardless, I don't care about the labels too much as it is more about the game content therein. 1 Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 20, 2016 Share Posted May 20, 2016 So we're most of the way through May now and the only 2600 homebrew release I'm aware of so far is the Cowlitz Game Expo re-release of Ature. Does that mean the crash actually happened? Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 20, 2016 Share Posted May 20, 2016 So we're most of the way through May now and the only 2600 homebrew release I'm aware of so far is the Cowlitz Game Expo re-release of Ature. Does that mean the crash actually happened? Bullcrap. Lots of games for 2600/7800 and other consoles still in active development. Some will see release this year or the next. Several 7800 titles are queued up waiting for Hokeys. Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted May 20, 2016 Share Posted May 20, 2016 Bullcrap. Lots of games for 2600/7800 and other consoles still in active development. Some will see release this year or the next. Several 7800 titles are queued up waiting for Hokeys. Darn. I was hoping to pick up some of the homebrews I'm missing for four bucks each. There are several in-development games I'm looking forward to. I just find it kind of funny that this year actually has been pretty quiet release-wise so far. Also, I'm not very good about adding smileys when I'm joking, which is most of the time. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 20, 2016 Share Posted May 20, 2016 Darn. I was hoping to pick up some of the homebrews I'm missing for four bucks each. Don't worry. I hope to finish Gyvolver for the Atari 2600 this month and I'm sure no one would pay more than 4 bucks for it. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 20, 2016 Share Posted May 20, 2016 ...I'm sure no one would pay more than 4 bucks for it. $40 with the right packaging. 3 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted May 20, 2016 Share Posted May 20, 2016 You're a mean one, Mr. Jentzsch! 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 20, 2016 Share Posted May 20, 2016 $40 with the right packaging. The only "packaging" I care about is the ROM, PCB, shell, and a nice shiny label. Manuals and boxes are just extra. Well I actually do value the manual over the box if one is provided, as with some games it is not explicit as to what to do after you plug it into the system and power on. Quote Link to comment Share on other sites More sharing options...
SIO2 Posted May 20, 2016 Share Posted May 20, 2016 From now on I am only making boxes or manuals. Never both and no actual games for either. Just no point to it. People are just too judgemental of the games. You don't often hear people saying I would have bought that if only the box had round corners or five sides or a flap in the middle or a higher resolution font. 1 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted May 20, 2016 Share Posted May 20, 2016 I hope the manuals are cut out by hand with scissors and have little creepy heads on it. 4 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted May 21, 2016 Share Posted May 21, 2016 So we're most of the way through May now and the only 2600 homebrew release I'm aware of so far is the Cowlitz Game Expo re-release of Ature. Does that mean the crash actually happened? Bullcrap. Lots of games for 2600/7800 and other consoles still in active development. Some will see release this year or the next. Several 7800 titles are queued up waiting for Hokeys. No crash.....but it has been a slow beginning of the year for Atari VCS homebrews........... http://forums.atari.io/index.php/blog/3/entry-15-2016-atari-vcs2600-homebrews-as-of-41716/ Only 5 released (published) so far for 2016. 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted May 21, 2016 Share Posted May 21, 2016 I am working on a nice lineup of games that I will start releasing soon, for several different systems. ..Al 11 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted May 21, 2016 Share Posted May 21, 2016 I am working on a nice lineup of games that I will start releasing in 2017 Awesome. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted May 21, 2016 Share Posted May 21, 2016 I am working on a nice lineup of games that I will start releasing soon, for several different systems. ..Al Awesome Albert. Any 2600/7800 games I need to know about? Also don't forget that store credit you owe me... Quote Link to comment Share on other sites More sharing options...
beoran Posted June 15, 2016 Share Posted June 15, 2016 (edited) Batari basic gets too much unneeded flack. Yes, you can make crappy games with it, but it sure makes making great games a lot easier if you put in the effort. Ature is also a batari basic game and I'm glad I had bb to make my work that much easier. As for the price of homebrew, my game is open source, but the HW components to make a physical Atari2600 game are really expensive. So expensive that I don't have a HW copy myself! Edited June 15, 2016 by beoran 1 Quote Link to comment Share on other sites More sharing options...
Trade-N-Games Posted June 15, 2016 Share Posted June 15, 2016 I think my first point regarding this issue was in 2008 and much more pronounced earlier this year. The target audience for high priced, cheaply made games are clearly collectors. So: Ya i was a huge homebrew/hack cart buyer and i got sick of it about 2008 and really never got another since then I have 100's of old school ones. But then there was just to many coming out every week and artificial rarity only 10-20 made when demand was higher so i just cold turkey stopped. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted June 15, 2016 Share Posted June 15, 2016 Batari basic gets too much unneeded flack. Where? 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted June 15, 2016 Share Posted June 15, 2016 I'd like to get what I'm working on ready enough to put in the lineup for 2016-2017. -Thom 2 Quote Link to comment Share on other sites More sharing options...
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