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Wilmunder's Star Raiders II released


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#1 Savetz OFFLINE  

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Posted Thu Dec 10, 2015 1:00 PM

Released for the first time today — a holiday present from Aric Wilmunder: the unreleased, almost-finished sequel to Star Raiders for the Atari 8-bits. He created and developed it while working in the R&D lab of Atari coin-op.

 

(This is not the Last Straighter rebranded game. Aric told me, “When The Last Starfighter didn’t do well in the theaters and marketing re-branded the Atari 800 Last Starfighter game as Star Raiders II, they didn’t take into account that there was already an actual sequel to Star Raiders that was just a few months away from completion.  I was the designer and solo engineer who worked for about a year on the project as a member of an R&D team inside Atari Coin-Op.")

 

My interview with Aric is published on the ANTIC podcast today. Our discussion of Star Raiders II starts at about the 30 minute mark. http://ataripodcast....emple-of-apshai

 

Here's video of it in action, and the ATR file and documentation is attached.

https://www.youtube....h?v=wb03mSdMaYc

 

The files are attached, and also at https://archive.org/...ersII_Wilmunder

 

Attached File  Wilmunder_Star_Raiders_II_8-2.atr   90.02KB   1895 downloads

Attached File  Star Raiders II Controls.pdf   765.03KB   1985 downloads

Attached File  The Authoritative Star Raiders II v0.3.pdf   58.83KB   4942 downloads

 

-Kevin



#2 Stephen OFFLINE  

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Posted Thu Dec 10, 2015 1:16 PM

Wow - never heard of this before!



#3 Goochman OFFLINE  

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Posted Thu Dec 10, 2015 1:27 PM

Looks like a 16k update to the original.  Better graphics and a few more bells and whistles.



#4 luckybuck OFFLINE  

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Posted Thu Dec 10, 2015 1:34 PM

Wow! Kevin, you are a miracle! Great find! That is Christmas 2 weeks in advance.

 

In the 80's I heard rumors from Prof. Atari, "the invincible brain", that there is a version out there with not just front and aft view, but with board, starboard, top, down view!

 

If Aric may give us the source code, we can mix it with the recently published Star Raiders I source code?

Maybe multiplayer with one Atari as server? Via Internet? Via BT? Just guessing.

 

Further, there is a great successor as an app for iOS: Star Rangers

SR_Logo_400x400.jpg

ss3.jpg

 

If just Tom Hudson and Lee Papas could find a way to give it away? 30% for Apple, 10% for the person, who makes it iOS 8 and 9 ready and 60% for them. Would give $20 for a reselling of it. 

 

Great times we live in. Kevin, again, you made our year! Just speaking for whole Europe. ;-)

 

Thank you.



#5 Android8675 OFFLINE  

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Posted Thu Dec 10, 2015 1:36 PM

Wow, so Star Raiders v1.5, nice very nice, so far. I likey.

 

2015 12 10 Star Raiders II (2)
2015 12 10 Star Raiders II


#6 luckybuck OFFLINE  

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Posted Thu Dec 10, 2015 1:37 PM

@Goochmann

No, it is 21.21 KB object code, that exceeds the 16 limit in large.



#7 Tempest ONLINE  

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Posted Thu Dec 10, 2015 1:44 PM

Oh wow, I'm going to have to take a look at this.



#8 adam242 OFFLINE  

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Posted Thu Dec 10, 2015 1:45 PM

What a fantastic surprise!

I cannot WAIT to get home and try this out... And download the new podcast. Thank you!

#9 luckybuck OFFLINE  

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Posted Thu Dec 10, 2015 1:46 PM

Cool is, that now, you have landscapes, like in Rescue on Fractalus.

You can see now your fighter, can fly down to a planet and use the key B for the boosters to airborne atmosphere.

atari026.jpg

atari081.jpg

atari128.jpg


Edited by luckybuck, Thu Dec 10, 2015 1:47 PM.


#10 Tempest ONLINE  

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Posted Thu Dec 10, 2015 1:47 PM

So how complete is it?



#11 Bryan OFFLINE  

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Posted Thu Dec 10, 2015 2:13 PM

Awesome. I'm off to watch the video!!



#12 Jinroh OFFLINE  

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Posted Thu Dec 10, 2015 2:28 PM

Man so cool, definitely going to load this up!! :D



#13 Lost Dragon OFFLINE  

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Posted Thu Dec 10, 2015 2:41 PM

Wowza! Just bloody awesome.......

 

Thank you so much for this.



#14 Grevle OFFLINE  

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Posted Thu Dec 10, 2015 3:15 PM

Omg what a suprise :) . A real classic sequel to Star Raiders. So almost Complete ? whats missing ? Ok i've read the document. So the author wanted to add more enemy ships and improve AI.


Edited by BioFreeze, Thu Dec 10, 2015 3:21 PM.


#15 Rybags OFFLINE  

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Posted Thu Dec 10, 2015 4:39 PM

Find of the year, probably find of the decade.

 

Some impressive aspects to the game, will have to try it out later on.



#16 Mathy OFFLINE  

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Posted Thu Dec 10, 2015 4:57 PM

Hello luckybuck, guys

 

Maybe multiplayer with one Atari as server? Via Internet? Via BT? Just guessing.

 

 

MultiLink/GameLink2 interface.  Or (if it's ever finished) the ALAN-K interface.

 

Sincerely

 

Mathy



#17 Stephen OFFLINE  

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Posted Thu Dec 10, 2015 5:06 PM

Fun game - very playable even in current state.  It would be great to see this finished!

 

One minor quibble.  The damage screen doesn't show in GTIA mode on a PAL machine.



#18 playsoft OFFLINE  

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Posted Thu Dec 10, 2015 5:21 PM

Wow, what a find! Looks fantastic.



#19 luckybuck OFFLINE  

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Posted Thu Dec 10, 2015 5:58 PM

So great, when dreams come true and we are all part of it.

 

Well, a Novice mission I could complete. But fighting on the planet surface is new and hard. It will take some time to finish a commander mission. But winter is still coming. :-)))



#20 Stephen OFFLINE  

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Posted Thu Dec 10, 2015 6:17 PM

So great, when dreams come true and we are all part of it.

 

Well, a Novice mission I could complete. But fighting on the planet surface is new and hard. It will take some time to finish a commander mission. But winter is still coming. :-)))

I managed to complete novice mission and get Lieutenant Class 2.  I could certainly do better, since I took me forever to figure out the planet sequence, and I was doing some flying around and exploring, so certainly wasted lots of energy.



#21 CannibalCat OFFLINE  

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Posted Thu Dec 10, 2015 8:45 PM

So good... did he release source code as well?



#22 Stephen OFFLINE  

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Posted Thu Dec 10, 2015 9:21 PM

So good... did he release source code as well?

Not yet - bunch of us are hoping to see it though.  Even those of us (like me) who won't understand a line of it or be able to update it.



#23 doctorclu OFFLINE  

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Posted Thu Dec 10, 2015 9:22 PM

Oh this is everything I hoped this sequel would be.  :D 

 

Now to make a cart and add it to my Star Raiders collection!!  :D



#24 fujidude OFFLINE  

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Posted Thu Dec 10, 2015 9:37 PM

Not yet - bunch of us are hoping to see it though.  Even those of us (like me) who won't understand a line of it or be able to update it.

 

Well, it would be real swell if he let it out for us.  I don't think there's much risk of losing any commercial potential these days, but the nostalgic value to the few of us who remember would be great.



#25 Savetz OFFLINE  

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Posted Thu Dec 10, 2015 9:39 PM

The source code is probably trapped on a broken Corvus drive. It may be recovered in time.






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