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Gradius Super Game

Colecovision Opcode Gradius Super Game Module Super Game Cartridge arcade

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#51 7800fan OFFLINE  

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Posted Tue Feb 23, 2016 6:54 PM

How similar would it be to Sega Master System version?



#52 opcode OFFLINE  

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Posted Tue Feb 23, 2016 7:15 PM

How similar would it be to Sega Master System version?

 

Similar, though different graphics, closer to the arcade version.



#53 lawdawg710 OFFLINE  

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Posted Tue Feb 23, 2016 9:28 PM

This box also looks great!! Cannot wait to get it and play it!!!!!

#54 SKELETOR68 OFFLINE  

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Posted Wed Feb 24, 2016 10:23 AM

Any word on Arcade Cabnits on the box's? for LadyBug or Pac-Man SGM ver

#55 opcode OFFLINE  

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Posted Wed Feb 24, 2016 2:29 PM

Any word on Arcade Cabnits on the box's? for LadyBug or Pac-Man SGM ver

 

Not sure if I understand what you mean, but if you are referring to the Coleco box template, we won't be using those. While we understand the Coleco boxes have some nostalgic appeal, we believe we need to create our own visual identity, that better matches the quality of our products.



#56 SKELETOR68 OFFLINE  

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Posted Thu Feb 25, 2016 8:32 AM

Thank you for letting me know, and yes it does make more sence to go the way your going with the box's.

#57 imstarryeyed OFFLINE  

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Posted Thu Feb 25, 2016 9:27 AM

I personally like it when new boxes are created without the arcade cabinet style from the old colecovision days.  I never really liked that design as it doesn't always apply to games that were never arcade games or highlight cabs that were not all that remarkable.

 

I would be for coleco games to have super colorful artwork with matching spines like Team Pixelboys little logo on the spines with the arcade cabinet (if applicable, in the back)

 

I love it when game developers make new artwork so very different from other games in the library..



#58 TPR OFFLINE  

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Posted Thu Feb 25, 2016 10:18 AM

I personally like it when new boxes are created without the arcade cabinet style from the old colecovision days.  

 

I'm sort of on the fence about them.  While on one hand I really like the nostalgic feel of those boxes, and I like that some home-brew games have been released using them as a throw-back, I also really *REALLY* like the direction that Pixelboy & Opcode have gone with their boxes.  Remember that even Coleco themselves started getting away from the "arcade cabinet" box design after a couple of years as well.  I do like it though, when homebrewers offer different box options or "special edition" versions that go back to the classic design. But that being said, I think Opcode's direction is just fantastic and I can't wait to get them in my hands!



#59 grips03 ONLINE  

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Posted Thu Feb 25, 2016 11:15 AM

I like the NeoGeo Japan and Mega Drive Japan box / cart art style.  TP and Opcode box and art is also very nice. 

 

I don't care for the arcade cabinet style, as they are too bland. 



#60 opcode OFFLINE  

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Posted Fri May 13, 2016 6:22 PM

Some screenshots:

 

13177248_1680288595517347_56136511387981 13177231_1679918572221016_19392117646373



#61 7800fan OFFLINE  

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Posted Sat May 14, 2016 4:32 AM

Just curious did you implement the classic Konami code?



#62 TPR OFFLINE  

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Posted Sat May 14, 2016 11:38 AM

Just beautiful...

 

Some screenshots:

 

13177248_1680288595517347_56136511387981 13177231_1679918572221016_19392117646373



#63 Ikrananka OFFLINE  

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Posted Sat May 14, 2016 2:46 PM

Some screenshots:

 

 

Wow - looks fantastic - great work as usual.



#64 opcode OFFLINE  

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Posted Wed May 18, 2016 7:53 PM

A small update from our most recent newsletter:

 

Game is almost complete.
Receiving total graphic makeover. New video to be revealed soon.
Game uses the Super Game Cartridge and is a full 1Mbit.
New Options screen offers many configurable settings, including autoshoot and easy mode
Thanks to performance improvements, the game run smoother on the ColecoVision than the original.
Game packaging is mostly done, with only the manual still being worked on. The Gradius saga is about to begin on your ColecoVision...


#65 AtariBrian OFFLINE  

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Posted Thu May 19, 2016 8:11 PM

 

A small update from our most recent newsletter:

 

• Game is almost complete.
• Receiving total graphic makeover. New video to be revealed soon.
• Game uses the Super Game Cartridge and is a full 1Mbit.
• New Options screen offers many configurable settings, including autoshoot and easy mode
• Thanks to performance improvements, the game run smoother on the ColecoVision than the original.
• Game packaging is mostly done, with only the manual still being worked on. The Gradius saga is about to begin on your ColecoVision...

 

Now that this is finished I noticed there is one or two other Gradius games ? Would any of them be a possibility to port ? 



#66 artrag ONLINE  

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Posted Thu May 19, 2016 11:42 PM

Once this game is released, the new business will be new coleco controllers...
Fire buttons will have an hard time

Edited by artrag, Thu May 19, 2016 11:44 PM.


#67 opcode OFFLINE  

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Posted Fri May 20, 2016 5:50 PM

Once this game is released, the new business will be new coleco controllers...
Fire buttons will have an hard time

 

The configurable autofire option will help alleviate that.  :)



#68 Pixelboy OFFLINE  

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Posted Fri May 20, 2016 6:05 PM

The configurable autofire option will help alleviate that.   :)


Autofire toggle at any time via the keypad? :)

#69 ten-four OFFLINE  

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Posted Sat May 21, 2016 12:52 AM

Autofire toggle at any time via the keypad? :)

 

No Luc.

 

As stated in the Newsletter, Opcode Games, May 2016: " New Options screen offers many configurable settings, including autoshoot and easy mode."

 

:)



#70 Pixelboy OFFLINE  

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Posted Sat May 21, 2016 5:31 AM

No Luc.
 
As stated in the Newsletter, Opcode Games, May 2016: " New Options screen offers many configurable settings, including autoshoot and easy mode."
 
:)


Ah, I see. Well, being able to turn autofire on and off at any time during play would have been nice, but for a game like Gradius, one would probably want to keep autofire on 100% of the time anyway. :)

#71 opcode OFFLINE  

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Posted Sat May 21, 2016 8:03 AM

I will try to post a video later today with the first 3 stages of Gradius fully completed running on a real ColecoVision. Looking good.. :D



#72 TPR OFFLINE  

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Posted Sat May 21, 2016 1:44 PM

I will try to post a video later today with the first 3 stages of Gradius fully completed running on a real ColecoVision. Looking good.. :D

 

Awesome!  Can't wait!



#73 AtariBrian OFFLINE  

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Posted Sat Jun 18, 2016 10:44 AM

I will try to post a video later today with the first 3 stages of Gradius fully completed running on a real ColecoVision. Looking good.. :D

Still waiting on that video ...  :grin:



#74 opcode OFFLINE  

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Posted Sat Jun 18, 2016 1:24 PM

Still waiting on that video ...  :grin:

 

Quick video, something went wrong during upload, some green glitches during playback. I wish I could have played through several stages, but I will once autoshoot is implemented. 

 



#75 opcode OFFLINE  

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Posted Wed Jun 22, 2016 5:50 PM

Another video and some updates:

 

- Features added so far:

1) Auto shoot

2) Auto power up

3) High score saving

-Planned additional features:

4) Easy mode

5) Arcade/MSX mode (MSX mode includes 5 extra stages)

6) # of lives

 







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