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Atari ST Games Ported to the Jaguar


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#1176 Lost Dragon OFFLINE  

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Posted Sun Aug 19, 2018 12:45 PM

Well, this was his idea for a mascot game on the Jaguar:


Jeff:Well I reckon if Sega have got Sonic, Atari should have a cute llama as a theme character. She'd have big brown eyes with long eyelashes, fluffy fur, and the ability to spit neutron death at the bad guys...


:-))

#1177 arvidd OFFLINE  

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Posted Mon Aug 20, 2018 8:27 AM

does anyone know if the continues work on Bubble Bobble? when I play the game ends when I run out of the first set of lives. I can't remember if it was the same thing playing the ST version



#1178 UHATEIT OFFLINE  

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Posted Wed Aug 22, 2018 6:48 PM

On the first page I see Action Fighter and it says complete in bold green, which if i read right means it's done. But there is no download link for that. I found online there was a box cover and then a CD cover. Was there also a CD iso of this one at some point? I had noticed this with some other ST ports that i found in rom or abs format but then saw CD box covers for them and figured some might have had CD isos made for them too (Mercenary, Action Fighter, Carrier Command, Slam Racer, Starquake) those are some I saw CD cover art posted on the forums but haven;t found CD isos of them. 



#1179 CyranoJ ONLINE  

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Posted Wed Aug 22, 2018 7:04 PM

On the first page I see Action Fighter and it says complete in bold green, which if i read right means it's done. But there is no download link for that. I found online there was a box cover and then a CD cover. Was there also a CD iso of this one at some point? I had noticed this with some other ST ports that i found in rom or abs format but then saw CD box covers for them and figured some might have had CD isos made for them too (Mercenary, Action Fighter, Carrier Command, Slam Racer, Starquake) those are some I saw CD cover art posted on the forums but haven;t found CD isos of them. 

 

Yep, they are all done. No downloads due to the big red message at the top of the first post. Maybe -skunklocked versions when I get the time.



#1180 UHATEIT OFFLINE  

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Posted Wed Aug 22, 2018 8:17 PM

Yep, they are all done. No downloads due to the big red message at the top of the first post. Maybe -skunklocked versions when I get the time.


All good. I read the first post but didn't know what unlocked meant. Action Fighter looked pretty cool. Those others I have the abs for but not any CD isos and didn't know if there actually we're CD versions of them but saw the CD artwork on the forum

#1181 CyranoJ ONLINE  

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Posted Wed Aug 22, 2018 8:19 PM

Nearly all the .abs files will be unfinished / missing audio.



#1182 Lost Dragon OFFLINE  

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Posted Fri Sep 7, 2018 5:53 AM

@Leech:The new issue of RetroGamer magazine has a feature on Raiden.

Martin Hooley mini interview is a part of it, (not sure if it's new interview or based on original he did when Imagitec Design covered....he makes same comments about Leonard Tramiel refusing to accept any blame on Atari hardware),
but he does say after we did Panther Raiden....


Nothing more to go on than that, he's the only 1 that mentions the Amiga version as well as that's missing from the conversion capers box out, so nothing to say how far along it got or if it was basis for Jaguar version etc.

Entire article a bit odd..

SNES Raiden gets better reception than you might expect.

Nothing said of MD version having exclusive level , only a few of the many changes made to Lynx version, Jaguar version being seen as too old a title to appear on Atari's flagship 64 bit system not mentioned, only the large status panel being an area where it drew critiscm...though i suspect limited space to blame for that.

It reads like a feature based on the arcade game, expanded to cover the home versions to fill a few more pages.

Edited by Lost Dragon, Fri Sep 7, 2018 5:56 AM.


#1183 leech OFFLINE  

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Posted Fri Sep 7, 2018 8:19 AM

Interesting. I always understood that the panel was put there to keep the aspect ratio of the arcade. So it does sound like it was one of the games targeted for the Panther. Of course do we know how compatible the Panther would have been to the Jaguar? I had kept seeing that both Raiden and Cybermorph were developed for the Panther.

Of course these days if I want to play Raiden, I fire up MAME.

#1184 Lost Dragon OFFLINE  

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Posted Fri Sep 7, 2018 9:26 AM

Cybermorph?

The 2 sources from ATD i emailed cannot remember anything of Panther Cybermorph.

Ditto the Atari Corp sources.

Shinto in his podcast said sources at Atari Corp he spoke too said it was never a Panther title, but you'd need to ask him who his sources were.

Mine are in my old interviews.


Someone did take very early Jaguar footage of Cybermorph from the demonstration Atari put together to showcase the Jaguar Hardware and proclaimed it as a Panther screenshot but that was some years ago.

Everything i found suggests it was Jaguar only.

As for Raiden...?

It's taken RG over 6 years since i saw the claim Imagitec Design had planned it for Panther and even now we aren't told who worked on it, how far along it got, if it was basis for the Jaguar version.

Martin Hooley has given 2 very different accounts of why Jaguar Space Junk and Freelancer were canned.

Didn't seem to want people to know Imagitec Design had worked on 7800 Toki and the documents Scott Stilphen kindly shared do not show Atari and Imagitec Design having a great relationship at that point

So i am honestly no further forward.

At best we can add it as a confirmed by...Panther title.

#1185 Lost Dragon OFFLINE  

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Posted Sat Sep 15, 2018 7:15 AM

Interesting. I always understood that the panel was put there to keep the aspect ratio of the arcade. So it does sound like it was one of the games targeted for the Panther. Of course do we know how compatible the Panther would have been to the Jaguar? I had kept seeing that both Raiden and Cybermorph were developed for the Panther.
Of course these days if I want to play Raiden, I fire up MAME.

Sorry to derail thread further.

I just want to draw a line under the possibility of Panther Raiden etc..

I raised the point about Martin Hooley saying Raiden Dino Dudes and 1 other title were in development at 1 stage on Panther with a few people in the lost games community who'd briefly spoken to Martin themselves back along when asking about Imagitec's canned MD, C64, etc projects.

General feeling is Martin admits his memory on such projects is very hazy and he gets confused over which versions of games were released on what platforms..

He's convinced Viking Child was released on the Sega Game Gear for example.


There's also a feeling Martin would rather tell a story he wants people to hear,rather than what actually happened.

The advice i was given was until the coders,artists and musicians involved are found, we can't confirm Panther versions as there's still too high a risk Martins memory is playing tricks on him, which to be fair, given the years passed, is completely understandable.

There is also the issue of some rather bad blood it seems between ex-imagitec staff and producers assigned to projects, which makes further follow ups rather more difficult.

They will continue to ask about it whenever they contact anyone new from Imagitec.

Can't say fairer than that.

And i do hope further sources come forward.

Edited by Lost Dragon, Sat Sep 15, 2018 7:33 AM.


#1186 Gaztee OFFLINE  

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Posted Sat Sep 15, 2018 7:35 AM

@Leech:The new issue of RetroGamer magazine has a feature on Raiden.

Entire article a bit odd..

I bought this issue yesterday without seeing who had written that article. Only realised once i'd paid for it. So I am not surprised the article feels a bit odd!



#1187 Lost Dragon OFFLINE  

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Posted Sat Sep 15, 2018 8:18 AM

Ahem...

The issue of who RetroGamer use for their articles is 1 for the magazine staff and Future Publishing to mull over.

The various sites i assist with wherever and in whatever way i can, are simply reluctant at this stage to use Martin's claims on Imagitec Panther development work, without further sources being able to confirm it.

The issues of:Hazy Memory (Martin suggesting Daemonsgate might of been yet another title, really didn't help, espically since he annouced that at the time on so many formats).

Internal conflicts with Imagitec and clearly Atari considering how Martin talks of Leonard Tramiel. .

And fact no coder, producer, artist or musician has come forward to say they worked on any Panther title, currently lends the claims to a status of further investigation needed, before they are happy to use them.

Appearing in RG isn't sufficient it seems.

#1188 CyranoJ ONLINE  

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Posted Sat Sep 15, 2018 8:29 AM

I bought this issue yesterday without seeing who had written that article. Only realised once i'd paid for it. So I am not surprised the article feels a bit odd!

 

I'm guessing it was Komplete Horseshit?



#1189 Gaztee OFFLINE  

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Posted Sat Sep 15, 2018 2:38 PM

 
I'm guessing it was Komplete Horseshit?

Dunno I didn't even read it. My interest in the article disappeared when I saw who it had been written by. Having read previous ones I decided that's time I want to have for myself doing something useful :)

#1190 Lost Dragon OFFLINE  

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Posted Sat Sep 15, 2018 3:20 PM

Anyone wanting a decent Definite Guide to Raiden in RetroGamer magazine, could do a lot worse than tracking down ye oldie issue 26.

A superbly presented article by The Rev Stuart Campbell, a UK writer of some standing, for various reasons

It's not the most accurate ( i seem to recall he thought the Jaguar version was ported from the PC), but like his definite guides to Defender and Gradius, it was a cracking read.

#1191 Lost Dragon OFFLINE  

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Posted Sun Sep 16, 2018 6:06 AM

Dunno I didn't even read it. My interest in the article disappeared when I saw who it had been written by. Having read previous ones I decided that's time I want to have for myself doing something useful :)

Just to clarify why many of us feel you need more than just Martin Hooley saying games were in development for Panther...

People's memories are victim to the passing of time, prime example here:

http://www.c64.com/g...hp?interview=23

She talks of Blue Lightning on Jaguar as being 1 of the games she worked on that never got a release.

A Gameboy version of Daemonsgate is talked of, so this was planned for:GB/Amiga/ST/Lynx/MS/PC/GG and Panther yet only PC version finished and Lynx version abandoned? .

Hmmn. ..

I think there's a danger of those being interviewed going along with suggestions as well as getting formats mixed up.

I wonder if Radian on ST was really Raiden on Falcon?

Imagitec had so many canned games on so many formats, it's hard to know.

As for Martin?

This quote makes the point:

FYI - I've been talking in the past year with a few people involved trying to dig something out of it. Some people say they might have something somewhere but it haven't surfaced yet.
Martin Hooley is pretty confident that both The Humans and The Viking Child were done for Game Gear and he thought they were released.


Taken from:

http://www.smspower....heVikingChildGG

Confident...thought they were released...

Even Viking Child itself had stacks of annouced yet unfinished versions.

You can add the C64 and C64GS to the list:

https://www.gamestha...4/viking-child/

You can't go off memory alone..yet it's often been allowed in RG articles to be presented as fact.

Edited by Lost Dragon, Sun Sep 16, 2018 7:01 AM.


#1192 killersquirel OFFLINE  

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Posted Wed Sep 19, 2018 6:21 PM

Is there any chance that Buggy Boy could be released on a cart? It would be extra awesome if the cartridge would save the high scores for the tracks. 






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