Jump to content

Photo

Atari ST Games Ported to the Jaguar


765 replies to this topic

#601 Stage_1_Boss ONLINE  

Stage_1_Boss

    Dragonstomper

  • 548 posts
  • "So says Mr. Stewart."
  • Location:U.S.

Posted Thu Mar 16, 2017 6:52 PM

I wasn't aware that these Atari ST games were being ported to the Jaguar CD.  This seems like a labor of love!
 
I just burned Klax and Llamatron to CD and they both work fine.  I used to play Llamatron on the Amiga back in the 90s.  I still play it under Amiga emulation from time to time using my duel-stick X-Arcade joystick-- that game is great.  I'm very impressed by these Jaguar ports.  Hell, I'm not just impressed-- this seems like a crazy technical achievement.  The Jaguar is such a cool machine-- and I'm glad that I have a working CD unit.  I mostly only use it for titles by Reboot, but I guess I'll try some of these other CD titles too.  Awesome work!
 
Adam


Yeah, if you like Reboot's work I have a feeling you'll dig these Jaguar ports. = )

#602 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Fri Mar 17, 2017 8:39 PM

While waiting for some other things to fall into place...

 



#603 steve-vx OFFLINE  

steve-vx

    Space Invader

  • 35 posts

Posted Sat Mar 18, 2017 2:52 AM

Wow, memories... OIDS OIDS OIDS hahaha

Hope AA brings them to cart soon



#604 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Mar 18, 2017 5:24 AM

Well, this escalated quickly :)

 

 

Sound priorities are a bit whacked, but it's getting there!



#605 PeterG OFFLINE  

PeterG

    Dragonstomper

  • 768 posts
  • Location:Germany

Posted Sat Mar 18, 2017 10:00 AM

Cool, had the original on ST...death by barell, never got past those...:-)



#606 steve-vx OFFLINE  

steve-vx

    Space Invader

  • 35 posts

Posted Sat Mar 18, 2017 1:15 PM

Hard to imagine that we´ve spent hours and hours with this in the 80s. We could have done so many other things....



#607 Stage_1_Boss ONLINE  

Stage_1_Boss

    Dragonstomper

  • 548 posts
  • "So says Mr. Stewart."
  • Location:U.S.

Posted Sat Mar 18, 2017 1:21 PM

I'm counting 9 completed games after the release of the first set with others in progress.. Wow, only 7 more to complete before you match the first set! hehe = ) That's a heck of a lot of additions to make playable on the Jaguar, thank you CJ!



#608 Sapicco OFFLINE  

Sapicco

    Dragonstomper

  • 543 posts

Posted Sat Mar 18, 2017 7:44 PM

I think there are twenty complete that haven't been put on carts yet.

I hope llamatron and mutant camels make it to cart. (Along with all the rest lol). Commando, bionic commando, super storing, badlands, midnight resistance all sound fun. Hell, all of them sound good. I never had an st so it's great to get them on jag.

#609 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Mar 18, 2017 9:47 PM

Fixed up the priority issues, and swapped the music for the Amiga soundtrack!

 



#610 leech OFFLINE  

leech

    Dragonstomper

  • 550 posts

Posted Sat Mar 18, 2017 10:00 PM

I can still hear the echoes of dying over and over again in my head for Rick Dangerous. Along with the music from Pitfall 2 on the 8bit..

Amazing work! Out of curiousity, are some of these enhanced versions playable on the ST itself?

#611 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Mar 18, 2017 10:06 PM

Amazing work! Out of curiousity, are some of these enhanced versions playable on the ST itself?

 

They could be (with STe/F30), but I'm not going back to that.



#612 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Mar 19, 2017 12:44 AM

So, another thing I've been working on is a better way to implement in game options - like music on/off, screen positioning, cheat codes, etc...

 

One of the advantages of the way these are ported is that there is a sort of hypervisor (Not really, but for want of a better word it'll do - places where control has to be taken away from the running game so Jaguar 'housekeeping' can be performed to emulate functions and stop the Jaguar side of things crashing) - I can use this to hijack the system and have some user interaction.

 

 

Another thing this could be used for is a 'virtual keyboard' (Think name entry screens, or... that damn teleporter code in StarQuake)

 

Of course, it must use the ST font!

 

[Edit]

 

After a bit more work:

 

cheat_menu.png

 

I'll work on a virtual keyboard next I think (And will probably migrate this entire function into a RAPTOR API call)



#613 af0l OFFLINE  

af0l

    Chopper Commander

  • 196 posts

Posted Sun Mar 19, 2017 1:50 PM

Wow! @m!g@ sounds way better, but the menu and virtual keyboard are even more exciting! I was thinking about something like that while daydreaming about making my own ports :)

#614 walter_J64bit OFFLINE  

walter_J64bit

    River Patroller

  • 4,995 posts
  • Location:Goldsboro NC

Posted Sun Mar 19, 2017 3:50 PM

A virtual keyboard? That's going make an opportunity for other ST games right?  



#615 steve-vx OFFLINE  

steve-vx

    Space Invader

  • 35 posts

Posted Sun Mar 19, 2017 4:26 PM

Imagine to play classic Infocom adventures on the jag haha (i am a fan and like the idea but playing them with a pad....). Hm, then again di anybody ever think of those classic Lucasarts games? Monkey Island 1, Loom, Indy 4?



#616 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Wed Mar 22, 2017 2:46 AM

Got the priorities right, finally, and Zero sorted out the music and the samples... so, with that.

 



#617 doctorclu OFFLINE  

doctorclu

    ******Blue Max****** *****Class 4***** **Moon Master**

  • 7,020 posts
  • Captain - Class 2
  • Location:Dallas, TX - U.S.A.

Posted Wed Mar 22, 2017 6:37 AM

A virtual keyboard? That's going make an opportunity for other ST games right?  

 

Alright!   Infocom Zork adventures here we come!!  :P



#618 leech OFFLINE  

leech

    Dragonstomper

  • 550 posts

Posted Wed Mar 22, 2017 10:36 AM

 

Alright!   Infocom Zork adventures here we come!!  :P

I'm thinking something like The Pawn.  Though not sure how hard it'd be to replace some graphics in games like that to make them better. 

 

Reminds me of a thread in the 8-bit forums where it was brought up about the old strip poker game that you could just rename the images and start the game off with your opponent being naked.  I'm betting the ST version is the same way, and so it'd be really easy in that case to rename some custom images that were 24bit, no?

 

Granted, I guess if the 'engine' for displaying such images would have to be tweaked tot support such an image. 

 

Ha, Strip Poker on the Jaguar...


Edited by leech, Wed Mar 22, 2017 10:37 AM.


#619 leech OFFLINE  

leech

    Dragonstomper

  • 550 posts

Posted Wed Mar 22, 2017 10:42 AM

 

Isn't that a torture of equal proportions to playing any rts on a console? The only way to enjoy dune II is on a pc.

 

I am currently replaying some C&C games, remembering what I loved about the genre!

For what it's worth, Dune 2 is playable on the Falcon.



#620 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sun Mar 26, 2017 12:48 AM

Zero cleaned up the audio on this one, so I ported it to the ZeroPlayer and am calling it done!

 



#621 steve-vx OFFLINE  

steve-vx

    Space Invader

  • 35 posts

Posted Sun Mar 26, 2017 2:58 AM

Truly unbelievable. Say, does anybody remember Midwinter oder Hunter? Can´t these be considered to be the first true open-world games?



#622 CyranoJ OFFLINE  

CyranoJ

    River Patroller

  • Topic Starter
  • 4,703 posts
  • RAPTOR in LOCAL
  • Location:Adelaide, SA

Posted Sat Apr 1, 2017 5:14 AM

I've spent the last few days looking at another 68000 based system. Not quite got the colour mapping right, but looking like it might be possible.

 

sonic1.png

 

Download a test ROM: Jaguar-Sonic-1-alpha-000001.ROM   4.0MB   3 downloads



#623 doctorclu OFFLINE  

doctorclu

    ******Blue Max****** *****Class 4***** **Moon Master**

  • 7,020 posts
  • Captain - Class 2
  • Location:Dallas, TX - U.S.A.

Posted Sat Apr 1, 2017 6:37 AM

(Sees last message) oh cool!   We could port the other Bubsy games to the Jaguar!


Edited by doctorclu, Sat Apr 1, 2017 6:38 AM.


#624 Swansea_Mariner OFFLINE  

Swansea_Mariner

    Chopper Commander

  • 171 posts

Posted Sat Apr 1, 2017 10:11 AM

Sonic on the Jag is this an April fool!

So technically how much of a challenge would this actually be for you cj?

Edited by Swansea_Mariner, Sat Apr 1, 2017 10:17 AM.


#625 Zerosquare OFFLINE  

Zerosquare

    River Patroller

  • 2,345 posts
  • Location:France

Posted Sat Apr 1, 2017 12:00 PM

Meh. With rB+, you could have made something that has the right colors and works just as well as the original. At least for 30 seconds or so.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users